Mercenary
I spent HOURS playing this game. Wire frame graphics, Palyar Commanders Son in Law, the Cheese, and escaping Targ in every way.
Wireframe was the ONLY way to go with the speccy when creating a 3D environment, who cares about slow Freescape! ;)
Wireframe was the ONLY way to go with the speccy when creating a 3D environment, who cares about slow Freescape! ;)
Post edited by JohnnyJman on
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did you play the atari 8 bit version or the 16 bit ones ?
Never really liked the freescape games. They usually went something like this:
Wander around (very slowly)
Try to line yourself up with door (could take forever)
Enter new location
After a minute the screen flashes - something's shooting at me but can't see what
Movement speed is almost non existant
Still can't see what's shooting at me
Give up and play Laser Squad instead
Wellll ... Castle Master was pretty good ... in my opinion. The pyramid one (don't remember the name) was a bit of a let down though because it wasn't as obvious (imo) what you were supposed to do/accomplish.
Mercenary was good I thought, with different ways to escape from Targ (or whatever it was called) and it had some good humour. Another good wireframe game was Star Wars, and Empire Strikes Back. Starion and Elite anyone?
Total Eclipse?
I wanted to like them but I just kept being shot at by something I couldn't see. The screen flashing really didn't help matters either!
I quite liked 3D Construction kit on the Amiga though.
Am I right in thinking you could fly to the moon on a piece of cheese?
I'm sure I did that once (unless i dreamed it!). That's about all I managed to achieve in the game.
I managed to get all of the missions completed apart from the one where you have to destroy all of one factions buildings in the city. Fixing your spacecraft was the main goal, but if you explored enough, you could keep all your cash and escape for free :smile:
Well there's soft-shading in Ant Attack and a very atmospheric 3d shaded environment in Tau Ceti.
Bytes:Chuntey - Spectrum tech blog.
But Mercenary was fantastic, and was all the more impressive for being on an 8 bit machine. That Paul Woakes (who wrote the all three Mercenary games, but not the Spectrum port) was both a very clever programmer and a great games desiner.
What happened to him, BTW? And what did he write other than Mercenary 1 to 3? I remember a sort of first person hovercraft (?) shooter on the ST, where you had to shoot alien eyes, which I'm 99% sure was by him.