Games featuring... relevant bugs

edited February 2015 in Infoseek database
There was a recent improvement to the WoS database in order to classify Games featuring In-game mini-game(s). I think it's even more important to classify games "featuring" relevant bugs, especially Games that are impossible to complete due to bugs.

If I choose a classic game from WoS to play, I would like to know in advance if it's even possible to finish this game. Also if there's a fixed version available, of course I prefer to start playing from there, since it may be too late attempting to fix later the snapshot of an almost finished game.

For instance, the Jet Set Willy page mentions "This title has known errors" and provides a "PCGBugfix" version (besides the original). However this doesn't seem to be a standard classification since none of the other games mentioned in this thread contain this kind of information, not even Fairlight 2.

IMHO this classification should include all games with known bugs, even if it's possible to complete the game despite the bug (such as Moon Patrol), or bugs that are not directly related to gameplay (such as this). In all these cases, a Bugfix version (alongside the original) would be welcome.

Of course "Bugfix" versions should not include improvements not intended by the original authors (such as Jet Set Willy Turbo) regardless of their merit.

What do you think?
Post edited by Einar Saukas on
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  • edited May 2011
    The "known errors" handler linked from "Additional info" has been an Infoseek feature for about 18 months, but it can only be as useful as the information recorded for it. The separate Infoseek forum is generally used for reporting missing or incorrect information in the database, so a first step in expanding those particular entries could be for someone to review the 224 posts in that thread which you mention and extract, verify & post a summary of errors not yet recorded. Are you offering? ;-)
  • edited May 2011
    There are fixed versions of Rambo, Werewolves of London, and Cliff Hanger knocking around, plus a fixed version of Jetset Willy 2, although the latter isn't so much a fix as an improvement (the game is completable without this 'fix', it just removes the 'infinite death' syndrome) so it might not be applicable here.
  • edited May 2011
    Are you offering? ;-)

    I will try to help, but mapping and verifying all this information seem an impossible task for a single person.

    Additionally, if we later take the task of trying to fix each one of these games, it will be necessary to test each proposed fix to be sure it didn't have side-effects or affected the game any other way, which certainly takes a community effort.
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  • edited May 2011
    ...f we later take the task of trying to fix each one of these games, it will be necessary to test each proposed fix to be sure it didn't have side-effects or affected the game any other way, which certainly takes a community effort.

    I know for certain that the WoS community would help out with this one.
  • edited May 2011
    List of games without proper "known errors" description at WoS:

