Players Premier games
I was, and still am, in amazement at Players Premier games (post 1988). The games themselves could be hit and miss in the excitement department, but they always looked amazing, with the detailed graphics and the smooth scrolling...oh and that all important non-spectrum typeface :p My first Speccy game I actually owned (besides those that came with it) was "Thing!" on the front cover of Your Sinclair, and I've been a fan of the Player "style" ever since, a style that instantly let's you know it's a Player game. Every now and again I'll discover a new one, and it'll raise a smile.
What does everybody else think of them?
What does everybody else think of them?
Post edited by The Lone Magpie on
Comments
Ooooh, that looks interesting...might give that a go.
I enjoyed playing Spooked and Shark a lot too, and I remember really wanting to play Muties Stole My Truck (or Mutant Fortress as it's also known) after reading about it in Sinclair User...
*Edit : Forgot to mention that Shanghai Karate was my first proper Speccy game too! So it holds a special place in my fuzzy retro memories, despite it being a bit poop and easily beaten by repeating the same move over and over again... :D *
don't think I ever played any of the others, but they look really good!
And some 'Renegade' clones no that good. Some shoot'm'ups.
'JoeBlade' fame will be always remembered. Although I've never played it deeply, because having 'Batman - The Caped Crusader' from the real superhero Joffa, who need JoeBlades ??
The graphics from their games are always very well defined, nice and fresh.
I think Martin and Andrew Severn were very good.
And yes, 'PsychoCity' from Charles Bystram were very interesting and fun. I consider him a little visionary when I check his isometric games. Very thematic and worthy.
I think it was an overall true good company.
Yes, i liked that one too.
I also liked the first Superkid game and Joe Blade games.
it's still brilliant man....though I still haven't bothered to work out a map or indeed that bloody annoying sub game :lol:
Oh and they used magazine quotes on the back cover from a preview before the mag actually reviewed it.
When they did review it they ripped it to pieces.
On a side-note, I also like the Art Deco style of typeface that they frequently used. But I'm not going to get started on Players' original man-made-from-geometric-shapes logo...already done that. http://www.worldofspectrum.org/forums/showthread.php?t=34058
Just so very very collectable.
Task Force, Shrewsbury key, Moving Target. Lovely!
Shame about Tomcat and Cagara though! :P
Have to disagree with you there buddy about the Joe Blade games
They were pretty cool to be fair :smile:
you'll find Joe Blade series was probably their biggest seller (well perhaps discounting eagles nest) , across all formats (if that was the case it wouldn't surprise me). By how many I've got from others bundles, I know it sold SILLY amount of numbers esp. #2 following on the success.
loads of budget companies did the 3d-iso thing, firebird comes to mind more so :)
Not keen on it then? :p
I've just realised - isn't Superkid an Atlantis game? oops!
Look, yes. Play, no. Dan Dare is a brilliant game whilst Deviants is a second-rate lookalike with frequent annoying "puzzle" sections (a problem with quite a few Players titles).
The original Joe Blade is a reasonable maze game with good presentation even if it does feel a little unfinished (why is the gun so badly implemented?); Joe Blade II is a boring maze-based collect-em-up disguised as an action game which conceals its considerable flaws under more pretty presentation; Joe Blade III is the only properly good Joe Blade game, especially taken in the context of the time it was published and the low price.
Yup, me agree wholeheartedly with that. JBII is good for the first 15 minutes - I think that was down to the excitement of a sequel that initially looks to be everything you hoped it to be. Ah well.
JB3 is a snazzy lil affair though. Yes, still limited, but NICE.
You clever saussage! It's a good game (although not being able to shoot through disinterating aliens is a pain.) Never got off the first level though... even with infy lives and ammo. I love the 128k version.
Too many of those Joe Blade style games which I always hated because they were a pain in the arse to navigate through and were pure graphics first, gameplay second.
That was the overall theme throughout their output. A good example being Denizen which was a Gauntlet clone that looked lovely and moved like treacle.
And things like Deviants were too sprawling and their R-Type clone Tanium was possibly the dullest shooter since Xevious.