You could have saved a nanosecond or two on your jump right to left from the conveyor. Leave it till the last frame and jump straight to the middle platform
You could have saved a nanosecond or two on your jump right to left from the conveyor. Leave it till the last frame and jump straight to the middle platform
It reaches the clockwork monster at just the wrong time, and I can't see how you can avoid waiting. I suppose it may be possible to drop on to the conveyor a bit closer to gain a point or two.
Nice 1723! There's still a fair amount of time to gain in the early part though, with some pixel-perfect jumps and turns. Could there be enough to drop to the left of the clockwork thing instead?
I had a few attempts at wearing down the falling platform so there was only a little left for the return trip, but my closest attempt still dropped a touch too soon and hit it. It might be something for Spin to test out, unless Dunny remembers trying that already.
it was the first game i ever completed on the spectrum
a few of the later levels can get quite hard
i always found the warehouse to be the hardest screen where precise timing is required
i always found the warehouse to be the hardest screen where precise timing is required
That used to be where I failed, until I found the trick of continuous jumping on the sinking platforms to give more time to judge other jumps. If I fail now it's usually on Skylab Landing Bay or Solar Power Generator.
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1678 on this walkthrough:
In the hall of the mountain king, surely?
You could have saved a nanosecond or two on your jump right to left from the conveyor. Leave it till the last frame and jump straight to the middle platform
It reaches the clockwork monster at just the wrong time, and I can't see how you can avoid waiting. I suppose it may be possible to drop on to the conveyor a bit closer to gain a point or two.
Here's the SAM equivalent too: http://www.youtube.com/watch?v=1V_3tOefckg
There's probably less slack in that one as I've played it a lot ;)
D.
I'd be surprised if that one is beaten - Woody and I were messing around with this very task a few years ago, and his best score was 1723, iirc...
D.
and people ask "why do you prefer zx spin?". Because it is zx spin!
I had a few attempts at wearing down the falling platform so there was only a little left for the return trip, but my closest attempt still dropped a touch too soon and hit it. It might be something for Spin to test out, unless Dunny remembers trying that already.
kiss my face
edit, up to 1722 now, and I think over 1723 must be possible because I could've been a bit closer to that guy on the conveyer belt on the way back
a few of the later levels can get quite hard
i always found the warehouse to be the hardest screen where precise timing is required