    A View to a Kill - YS Smash's bugfix provided here
    Action Force II - problem mentioned here
    APB (All Points Bulletin) - problem mentioned here, workaround provided here but no definitive bugfix is available
    Bigfoot - problem mentioned here
    Billy Bong - Mr. Anonymous' bugfix provided here
    Bride of Frankenstein - problem mentioned here
    Catch 23 - provides incorrect password (thus it's impossible to guess correct solution) as mentioned here
    Cliff Hanger - Mr. Anonymous' bugfix provided here
    Corsarios - problem mentioned here
    Crusoe - problem mentioned here
    Edd the Duck - problem mentioned here, Mr. Anonymous' bugfix provided here and here
    Fairlight II - there's a key bug although it's not clear if the game can be completed as mentioned here and here
    Frank N Stein - problem mentioned here
    Frightmare - problem mentioned here and here, pushHL's bugfix provided here and Metalbrain's bugfix provided here, candidate TAP file available here and here
    Habilit - Bandit's bugfix provided here
    Hammer-Head - problem mentioned here, workaround provided here but no definitive bugfix is available
    Heartland - Mr. Anonymous' bugfix provided here
    Impossible Mission - problem mentioned here, Gerard Sweeney's bugfix provided here
    Kentilla - YS' bugfix provided here
    Kwik Snax - Mr. Anonymous' bugfix provided here
    Last Ninja Remix - cannot be completed because an entire level is missing
    Last Sunset for Lattica - problem mentioned here, first we will need a game map to find out if the map layout has just a few obvious (fixable) mistakes or if the game design is irredeemably flawed.
    Metropolis - problem mentioned here
    Mailstrom - problem mentioned here
    Moon Patrol - problem mentioned here
    Mugsy - problem mentioned here
    N.E.I.L. Android - Bandit's bugfix provided here and here
    Nemesis the Warlock - problem mentioned here
    Netherworld - Gerard Sweeney's bugfix provided here
    New York Warriors - problem mentioned here
    Ninja - Mr. Anonymous' bugfix provided here
    Pakacuda - Lee Tonks' bugfix provided here
    Psycho Soldier - problem mentioned here
    Rambo - problem mentioned here, Mr. Anonymous' bugfix provided here, candidate TAP file available here
    Rastan - problem mentioned here, workaround provided here and here to be used during the game but no definitive bugfix is available
    Rescue - problem mentioned here
    Revolution - Mr. Anonymous' bugfix provided here
    Savage - provides incorrect password (thus it's impossible to guess correct solution) as mentioned here
    Slap Fight - problem mentioned here
    Soviet - problem mentioned here, workaround provided here, here and here but no definitive bugfix is available
    Star Wars Droids - Gerard Sweeney's bugfix provided here
    Stonkers - problem mentioned here
    Sweevo's Whirled - problem mentioned here, Mr. Anonymous' bugfix provided here
    Swords & Sorcery - workaround provided here but no definitive bugfix is available
    Thanos - Mr. Anonymous' bugfix provided here
    The Happiest Days of Your Life - problem mentioned here
    The New Zealand Story - problem mentioned here
    The Wild Bunch - problem mentioned here
    Tir Na Nog - problem mentioned here
    Track & Field - Mr. Anonymous' bugfix provided here
    Treasure Island Dizzy (Crash Special Edition) - problem mentioned here
    UGH! - Pgyuri's bugfix provided here
    Ultimate Combat Mission - problem mentioned here
    U.N. Squadron - problem mentioned here
    Werewolves of London - problem mentioned here, Mr. Anonymous' bugfix provided here, candidate TZX available here
    Wonder Boy (128K) - problem mentioned here
    Xavior - Mr. Anonymous' bugfix provided here
    Xecutor - Mr. Anonymous' bugfix provided here
    ... and several JSW games with bugfixes provided here

    Note: The list above is mostly based on Games that are impossible to complete due to bugs, Crashable Spectrum games, and suggestions posted in the current thread, although only the critical cases were selected.
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  • edited May 2011
    List of games that already contain an appropriate "known errors" description but no provided fixes at WoS:

    Excessus
    Frankenstein
    Heresville
    Johnnie Verso
    SQIJ! - although the "known errors" description provides a workaround
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  • edited May 2011
    List of games with both "known errors" and proper fixed versions already available at WoS:

    Ant Attack
    Cozumel
    Jet Set Willy
    Starion
    The Curse of Shaleth
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  • edited May 2011
    Better fill those lists within the next 24 hours then ;)
    Every night is curry night!
  • edited May 2011
    I just realized this thread title is kinda misleading. A more appropriate term would be "Games featuring critical bugs" (or "critical errors"). To clarify this point, here's an explanation for the criteria I'm using to compile this list.

    It's not my intent to identify every single gameplay glitch out there. There are probably too many of them (I doubt most Spectrum programs are 100% perfect) and The Tipshop already provides a great repository for this level of detail.

    Instead, the objective here is just to collect (and hopefully fix) the most serious game problems, that significantly damage the user experience.

    The most obvious candidates for this list are games that are impossible to complete due to bugs, but IMHO there are a few other cases that should also be included here, such as:
    • Games for the Spectrum 16K that don't work on the Spectrum 16K (Pakacuda);
    • Adventures that incorrectly provide an essential clue or password thus making it impossible to guess the proper solution (Catch 23, Savage, etc);
    • Cases of map corruption that increase difficulty a lot (Moon Patrol), kill player instantly for no reason (Jet Set Willy), and others.

