Can anyone recognise this platform game?
You start off each level from a zeppelin and jump down to complete the level. Then at the end of the level you get back on to the zeppelin and it takes you to a completely different level, with different colour schemes and design?
Would be really grateful if anyone could help!
Would be really grateful if anyone could help!
Post edited by antonvaltaz on
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http://www.worldofspectrum.org/infoseekid.cgi?id=0001551
comes to mind straight away..
they should do a part 3.. where instead of zeppelin it's a massive yacht .. and the baddie is some fat greasy ripping off pension stealing bar steward who jumps overboard at the start.
http://www.worldofspectrum.org/infoseekid.cgi?id=0001553
there are too many games with zeppelins in.. although there was one with that title on the pc if memory serves
The goggles prevent you from being hypnotised by Dr Blitzen when he appears on screen.
Some enemies steal objects from you, and if they do so then it's always an object that is the same colour as the enemy.
On each island you need to find the record, then take it to that island's juke box, play the record (by touching the juke box) and then escape by the Zepplin to the next island. For every Zepplin trip you need to be carrying a can of petrol.
Enemies cannot harm Dan if you are standing behind something (like a pillar or tree trunk) as they cannot see him (nor can the player see Dan either).
You have to eat to replenish energy, but don't waste the food, don't touch it when you're full or nearly full.
If you touch the water then you die, so avoid it. Of course, this game includes special objects, so maybe...
No spoiler here:
Every island has three unique objects*, each of which performs a different, useful function, such as killing enemies, allowing you to access a secret passage, helping you to stay alive somehow, or whatever. You should discover these for yourself, not read them in a tips page, as that's part of the fun.
All of the objects are picked up when you touch them (there's no controls for pick up, or drop, or use), unless your inventory is already full, in which case wait for a timed object to disappear from Dan's inventory, or touch an enemy to make Dan lose an object (be sure to touch an enemy who's the same colour as the object you want to lose, and beware - once an object is gone, it's gone for the whole of that game). To use/activate an object, just pick it up, and then it will either activate then, or will activate when you touch an item it is used for.
Anyway, have fun - this game is superb. DD1 is a good game, but it's just a straight platformer. DD2 has far more depth, and is one of the best computer games ever, and like so many great games it didn't receive nearly as much attention (or sales) as it deserved.
Oh, and be sure to read the instructions, as you can climb down ladders, and remember that Q quits the game, and P pauses, so avoid those keys!
* I say unique, but many of these special objects appear two or three times on their island.
Yeah, it's a pretty amazing and slick game. With all the Skooldaze and B2S hacking lately - and minor hacks for other games, it would be fantastic if someone could hack an ending into DD2. That would be attention well spent. :)
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
Twitter: Sokurah
He only made the two Dan games on the Speccy (I think)
So... are there any other games similar to DD2 that I can play for inspiration?
He wrote some business and music software, and also converted Fernadez Must Die to the Atari ST, then went back to making music. His website is at:
http://rodbowkett.co.uk/home/Home.html
and he recently released a new game for the iphone, see:
http://rodbowkett.co.uk/home/iPhone.html
(where he says "I know, I?m supposed to be a musician, so what?s all this programming lark about. Well actually I used to do it for while way back in the 80s but I never thought I?d travel this path again." How modest is that? He single handedly wrote two of the best Spectrum games ever, and yet glosses over that acheveiment so lightly. If I'd have wrote DD1 and 2 I'd never stop publicizing the fact).
He was interviewed in Retro Gamer a few issues back, and has posted a couple of times on this forum (see http://www.worldofspectrum.org/forums/showthread.php?t=24396 ).
I really like Brian Bloodaxe, but it never seemed to be too popular, despite the great gameplay, the humour and the guess-the-real-life-location-of-each-screen idea (each of the screens was supposed to be a real life place or town). You could use objects, such as guns (until the bullets run out, then you need to find another gun if you want to shoot anything), bombs (you need to drop the bomb somewhere, then use a plunger to detonate the bomb), beer (to give you energy!), a spade (to dig), and so on, and any object you dropped stayed where it was, so you could build a climbable way up the screen. A superb game, and it had the Monty Python theme tune as continuous music, which was a real bonus (and BB is one of the very few games that was worthy of the Monty Python association!).
Some of the JSW rewrites, and the Monty games, and the CJ Elephant games might give you ideas too.
Please keep us informed on how you get on with your platform game.