Worst gaffes you've made in games

2

Comments

  • edited March 2012
    Did you know you can also shoot stuff in R-Type?

    I didn't realise that in Rebelstar 1, spent so long stood outside the airlocks waiting for someone to let me in! (just kidding)
  • edited March 2012
    seriously, people missed the wizzball thing???

    *feeling rather smug now*
  • edited March 2012
    Graz wrote: »
    Y'kidding, right? Ah, I'd best go back to this one and have another go! :oops:
    kgmcneil wrote: »
    OMG!!!... You mean Iv been bouncing around randomly all this time for nothing?!?!?... How many bloody years has it been now??!!?... [Shoot... should have read the damn instructions shouldn't I]...?!?!?!?

    Holy cow - just tried it, and your absolutely right - bloody frustrating way of doing things...!!!

    Hehe..the enlightenment continues! Wonder how many others have to still to discover playing Wizball properly!? :lol:
  • edited March 2012
    Doesn't really matter if you knew how to shoot it was still practically useless anyway.
    Every night is curry night!
  • edited March 2012
    kgmcneil wrote: »
    OMG!!!... You mean Iv been bouncing around randomly all this time for nothing?!?!?... How many bloody years has it been now??!!?... [Shoot... should have read the damn instructions shouldn't I]...?!?!?!?

    Holy cow - just tried it, and your absolutely right - bloody frustrating way of doing things...!!!

    I've never tried wizball before. So I downloaded it. Read the instructions. Which make no sense, or have an explanation of "wiggle". I never saw a powerup. In fact, no life lasted for more than one impact with the ground. 10 seconds later, it's all over, and I still wonder what the game is. Seems to be bounce, hit a thing, die, bounce, hit something, die...(I think I died? I did it enough times and it's game over...)

    I dunno. Perhaps I completed it by collecting enough cyan whirly things. I can't tell.

    Crash Smash you say?
  • edited March 2012
    [QUOTE=Gedlion
    Crash Smash you say?[/QUOTE]

    Game 2.

    Fell down a hole. Now bouncing between two objects madly. Can't seem to change direction. Seems to be lasting longer, however - but a bit boring with no control....
  • edited March 2012
    Hairy wrote: »
    Saying yes to the tribble in elite.

    Commodore 64 owner alert !! :)
  • edited March 2012
    Gedlion wrote: »
    I've never tried wizball before. So I downloaded it. Read the instructions. Which make no sense, or have an explanation of "wiggle". I never saw a powerup. In fact, no life lasted for more than one impact with the ground. 10 seconds later, it's all over, and I still wonder what the game is. Seems to be bounce, hit a thing, die, bounce, hit something, die...(I think I died? I did it enough times and it's game over...)

    I dunno. Perhaps I completed it by collecting enough cyan whirly things. I can't tell.

    Crash Smash you say?

    It is a bit of a 'something of nothing' game. You have little control early on, that I think is much of the 'point' of the game. You shoot the enemy on the first level, make sure you don't fall down the tubes or holes, and collect the discs.

    Once you get the icon down the left lit up that you want then you claim it, and you can move down the levels to shoot up the enemy more easily and collect the paint. Not sure it is really worth getting to grips with.

    I tried Warlock of Firetop Mountain, I might have played it before. Boy was that dull, walking around a maze, opening doors, looking for enemies and I'm still not even sure how to be sure of killing those! It's a poor flagbearer for the book, I loved going round the labyrinth in the book and finding the keys. This just stinks of a poor mans Maziacs.
  • edited March 2012
    deadpan666 wrote: »
    Creating a Gooey Blob in Chaos, which then consumed me the very next go...

    ..Hang on a minute..! You can't get consumed by your own gooey blobs... :-?

    Wizball was one of the few speccy games I actually managed to complete without pokes. It's not too difficult once you get vertical & horizontal control stability, which you can normally do in just a few seconds. Maybe that's why the selection method was kept secret..! ;)
  • edited March 2012
    Morkin wrote: »
    ..Hang on a minute..! You can't get consumed by your own gooey blobs... :-?