    However a list of critical errors should not include minor bugs that don't prevent the player from fully enjoying the game, for instance:

    Of course it's OK if someone decides to also provide "Bugfix" versions for games with minor bugs. However I'm only concerned about the most relevant bugs since they almost certainly lead to player frustration, so these are the only bugs I'm focusing here.

    Besides, some players actually enjoy hunting for obscure minor bugs, so it may not be such a good idea to fix these ones after all...

    I'm currently in the process of reviewing the 200+ posts from this thread in order to complete the list above. However, if you have knowledge of another critical bug not included in that thread, or if you would like to discuss the criteria I described here, please post your opinion here!
    Creator of ZXDB, BIFROST/NIRVANA, ZX7/RCS, etc. I don't frequent this forum anymore, please look for me elsewhere.
  • edited May 2011
    Some "known errors" info for some programs which have fatal bugs and which don't have a "known errors" link. All these notes are from playing original full price tape releases back in the 80s.

    Bride of Frankenstein
    Frequently crashes when going through doors. (I'd expect that the thinly disguised re-issue as Frankenstein Jnr has the same bug, but it's DD so I can't check it.)

    Crusoe
    Crashes frequently; doing practically anything will crash it sooner or later.

    Jack the Ripper (extension to existing entry)
    The original version of this game was bugged, and was impossible to complete, but unfortunately you can't tell until you reach part three. If you've got the bugged version, then going east from the crossroads, or alternatively entering the picturesque garden, will crash the game.

    Nemesis the Warlock
    Leaving a level at the wrong place will cause it to crash. It's best to play with reference to a map to see where the safe exit points are located.

    Psycho Soldier
    The 48k version crashes after loading Level 2. The 128k version has incorrect level data at some point, so all the platforms become invisible and it's impossible to get any further. (I thought that there had been some discussion of this on the forum quite some time ago, which might clarify things, but I can't find it. IIRC there was a suggestion that some copies did not have the bugs.)

    Swords & Sorcery and the Mastertronic re-issue of Kentilla have fatal bugs. There are patches available at The Tipshop.

    Editor/Assembler (OCP)
    The last two bytes of the BIT b,(IX+d) and BIT b,(IY+d) commands get swapped by the assembler, producing invalid code. The original OCP "Editor/Assembler" had the bug; it was fixed in the "Full Screen Editor/Assembler Plus 80" version. If the file name is "Edit/Assem" then it will be bugged; if it is "+80Edt/Asm" then it should be OK.

    Check the [thread=24832]Crashable Spectrum games?[/thread] thread as well.
  • edited May 2011
    Thank you!

    I will check these cases as soon as I finish mapping the problems reported in the other thread.
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  • edited May 2011
    List of games without proper "known errors" description at WoS:

    Fairlight II - there's a key bug although it's not clear if the game can be completed as mentioned here and here

    I don't think the "key bug" from the first link doesn't stop you completing the game, because you don't necessarily hit the problem when playing the game.
  • edited May 2011
    Andrew Broad listed some of the Jet Set Willy games which were impossible to complete on his website. Sadly, the website is not online at the moment (and the Wayback Machine doesn't have the site archived)

    However, a recent archive of said page (and site) is here.

    The relevant impossible to complete games:

    Jet Set Willy: Spectrum Computing
    The Continuing Adventures (the Special Edition is okay)
    The Deadly Mission
    Willy's Holiday
    Willy's New Hat
    Dr. Jet Set Willy



    Although not mentioned on the site, the original version of Willy vs. the Vampire Lord is also impossible to complete. The SE version is okay.

    There are several more, but that will do for now. :smile:
  • edited May 2011
    However, if you have knowledge of another critical bug not included in that thread, or if you would like to discuss the criteria I described here, please post your opinion here!

    Frightmare, problem and bugfixes posted here:
    http://www.worldofspectrum.org/forums/showthread.php?t=23303
  • edited May 2011
    What about the old topic called "Games that cannot be completed due to bugs"? Alcoholic Anonymous presented fixes for many of those games.
  • edited May 2011
    mjwilson wrote: »
    I don't think the "key bug" from the first link doesn't stop you completing the game, because you don't necessarily hit the problem when playing the game.

