Your views on...The Snowman
The Snowman
Another game I haven't played. Was it any good? It looks basic, but kind'a fun. I really like the loading screen too.
I may just have to fire it up on the emu.
;-)
Another game I haven't played. Was it any good? It looks basic, but kind'a fun. I really like the loading screen too.
I may just have to fire it up on the emu.
;-)
Post edited by CUCHULAINN on
Comments
Didn't hear the famous music though, just a blast of Rudolph the Red Nose Reindeer, which incidentally went on for a bar too long for my liking. Bloody song.
I'll have to check it out.
I can't believe that some of my more recent games (X360, PS3) don't even get a mention, yet this little program still has a life. (Indeed, it's older than my daughter that's grown up and left home!)
A few factoids:
1. It was based on a game called "panic mechanic" where a guy had to build cars 'n stuff - same game mechanics, different graphics.
2. QS came to me with the Snowman licence and said "what can you do with it?" and I happened to have this game that I could re-skin.
3. We were not allowed to show the kid dying, no "lives lost"
4. I got to meet Raymond Briggs at the press launch - a bit of a hero of mine.
5. We couldn't use the song "walking in the air" due to copyright.
6. From that game came the idea of creating a Fungus the Bogeyman adventure game that was eventually canned when Quicksilva sold out to Argus press.
It's always great to hear from one of the developers on these boards, I love these insights. I hope you drop in again from time to time, Ikari Warriors is considered a bit of a Spectrum classic and the Thompson Twins has been discussed around here on more than one occasion.
What Xbox 360 and PS3 games have you worked on?
Do I understand this right, that you had another Spectrum game called Panic Mechanic that was never released?
About Snowman, I liked the game, but the controls, especially with Joystick could be a bit annoying sometimes :)
Bytes:Chuntey - Spectrum tech blog.
When that game came out i remember there was a 1 level demo on a demo tape, might have been Crash. I played that short demo time and time again and couldnt wait for it to come out !
Ikari Warriors was a superb conversion, much more tricker than Commando as you didnt run the same speed as the bullets !
Played that game manyyyyyyy times back in the day and still love playing it now with emulation. Great conversion
3. Ah.... Well that explains the going to bed thing:smile:
4. That's really cool. I hope he liked the game. Thanks for your factoids mate!
I wish some of the other authors would show up, so I could ask for my money back on a few games.
Wow, you guys like Ikari as well? I wrote the Amstrad version (in about 6 weeks) that everyone raved about at the time (I was pretty proud of it.)
Dave Perry (yes, THE Dave Perry) was slated to do the Spectrum version, but Elite were not happy about it. I was due to go back to Uni, but got snowed in for a week, so, being bored, ported my Amstrad code over to the Speccy as a demo (that's what made the cover tape) - Elite liked what they saw, and I ended up writing the Spectrum version too. I wasn't as happy about it - mainly the small screen size and colour problems, but hey, people still have and play it... I can't believe it. (I have a copy on my PSP :)
Yes, Panic Mechanic was never released, and no, I don't think I have a copy, more's the pity, or I'd love to hand it over.
I'm currently on the fringes of games development now, writing on-line poker and stuff, I got a bit sick of the way the games industry was heading - jaded after 27 odd-years I guess.
I was involved with Hellboy, Viva Pinata and some Star Wars stuff over the last few years after moving to Australia.
Great to be involved with the good old days again!
Dave
So you knew what I was fishing for LOL
Oh well, it's always nice when games like that turnes up.
Martijn, maybe the story of Snowman should be added on WOS?
Co-sign.
Don't be a stranger. :-)