    You can when they multiply! Which mine tend to do immediately after I cast them...
  • edited March 2012
    deadpan666 wrote: »
    You can when they multiply! Which mine tend to do immediately after I cast them...

    Not your own though. You can be happily entrenched in a corner of the screen surrounded by your own blobs waiting for them to engulf everyone else, they won't kill you when they multiply if they belong to you.

    My blobs normally fizzle out instead of multiplying. :sad:

    On the subject of the thread but on the same game, I'm sure I've accidentally cast disbelief on my own creatures once or twice...
  • edited March 2012
    Morkin wrote: »
    Not your own though. You can be happily entrenched in a corner of the screen surrounded by your own blobs waiting for them to engulf everyone else, they won't kill you when they multiply if they belong to you.

    Hmmm...I'm almost 85% sure I've cast a Gooey Blob which has then multiplied right beside me the very next go and killed me off..either that or Magic Fire? I could be remembering it wrong though..it has been ages since I played it!

    I am 100% sure that they can consume your own monsters though! That happened all the time.. :(
  • edited March 2012
    deadpan666 wrote: »
    I am 100% sure that they can consume your own monsters though! That happened all the time.. :(

    You & your own creatures are actually safe from your own gooey blobs & magic fire, but you have to keep an eye out as often a single stray blob or flame from one of the other wizards (in the midst of yours) can catch you if it happens to pick the right direction to expand into.

    Ah, there's nothing like having a good old gooey blob duel with yer mates! :-P
  • edited March 2012
    I tried Warlock of Firetop Mountain, I might have played it before. Boy was that dull, walking around a maze, opening doors, looking for enemies and I'm still not even sure how to be sure of killing those! It's a poor flagbearer for the book, I loved going round the labyrinth and finding the keys. This just stinks of a poor mans Maziacs.

    Well you could say its a bit like a 'world cup carnival' type controversy on the Speccy (When they took Arctics game and rebadged it).

    When i first got my Speccy one of the first games was the classic Halls of the things ( http://www.worldofspectrum.org/infoseekid.cgi?id=0002209 ), dead hard but back in 1984 i was loving that game and playing it tons.

    I also loved those Fighting Fantasy books so nearly bought Warlock of firetop mountain, glad i didnt as it seemed a very very similar copy to Halls of the things ( http://www.worldofspectrum.org/infoseekid.cgi?id=0005635)

    But yeah very tricky games and for Halls of the things there were tons of keys in a strange layout
  • zx1zx1
    edited March 2012
    Buying LA Swat thinking it was going to be a good game (saw the cover with some guy with a huge badass gun) only to play it and find out it was the worst game in whole history of the world:sad:
    The trouble with tribbles is.......
  • edited March 2012
    If I could remember them I'd own up to bejillions of stupid gaming moments......

    One that does stick out (because the people that were there still rub it in) - Spiderman on......PS1? It was the first good 3rd person Spidey game anyway.
    So, after going on and on about how good it probably is my mate calls around with it and then I preceded to just run and jump of a building and die - quite a few times......

    I'll still say to this day though - the way my mate described the controls....was just wrong :) It wasn't jump then swing - it was jump AND swing - on a different(single) button.
    "I should use simulator loosely 'cos I don't think it's quite like this on the beach with helicopters and fires and the jumping beach buggy" - paulisthebest3uk 2020.
  • edited March 2012
    I tried shooting a bush (believe it or not) in Rebelstar 2, hit my own troop and killed him!

    Hitting your own troops happens a lot. Why were you shooting a bush though?
  • edited March 2012
    Bluce_Ree wrote: »
    Hitting your own troops happens a lot. Why were you shooting a bush though?

    Read my hints and tips. Basically for a cost of 8-9 action points you save all your troops using up an extra 2+ to go over or round it.

    And if you set up troops in the position by the river in the north-west area then you step out from behind cover to fire and having to move back onto bushes means extra action points. If I have someone with a laser pistol there without shooting the bush then I can only get off one shot instead of two...............