    You are right. However I decided to include this game in the list anyway for the following reasons:
    • Although it's possible to pick up the key if the player is very careful, this part is very bugged so most players will probably loose it, thus it would be nice to find a bugfix for this issue;
    • Regardless of this key, it seems the game cannot be completed anyway, either because the final door is permanently locked or because the end sequence is missing, thus the game deserves to be in the list anyway;
    • If it's true that the final door cannot be unlocked, the ideal bugfix is probably to make the key work on this door, so this key would be important after all.

    Notice the criteria I'm using in this thread is to list games with bugs that are annoying or frustrating enough to deserve a fix, even if they don't prevent completing the game.
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  • edited May 2011
    Alarm wrote: »
    Andrew Broad listed some of the Jet Set Willy games which were impossible to complete on his website.

    The link to Andrew Broad's website was already included in the list as "several JSW games with bugfixes provided here". But I will follow your suggestion and include each one in the list separately.

    Alarm wrote: »
    Although not mentioned on the site, the original version of Willy vs. the Vampire Lord is also impossible to complete. The SE version is okay.

    This information was not mentioned anywhere, so I just added it to the list above. Thank you!
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  • edited May 2011
    Metalbrain wrote: »
    Frightmare, problem and bugfixes posted here:
    http://www.worldofspectrum.org/forums/showthread.php?t=23303

    Thank you! I have just added Frightmare to the list.
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  • edited May 2011
    zxbruno wrote: »
    What about the old topic called "Games that cannot be completed due to bugs"? Alcoholic Anonymous presented fixes for many of those games.

    I know, that topic was the starting point for this thread. :)

    In particular, all bugfixes provided by Mr. Anonymous were already mentioned in the list above.
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  • edited May 2011
    You are right. However I decided to include this game in the list anyway for the following reasons:
    • Although it's possible to pick up the key if the player is very careful, this part is very bugged so most players will probably loose it, thus it would be nice to find a bugfix for this issue;
    • Regardless of this key, it seems the game cannot be completed anyway, either because the final door is permanently locked or because the end sequence is missing, thus the game deserves to be in the list anyway;
    • If it's true that the final door cannot be unlocked, the ideal bugfix is probably to make the key work on this door, so this key would be important after all.

    Notice the criteria I'm using in this thread is to list games with bugs that are annoying or frustrating enough to deserve a fix, even if they don't prevent completing the game.

    Sure. There are tonnes of bugs in FL 2 so it would be quite a job to get it all working.

    I have made a couple of attempts to disassemble the game engine in order to try and prove things one way or another (the "permanently locked" link above is to my website), but I always get stuck - it needs a better hacker than me to sort it all out.

    Edit: regarding your last point, last time I looked at it I felt that the whole allocation of keys to doors really needed a thorough overhaul. There are sneakily placed keys which you'd have to go out of your way to collect.
  • edited May 2011
    You say games impossible to complete due to bugs. But what about the games which crash randomly?

    With a lot of luck (or a lot of snapshots :) ) you are able to complete them, but still they are buggy as hell.

    And there are also multiload games which miss some parts on dumped tapes (New York Warriors is a good example). Do they count too?

    I could give some examples if necessary.
  • edited May 2011
    mjwilson wrote: »
    I have made a couple of attempts to disassemble the game engine in order to try and prove things one way or another (the "permanently locked" link above is to my website), but I always get stuck - it needs a better hacker than me to sort it all out.

    There are quite a few brilliant hackers here at WoS, hopefully one of them will step up for this challenge!

    mjwilson wrote: »
    Edit: regarding your last point, last time I looked at it I felt that the whole allocation of keys to doors really needed a thorough overhaul. There are sneakily placed keys which you'd have to go out of your way to collect.

    It makes sense, but the purpose of this thread is to obtain the minimal changes required to fix broken games, not to make additional changes to improve them somehow.

