Digital Integration
Very excited as tomorrow I'm popping down to Hampshire to interview Dave Marshall of Digital Integration fame.
If you recall they did Night Gunner, Fighter Pilot, Tomahawk, Bobsleigh etc full list here
They did publish on other formats (yes there were some other computers around apparently) but for me they will always be most known for the Spectrum for which Dave and Rod (Swift) programmed most of their games.
If anyone has anything in particular they want to ask Dave let me know, or just let me know which of their games you liked the best.
If you recall they did Night Gunner, Fighter Pilot, Tomahawk, Bobsleigh etc full list here
They did publish on other formats (yes there were some other computers around apparently) but for me they will always be most known for the Spectrum for which Dave and Rod (Swift) programmed most of their games.
If anyone has anything in particular they want to ask Dave let me know, or just let me know which of their games you liked the best.
Post edited by jdanddiet on
Comments
Fighter Pilot, definitely. Comparing with the other great early sim, Psion's Flight Simulation, is much better and funnier, the charm of fighting, etc.
Do we know what happened to the speccy sequel? If not, maybe we could ask him...
(Still have my original copy of Tomahawk with lenslok :) Which doesn't seem to run on the +2/+3 :( )
Martyn: maybe "they sold a million" meant over all formats over a period of ten years including forecasted sales and downloads :)
Played Night Gunner a bit, good shoot em up.
Played Tomohawk a little, liked it more than Combat Lynx Second only to Gunship on another platform.
I really liked playing Tomahawk back in the day. :)
I came up with some ideas for some questions:
Can you ask how the games were developed?
Did they make their own hardware and author their own development tools? What was their background prior to the formation of Digital Integration? (I think I read they were involved in Flight Sims for Bae but I may be wrong.)
What do they make of modern games and the development processes employed?
Would Dave consider releasing the source code to the games he and Rod published? I was and am amazed at how much was crammed into 48K.
Any programming tips and tricks that could be shared?
Thanks :)
You could ask him the difficulties he faced in implementing the game in 48k? What sort of development platform he used for the same? Whether he looks back fondly at the 8-bit scene back then? What is he doing now?
Bytes:Chuntey - Spectrum tech blog.
I did ask Dave about the source code to the games, he says he has them on disc somewhere, he's going to try and hunt them out.
Watch this space.
That's great news.
Thanks for doing the interview. I look forward to reading it. :)
I have the +3 disk version of it, the byte back re-release seems to work on +2's and 3's
http://www.worldofspectrum.org/infoseekid.cgi?id=0005317
@JDanddiet
Sorry to bump this thread but would there happen to be any news on when/where it would be possible to read the interview with Mr Marshall of Digital Integration fame?
Perhaps I have missed it on your blog or perhaps it has been published elsewhere?
Thanks. :)