I played this a while back, and I'm not entirely sure you can jump....I think to avoid obstacles you just turn into a bat? And to go upstairs you push up and left, or up and right at the same time.....
Here's the instructions for the Amiga version, which might help.
On the Speccy, Q/A/O/P are the direction keys, space is action/fire, space+O changes into a wolf, space+P into a bat. Substituting those keys for the joystick actions in the Amiga version will get you going. I presume space+Q goes through doors, for example, although most of them seem to need keys as well.
Well, I mean as I can jump over holes in the platforms.
You don't jump over holes. You'll see from the Amiga instructions that there's no mention of jumping. As suggested above, you change into a bat to fly over holes or to get to other inaccessible places. The usual Q/A/O/P direction keys control the direction of flight when in bat form.
Thanks, I've discovered!
It is the werewolf that can jump :smile:
The problem was to take one of the keys that was on a platform behind a hole, as is leaving the bat on that platform, Dracula falls to the ground below.
Comments
On the Speccy, Q/A/O/P are the direction keys, space is action/fire, space+O changes into a wolf, space+P into a bat. Substituting those keys for the joystick actions in the Amiga version will get you going. I presume space+Q goes through doors, for example, although most of them seem to need keys as well.
You don't jump over holes. You'll see from the Amiga instructions that there's no mention of jumping. As suggested above, you change into a bat to fly over holes or to get to other inaccessible places. The usual Q/A/O/P direction keys control the direction of flight when in bat form.
It is the werewolf that can jump :smile:
The problem was to take one of the keys that was on a platform behind a hole, as is leaving the bat on that platform, Dracula falls to the ground below.
Thanks, Battle Bunny