    Improved versions for poorly designed games (or released too early) would be nice too, but it's a different matter entirely.
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  • edited May 2011
    Ralf wrote: »
    You say games impossible to complete due to bugs. But what about the games which crash randomly?

    Absolutely!

    The criteria I'm using is as follows. If it's easy to avoid a game crash (such as Souls of Darkon or Shadowfire), or the game will only crash intentionally (such as Avalon or a few adventure games), then there's no need for a bugfix version. However, if the game crashes too often or randomly, in ways that are hard to avoid and frustrating, then it certainly needs a bugfix.

    Quite a few games from thread Crashable Spectrum games fit this latter category (random crashes): APB, Bride of Frankenstein, Crusoe, Last Sunset for Lattica, Mailstrom, Stonkers, The Wild Bunch, Wonder Boy, and Wriggler (YS version). All of them were already included in my list above.

    Ralf wrote: »
    And there are also multiload games which miss some parts on dumped tapes (New York Warriors is a good example). Do they count too?

    Thank you! I have now added New York Warriors to the list. Can you provide a more detailed description of this problem?

    Ralf wrote: »
    I could give some examples if necessary.

    Yes, please!
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  • edited May 2011
    "Corsarios", by Opera Soft, in its second load, has a crazy bug...
    If you climb in a determined mast of the boat, your character dissappears, even though the game keep playing, you can not see your pirate anymore...
  • edited May 2011
    Ivanzx wrote: »
    "Corsarios", by Opera Soft, in its second load, has a crazy bug...
    If you climb in a determined mast of the boat, your character dissappears, even though the game keep playing, you can not see your pirate anymore...

    Thank you! I have just included your bug description in the list.
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  • edited May 2011
    One problem with solving Tir Na Nog is that the clues in the Ogham script to find where to dig for Calum's Hammer are corrupted, so they don't reveal the location. The garbled translation comes out as "CROLLROADTEBB", whereas what it was supposed to have said was "CROSSROADTENN", which gives the position of Calum's Hammer relative to the cross in Stormbase ("[from the] crossroad ten [paces] north").

    There's no mention of the bug at The Tipshop, and although there are several references to finding Calum's Hammer they all seem to have been copied one from another and say it's nine paces, which doesn't match the clue in the game.
  • edited May 2011
    One problem with solving Tir Na Nog is that the clues in the Ogham script to find where to dig for Calum's Hammer are corrupted, so they don't reveal the location. The garbled translation comes out as "CROLLROADTEBB", whereas what it was supposed to have said was "CROSSROADTENN", which gives the position of Calum's Hammer relative to the cross in Stormbase ("[from the] crossroad ten [paces] north").

    There's no mention of the bug at The Tipshop, and although there are several references to finding Calum's Hammer they all seem to have been copied one from another and say it's nine paces, which doesn't match the clue in the game.

    Thanks! I just added Tir Na Nog to the list.

    Besides the spelling problem, do you know if the clue is correct (10 paces) or not (9 paces)?
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  • edited May 2011
    The following game problems are now properly documented at WoS and no further action is required, since either the bug is very easy to avoid once you know it (Souls of Darkon) or a fixed official version was already available:

    Full Screen Editor/Assembler

    Jet Set Willy: Willy vs. the Vampire Lord

    Souls of Darkon

    The Hobbit

    Wriggler (YS version)
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  • edited May 2011
    Thanks! I just added Tir Na Nog to the list.

    Besides the spelling problem, do you know if the clue is correct (10 paces) or not (9 paces)?

    It's 25 years since I played the game and I can't remember the exact number of paces. It would be necessary to play through the game almost to the end to check that bit. Gargoyle's own hint sheet gives the "CROSSROADTENN" translation, so I presume that's correct.

    There's a supposed play-through at the RZX Archive but I can't get it to work properly. It plays automatically for a couple of minutes until Cuchulainn bumps into a Sidhe but then it drops back into manual input mode.
  • edited May 2011
    Gargoyle's own hint sheet gives the "CROSSROADTENN" translation, so I presume that's correct.

    Thanks, I think this evidence is good enough!
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