A few questions about AGD (V2.6)
How do you use the toggle command? It keeps flagging up as an error when I try to enter it.
Is it possible to use less than or greater than commands. eg IF A>6
Is it possible to create disappearing platforms and conveyor belts?
Is it possible to use less than or greater than commands. eg IF A>6
Is it possible to create disappearing platforms and conveyor belts?
Post edited by Rebelstar without a cause on
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Look further on in the update list and toggle was replaced with other, spawned and original which was all to do with events you can write for when sprites collide
second part is no, but would help if you wanted to compare positions on a screen say - if you wanted a sprite to fire in the direction of the player
possible but that would have to be worked out by using sprites, see the moving platforms in mulders flipping horace for some ideas about using sprites as platforms, I did try to do a conveyor belt but had limited success I found that once on one I couldn't make the player jump off again (or I may be confusing that with a moving platform I did, I haven't used it in ages due to working on the Ghost Castle series with CodenameV)
Hmmm ... interesting ... so this could be used as a "sticky" tile? Can the player continue moving though (but jumping disabled)? and is jumping restored once moved off of the "sticky" platform?
probably but you would keep going up, you'd have to set up something like the fire routine in the 'pumpkins' example to limit it
or even easier, get Jonathan to add the conveyor block from pgd