Games so insanelly unforgiven that still make you curse everyone involved in it?

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Comments

  • edited January 2010
    Pyjamarama wrote: »
    Abu Simbel Profanation...all of it!

    Yes, I agree. I finished Abu Simbel thanks to the hacked version which comes with infinite lives... even with this it's very difficult!
  • edited January 2010
    Oh and DT's Deceathalon - that final 1500m required real staying power

    I thought the 1500m on DT's was quite easy, as you just have to carefully adjust your speed up or down.

    Try the 1500m in Micro Olympics. The 100m leaves you in agony, then just multiply that by 15. Almost hospitalised myself the first time I tried it. :-x:-x
  • edited January 2010
    Morkin wrote: »
    I thought the 1500m on DT's was quite easy, as you just have to carefully adjust your speed up or down.

    Try the 1500m in Micro Olympics. The 100m leaves you in agony, then just multiply that by 15. Almost hospitalised myself the first time I tried it. :-x:-x

    How are you on Combat School?

    Don't ever use your best joystick on that one!
  • edited January 2010
    Morkin wrote: »
    I thought the 1500m on DT's was quite easy, as you just have to carefully adjust your speed up or down.

    Try the 1500m in Micro Olympics. The 100m leaves you in agony, then just multiply that by 15. Almost hospitalised myself the first time I tried it. :-x:-x

    It's a piece of piss, the 1500m is! I got a time of about 1 second on it back in the day :D
  • edited January 2010
    Graz wrote: »
    How are you on Combat School?

    Don't ever use your best joystick on that one!

    Actually I think it may have been Combat School that the trick for the obstacle courses was to move yer joystick in a circular motion rather than waggling it from side to side (oo-er missus :-o)..

    Managed to beat the instructor in the combat section after the 1000000th attempt, then lasted about 10 seconds on the mission. Never played it again since then.
  • edited January 2010
    Just remembered Thundercats... it looked easy during the first level... but after a while it was just hell...
  • edited January 2010
    Morkin wrote: »
    Actually I think it may have been Combat School that the trick for the obstacle courses was to move yer joystick in a circular motion rather than waggling it from side to side (oo-er missus :-o)..

    Managed to beat the instructor in the combat section after the 1000000th attempt, then lasted about 10 seconds on the mission. Never played it again since then.

    Ah, good. Not just me then :)

    I was actually witness to a brand-new Quickshot II being ripped apart as a friend showed us how Combat School should be played!


    (Gonna try the cirular motion thing tho!)
  • edited January 2010
    Mousey wrote: »
    Jack and the Beanstalk. I never could get up the poxy beanstalk and off the first screen. You'd quite clearly be on part of the beanstalk, but yet you'd fall and die.

    You have to move diagonally to climb past that bit.
  • edited January 2010
    Jungle Trouble. No need to explain why :smile:
  • zx1zx1
    edited January 2010
    Anything from Dinamic. The games are so hard that even with patience you are usually put off from trying to progress due to them difficulty level.
    The trouble with tribbles is.......
  • edited January 2010
    zx1 wrote: »
    Anything from Dinamic. The games are so hard that even with patience you are usually put off from trying to progress due to them difficulty level.

    That is not true, there are several easy games from Dinamic, and some other with a high but very playable difficulty level, as AMC. :)

    Cheers
  • edited January 2010
    It was just a pity that some games were a lot too hard, since they could have been very good. I remember buying Army Moves at full price and really wanted to like it, and I played it a lot, but it still was impossible. I did not reach the end of level one once.

    It seems just a strange thing to do: design and code a game with lots of levels and different gameplay as well, and then make it way to hard so most people just saw the beginning of the first level.
  • edited January 2010
    Dinamic games require patience but I overcame several of them without cheating and I felt quite satisfied with that :)

    On the other hand, I wrote it before and I will state it once again: Scuba Dive is a game only masochists can truly enjoy, in my opinion. As a real self-punishment experience, however, Mythos beats it - could have been a pretty good run-and-shoot game weren't it so difficult to the point of being absolutely unplayable.
  • zx1zx1
    edited January 2010
    Maybe i was being a bit harsh with Dinamic. On reflection Narco Police had some superb animation in the cavern sequences and that game was slightly easier (but not much!).
    The trouble with tribbles is.......
  • edited January 2010
    Cylu royally fucked me off coz whenever I played it I thought "I like mazes, this can't be that hard, can it?" and even tried to map it a couple of times which was nigh on impossible due to all the overlapping. Coincidentally, before I saw this thread I was just looking at the map for it. It's gigantic! No way could my 9 year old brain have ever worked that one out. And my 30 year old brain says "Sod that!"
    Incidentally, I only ended up with Cylu because Firebird were sold out of Booty and offered that as a replacement.
  • edited January 2010
    Graz wrote: »
    I was actually witness to a brand-new Quickshot II being ripped apart as a friend showed us how Combat School should be played!
    Final Fight did that to one of mine, it was probably weak/broken already but the core snapped out due to me pushing it far too hard to get the game to move faster than a dead sloth.
  • edited January 2010
    Morkin wrote: »
    Halls of the Things.

    Game starts with carefully prodding one or two of the (35 or so) keys to get you to the doorway of the first level.

    ..Shortly followed by panicked keyboard mashing when a thing comes hurtling towards you chucking fireballs.

    ..And then the quickest death I've ever experienced in a game. One life. No mercy.

    :lol:

    I see this has turned into a difficult games thread. I shall mention Tornado Low Level, and another vote for Airwolf.

    p.s. And any game that requires pixel-perfect jumps!
  • edited January 2010
    Technician Ted (48k version). It's a sick joke.
  • edited January 2010
    Party Willy drives me bonkers.
  • edited February 2010
    Dinamic Games are not difficult. They just were made for rude, rough boys, as we were in the eighties, not for sensitive poof players...

    *gets coat and run away*

    :lol:
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