    I don't hit my own troops a lot, very rarely in fact. I'd go many many many (Lassard voice on) games without hitting my own troops.
  • I don't hit my own troops a lot, very rarely in fact. I'd go many many many (Lassard voice on) games without hitting my own troops.

    Not something you'd ever hear an American general saying! :D
  • edited March 2012
    zx1 wrote: »
    Buying LA Swat thinking it was going to be a good game (saw the cover with some guy with a huge badass gun) only to play it and find out it was the worst game in whole history of the world:sad:

    Nope, you're safe there. That spot is already being fought over by E.T. (Atari), Barbie (NES) and the Speccy's very own Voyage Into The Unknown... ;)
  • GreenCard wrote: »
    Nope, you're safe there. That spot is already being fought over by E.T. (Atari), Barbie (NES) and the Speccy's very own Voyage Into The Unknown... ;)

    Don't forget Superman (N64)
  • edited March 2012
    Shaq Fu should be in there, along with Rise of the Robots, and James Bond Jr.
    Every night is curry night!
  • edited March 2012
    Read my hints and tips. Basically for a cost of 8-9 action points you save all your troops using up an extra 2+ to go over or round it.

    And if you set up troops in the position by the river in the north-west area then you step out from behind cover to fire and having to move back onto bushes means extra action points. If I have someone with a laser pistol there without shooting the bush then I can only get off one shot instead of two...............

    I don't hit my own troops a lot, very rarely in fact. I'd go many many many (Lassard voice on) games without hitting my own troops.

    Ah! I see.

    I'd be worried about needing that ammo later on but it's a solid tactic.

    Do you ever bother with the alien weaponary?
  • edited March 2012
    Bluce_Ree wrote: »
    Ah! I see.

    I'd be worried about needing that ammo later on but it's a solid tactic.

    Not really, because you only have 26 turns. I barely need to reload bar the photons. The only time I really reload even a laser pistol is if I wish to drop it for one of the photon carrying troops to have and be rearguard with in case they run out of photon ammo.

    I do use light sabres to cut the tangled vine, and sometimes to kill aliens and rats if they get close enough.
    Bluce_Ree wrote: »
    Do you ever bother with the alien weaponary?

    Not very often, I mean if I know where an alien demised with a terminator I might pick it up and use it with up to 256 shots, but you have to use up valuable action points to stand over the dead alien and pick up the weapon, and can end up "burdened".
  • edited March 2012
    Yup, I always use the light sabres for that. Actually I don't tend to use them for anything else.

    God I love Rebelstar 2.
  • edited March 2012
    It would be really cool if someone wrote a few more scenarios standalone, but then someone made it so you start in one and then whoever is left and with what ammo left then starts in the next scenario.

    So imagine you start off in the moonbase, lose a couple of men, have a couple injured, destroy the computer and then all your men and current statuses appear in "Alien Encounter" with only the ammo left over from the moonbase. Then you would want to pick up alien weapons, although a rewrite might stop them having 256 ammo, and then at the end of that you start in another game.

    Probably would need to start with more ammo, probably 5 or so scenarios, but it would be immense.
  • edited March 2012
    Match Day II - Decisive own goal in Cup Final :(
  • edited March 2012
    Thought I had started the tape to play target renegade when i hit the wrong button and recorded over it. My cassette recorder had a broken latch which you could record on any tape even if the tab is not there.

    I think I cried for a few days and my dad bought me a new copy.
  • edited March 2012
    Getting trigger happy in Into the Eagles Nest, and blasting the bloody boxes of explosives sitting somewhere off screen.

    Also, forgetting I was going at full pelt in Tau Ceti and lowering the craft to the ground, thus damaging or destroying it.
  • edited March 2012
    our rubber keyed spec got to the stage where one slight knock of the connecting cable at the point it plugged in ,and it would die. or even if the wire got touched/moved at all... seem to remember many games got ended this way. more of a hardware related gaffe but they all count
    alchemist wrote: »
    Match Day II - Decisive own goal in Cup Final :(
    was it coventry v spurs by any chance? :smile:
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