New Spectrum Game - Kuiper Pursuit

edited May 2009 in Games
You know how it is, you're flying around the outer limits of the solar system when you spot enemy fighters massing in the Kuiper belt. There's nobody else around, so it's intro the breach to chase them away, shooting them down while hurtling through a belt of asteroids at breakneck speed. We've all been there. Fortunately, you can now recreate the experience without the hassle of having to travel to the edge of the solar system because there is a new game, Kuiper Pursuit, available on my website. What's more, it comes with a cracking title tune courtesy of Yerzmyey.

This is a bit different to the stuff I usually write. With apologies in advance for the lack of depth to the gameplay, this is a deliberately simplistic affair. Pick it up, play it, put it down. You're unlikely to last more than a few minutes anyway, especially after it cranks up the speed...

Kuiper Pursuit runs on any Spectrum, although you will have to use USR 0 mode on the +2A or +3. Have fun, and let me know what you think.

http://members.fortunecity.com/jonathan6/egghead/index.html
Post edited by jonathan on
Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
Egghead Website
Arcade Game Designer
My itch.io page

Comments

  • edited April 2009
    "To download right-click here, then rename file to Kuiper.tap"

    I have done this, and it's saved onto my pc as an image file? can't put it into the emulator

    "edit:, got it now
  • edited April 2009
    Works well over here in SPIN, reminds me of good old XWing vs. Tie Figther :-)

    Your page loads up funny (both IE and Ff), missing pics and such.
  • edited April 2009
    Thanks Jonathan - it always brightens my day to see a new Speccy game released, especially one of yours. :)
  • edited April 2009
    Jonathan, I had a problem with downloading this game from your site. Using either Firefox or Internet Explorer, when I right clicked on the

    Kuiper Pursuit released.
    To download right-click here, then rename file to Kuiper.tap

    part, then only a 6kb file would save. I left it a few minutes, tried again (with Firefox, again), and when I did the same thing then the full 64 kb file saved OK. I did nothing different, so I assume the ISP or server was playing up?

    Anyway, thanks for this, it seems a nice little game of the sort I always wanted in the mid 80's, flying into the Asteroids, Millenium Falcon style. Can't imagine where you got the design for the enemy ships from ;-)
  • LCDLCD
    edited April 2009
    I had same problems as ewgf, but now I got the file.
    Looks excellent, and reminds me of a part of "Empire fights back"
    http://www.worldofspectrum.org/infoseekid.cgi?id=0001621
  • edited April 2009
    This game is now also available on WoS (although it will only be announced at tomorrow's update, you can now get your votes in already!).

    Notice this is Jonathan's 50th entry in the database! Congratulations on this milestone, Jonathan!
  • edited April 2009
    jonathan wrote: »
    This is a bit different to the stuff I usually write. With apologies in advance for the lack of depth to the gameplay, this is a deliberately simplistic affair.

    Don't apologise - I for one am grateful that you keep on developing software for the Spectrum, so thank you!

    Long may it continue ;)
  • edited April 2009
    Fortune City sometimes inserts ads into links. If the download link ends in html, click it to see the ad, then click skip ad to download the actual file.

    Fortune City is tremendously shite for making it difficult to put a tap right on there.
  • edited April 2009
    Yes, Fortune City aren't great for .tap files. I might move them to Rapidshare at some point in the future, then it won't matter if FC put an advertisement in the link. Probably best to leave the rest of the site where it is though, it's been there for seven years and it's easy enough to find.

    When drawing the ships I first looked for some clip-art to scale down and modify, but there weren't any images I felt I could use, so just drew a fairly familiar design.

    Nobody needs instructions, do they? The scoring system is based on the Z coordinate, so the further away a ship is, the more points you get for hitting it. Extra shields are granted every 16 hits or something like that. I don't think there's much more to it.
    Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
    Egghead Website
    Arcade Game Designer
    My itch.io page
  • edited April 2009
    Even other choices to upload your TAP images would be Mediafire, Sharebee or any similar one.

