The Trap Door

edited July 2011 in Games
I have a question about the game The Trap Door.
In SuperBerk, after completing your mission, you're supposed to put all objects into the trap,including skull, and open it to drop inside.
Then comes the elevator.
The problem is that I put the following message when you call the lift:"Not Tidy Yet".

What I need to do?:-?

Thanks
Post edited by arkos on

Comments

  • edited July 2011
    Plant pots & Drutt dumped?, you must throw absolutely everything down there, check youve not missed anything like a slimer in the sewer, or a worm somewhere.
  • edited July 2011
    arkos wrote: »
    I have a question about the game The Trap Door.
    In SuperBerk, after completing your mission, you're supposed to put all objects into the trap,including skull, and open it to drop inside.
    Then comes the elevator.
    The problem is that I put the following message when you call the lift:"Not Tidy Yet".

    What I need to do?:-?

    Thanks
    I was going to say make sure Boney and Drut (the skull and the little spider thingy) both go in there before sending up the elevator. Other than that, I haven't got a clue. The trap door is shut right?
  • edited July 2011
    Hello!

    I think I've thrown everything in the trap.
    I do not think that by using the infinite time poke affect you at all.

    Here is the link:

    http://www.megaupload.com/?d=Q6C4P9FN

    I guess the spider will refer to the yellow bug, right?

    Thanks
  • edited July 2011
    arkos wrote: »
    Hello!

    I think I've thrown everything in the trap.
    I do not think that by using the infinite time poke affect you at all.

    Here is the link:

    http://www.megaupload.com/?d=Q6C4P9FN

    I guess the spider will refer to the yellow bug, right?

    Thanks

    You could look at the rzx archive and see the game being completed:

    http://www.thunderstats.com/download.cgi?http://www.rzxarchive.co.uk/t/trapdoor.rzx
  • edited July 2011
    There's a walkthrough on YouTube too.
  • edited July 2011
    Thanks, I managed to go a little more.Me missing the big barrel.:smile:

    I need to open the safe.It has to open with the weight.
    I disagree with the height that must be,But either I fall short, or I step, and break.
    I looked at the walkthrought,and I can not agree.
  • edited July 2011
    arkos wrote: »
    I disagree with the height that must be,But either I fall short, or I step, and break.
    I looked at the walkthrought,and I can not agree.

    In the normal course of events, the lever used to raise the weight is always down unless Berk's pulling it. But if you're pulling the lever at the time the weight drops on something, the lever ends up in the 'up' position, and the weight one character higher than usual. Then you can get it to the correct height to open the safe.
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