Unexpected Games
What games did you NOT expect to see on the Speccy?
At the time, the release of Lemmings was unexpected as I thought it was a 16bit only game..
At the time, the release of Lemmings was unexpected as I thought it was a 16bit only game..
Post edited by zeropolis79 on
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I think the speccy one was also heavily delayed..
anything near the end of the 8 bit era I guess.. and games that never were , has loads of c64 things that were finished but never put out
lemmings on the c64 was also a feat .
I bet there is shedloads in a safe somewhere finished but never put out.. I wonder how many 8 bit games codemasters have , that they paid for but never put out for example.
it's more fun for me to know there were 8 bit games that pissed all over the 16 bit counter parts..
and yer I include bionic commando , ikari warriors , buggy boy and goes without saying wizball :)
Wolfenstein is better than Doom on the Spectrum; it's more like the original and more fun to play too.
In the end i think the Speccy game was brilliant, excellent conversion, actually showed you what a basic game Space Harrier is.
Dragons Lair was another i didnt expect to see on the Speccy
Doom is a 32 bit game :) It needed DOS4GW, which was a dos extender to make the computer work in real mode. It didn't need a 386/486 just for the speed, but for the fact those were 32 bits CPUs.
Yes, Wolfenstein is another unexpected game, brilliant PC version (never played the speccy version). It was the first-person shooter I've ever played, and in spite of their obvious graphic limitations, one of the coolest (my fave is Duke Nukem 3D).
Fact: Lemmings on the C64 was almost impossible due to the fact only 8 sprites could be displayed at once.
I remember when Final Fight and Pitfighter were released, and those two were also unexpected. At the time I was obsessed with digitised graphics (even more than I am today). I really wanted to like those games, but deep inside accepted the fact that they were bad, really bad.