Unexpected Games

What games did you NOT expect to see on the Speccy?

At the time, the release of Lemmings was unexpected as I thought it was a 16bit only game..
Post edited by zeropolis79 on

Comments

  • edited December 2010
    I suppose Shadow of the Beast, I was quite surprised that made it really.
    Every night is curry night!
  • edited December 2010
    I was surprised that came out.. I'd played it on the Amiga before and was impressed.
  • fogfog
    edited December 2010
    ikari warriors, but the c64 one.. Jon Twiddy is a f'kin legend :D (pardon the potty mouth , but he did a great job)

    I think the speccy one was also heavily delayed..

    anything near the end of the 8 bit era I guess.. and games that never were , has loads of c64 things that were finished but never put out

    lemmings on the c64 was also a feat .

    I bet there is shedloads in a safe somewhere finished but never put out.. I wonder how many 8 bit games codemasters have , that they paid for but never put out for example.

    it's more fun for me to know there were 8 bit games that pissed all over the 16 bit counter parts..

    and yer I include bionic commando , ikari warriors , buggy boy and goes without saying wizball :)
  • edited December 2010
    I think it has to be Street Fighter 2. Ok, so it was let down by the worlds most horrible multiload and in any case was never really going to match up to the 16-bit incarnations, but you have to admit that the fact it made it at all is pretty amazing.
  • edited December 2010
    Doom. Very surprised there were a demo version of this 16 bit-game for a 8-bit machine...
  • edited December 2010
    Having played them on a mate's st and considering that they were written by 'Spectrum' programmers for 16 bit machines first I was amazed when Realtime released Starglider and Carrier Command. And was even more impressed when I played them.truly astonishing pieces of work. Though that was not a surprise from those guys. Some of the best coders for the Spectrum
  • edited December 2010
    Virus was another one that came as a bit of a surprise. You can see that the Spectrum's really struggling with it though; it's nowhere near as slick as the 16-bit versions.

    Wolfenstein is better than Doom on the Spectrum; it's more like the original and more fun to play too.
  • edited December 2010
    Space Harrier, as a kid i loved this in the arcades. When i heard Elite were doing a Speccy version i laughed, how could this 48k machine do this game ?

    In the end i think the Speccy game was brilliant, excellent conversion, actually showed you what a basic game Space Harrier is.

    Dragons Lair was another i didnt expect to see on the Speccy
  • edited December 2010
    Doom. Very surprised there were a demo version of this 16 bit-game for a 8-bit machine...

    Doom is a 32 bit game :) It needed DOS4GW, which was a dos extender to make the computer work in real mode. It didn't need a 386/486 just for the speed, but for the fact those were 32 bits CPUs.
  • edited December 2010
    Matt_B wrote: »
    Wolfenstein is better than Doom on the Spectrum; it's more like the original and more fun to play too.

    Yes, Wolfenstein is another unexpected game, brilliant PC version (never played the speccy version). It was the first-person shooter I've ever played, and in spite of their obvious graphic limitations, one of the coolest (my fave is Duke Nukem 3D).
  • edited December 2010
    I was very impressed with Carrier Command, especially with the speed. Street Fighter 2, despite the multiload, was impressive in the fact it was done.

    Fact: Lemmings on the C64 was almost impossible due to the fact only 8 sprites could be displayed at once.
  • edited December 2010
    Carrier Command and Virus.
  • edited December 2010
    Sim City
  • edited December 2010
    I was blown away when I saw Mortal Kombat for the first time. From the two versions there is one that has an excellent intro but the characters are too small. I like the one where the characters are faithful to the original, and I don't mind if the game is slower because of that.

    I remember when Final Fight and Pitfighter were released, and those two were also unexpected. At the time I was obsessed with digitised graphics (even more than I am today). I really wanted to like those games, but deep inside accepted the fact that they were bad, really bad.
  • edited December 2010
    Starglider 2, I couldnt believe at the time that it made a speccy release but not a C64 one. Amiga version was my favourite though!
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