    Anyway, my congratulations, Jonathan, for this new release.
  • jonathan wrote: »
    Yes, Fortune City aren't great for .tap files. I might move them to Rapidshare at some point in the future, then it won't matter if FC put an advertisement in the link

    Jonathan, I could offer some space on my site, www.speccy.com.ar if you're interested, with full FTP access so you upload your files and a subdomain (like jonathan.speccy.com.ar)

    PM me if you want it, it would be an honor to me to set it up ;)

    BTW, Kupier Pursuit is really nice :smile:
  • edited April 2009
    Thanks for the generous offer Hernan, but I've uploaded most of the games to Rapidshare now. There were a few broken links, missing graphics and other problems as well, so I've taken the opportunity to tidy one or two of the pages up. It's a bit better than it was.

    If anybody has any more problems downloading, just let me know.
    Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
    Egghead Website
    Arcade Game Designer
    My itch.io page
  • edited April 2009
    jonathan wrote: »
    There were a few broken links, missing graphics and other problems as well, so I've taken the opportunity to tidy one or two of the pages up. It's a bit better than it was.

    Errrr ......... it's still the exact same way as it was the last time I mentioned it, even after a refresh. Maybe you forgot to UL your new changes?
  • edited May 2009
    I hope that Kuiper Pursuit will become something better - an idea might be to be able to shoot down the asteriods maybe?

    Regards,

    Shaun.
  • edited May 2009
    I hope that Kuiper Pursuit will become something better - an idea might be to be able to shoot down the asteriods maybe?

    Regards,

    Shaun.

    Or how about this (might be difficult to implement, but if anyone can, it's probably Jonathan) - say the asteroids are all moving in one direction, and the player's ship can travel in any direction in all three spacial axis, but cannot leave the asteriod field (for story reasons, say that there's a huge enemy ship that will destroy the players own ship when it can be targeted, which happens if it leaves the asteroid field. The player's ship can travel in any direction, including (of course) in the same direction as the asteriods, and also against the asteroids, and can travel at a speed faster than the asteroids. The asteroid field is shaped like a huge cylinder (like a Smarties packet), and in the asteroid field there are say ten asteroids with enemy hyperspace dampeners on them, and the object is for the player to find and shoot these asteroids to destroy the computers, and all the time this is happening, enemy ships are arriving from the huge enemy ship that's outside the asteroid field (or maybe two or three huge enemy ships are outside, launching enemy fighters into the asteroid field) and the player has to avoid or shoot the enemy fighters.

    The player has a three dimensional radar that shows the position of the ten asteroids that need to be located, any enemy fighters, and how close the player's ship is to the edge of the asteroid field (remember, leaving the asteriod field results in certain death, as the huge enemy ship(s) hit your ship with a deadly laser beam. These huge enemy ships might not appear in the game, if they would take up too much processing time, so let's pretend that they are shielded both to radar and visible light (i.e. human eyes).

    The player can destroy enemy fighters, but not the asteroids, however, by shooting an asteroid with a hyperspace damener on it, the hyperspace dampener gets destroyed. If the player destroys all ten asteroid based computers then he can now hyperspace, and does so. Straight into another asteroid field, etc etc, but that's computer games for you.

    There might be pickups available, such as life capsulals, or whatever, that give you more points, I don't know.

    Any thoughts?
  • edited May 2009
    ewgf wrote: »
    Any thoughts?
    Sexy. Make it happen.
  • edited May 2009
    Sorry, but I won't be expanding this in a sequel. Come to think of it, I probably won't be trying anything in 3D again. Besides, there are plenty of other things to write.
    Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
    Egghead Website
    Arcade Game Designer
    My itch.io page
  • edited May 2009
    jonathan wrote: »
    Sorry, but I won't be expanding this in a sequel. Come to think of it, I probably won't be trying anything in 3D again. Besides, there are plenty of other things to write.

    Fair enough, mate. I look forward to your new games with much anticipation.

    Out of interest, which is your favourite game out of your entire canon?

    My favourite is Quantum Gardening, followed by Albatrossity, Egghead 4 and 5, Banger Management, and Gamex. I've never given Amusement Park, Fun Park, or Anno Domini a fair go, as I don't much like strategy games, but I will try them sometime (probably...).
  • edited May 2009
    Just managed getting round to play this. Despite being a very simplistic and repetetive game (I'm guessing that shooting the aliens until your shields have gone is all there is to it), The 3D is really, really good and it's one of those games where I find myself physically weaving in front of my monitor to dodge the asteroids...As though it's going to help! And the music is absolutely amazing! I've never heard so many fantastic samples in a tune before. My top score so far 519 points.

    Shame you won't develop a sequel, as a Codename Mat affair in this style would be fab!
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