I don't understand why the emulator author did not include the required DLL files, or at least warned against a possible lack thereof in some readme file or whatever, pointing to a place where they could be found. Moreover, the required files are 5.44 MB against 1.45 of the emulator itself (both zipped) :mad:
I don't understand why the emulator author did not include the required DLL files, or at least warned against a possible lack thereof in some readme file or whatever, pointing to a place where they could be found. Moreover, the required files are 5.44 MB against 1.45 of the emulator itself (both zipped) :mad:
I don't know if the emulator author supports Windows builds. Understandable if you don't develop on a Windows machine.
PS: DON'T try to build it under Windows. I'm serious.
I'm just happy SAM style provided the correct dlls to get it running. Very helpful, generous...
Edit:
And we'll all be able to listen to Yerzmyey's new album in an emulator, just extract the TS files with ZXTune and make a loader to load the tracks for 2xAY. I've had a quick test and the sound is higher pitched/faster, probably because of the machine clock difference between zx81 and speccy. But I don't know anything at all about zx81 specs.
I've been playing with xpeccy and the AY volume levels are a bit wrong. On AY there are only 16 levels, on YM there are 32. With xpeccy, the steps between volumes on AY seems to be half what it should be. In other words, the sound doesn't get as low in volume as it should.
I have made instruments that decay, and the decay is not as noticeable with xpeccy.
Unreal Speccy has very good sound. Lots of options. And it hasn't gone wrong on me yet. Had to rename the unreal.ini to unreal-p4.ini before it'd start though.
Are there any emulators that support some kind of 2xAY interface, like Turbo Sound?
And the most powerful is Unreal Speccy. Several models of TurboSound are present there. But of course standard is only one (also present, obviously ;) ).
Comments
Any Windows ones?
My ZX Art Music Page
Carlos Michelis Theme
http://zx.pk.ru/showpost.php?p=521810&postcount=448
Win32, build 20120705
My ZX Art Music Page
Carlos Michelis Theme
For Windows: Unreal Speccy 0.37.6 (no portable) - http://zx.pk.ru/showpost.php?p=453841&postcount=1251
Supports formats: Beeper, AY, Covox, Soundrive, Turbo Sound, Turbo SoundFM, SAA, General Sound.
F1 - help
F3 - load
F4 - size of the screen
F12 - reset
Many thanks! :)
I already have built libraries of mingw, gcc and Qt, and all those dll's, but older versions from 2010.
Dropped the .exe in a folder with the dlls you provided and it appears to work ok. Its actually quite a nice lean emulator.
Cheers.
Last time I tried Unreal Speccy I got a BSOD and had to pull the plug on my PC, i'll try the latest version and see what happens.
Cheers all...
My ZX Art Music Page
Carlos Michelis Theme
I don't know if the emulator author supports Windows builds. Understandable if you don't develop on a Windows machine.
Look what it says here: https://github.com/samstyle/Xpeccy
I'm just happy SAM style provided the correct dlls to get it running. Very helpful, generous...
Edit:
And we'll all be able to listen to Yerzmyey's new album in an emulator, just extract the TS files with ZXTune and make a loader to load the tracks for 2xAY. I've had a quick test and the sound is higher pitched/faster, probably because of the machine clock difference between zx81 and speccy. But I don't know anything at all about zx81 specs.
My ZX Art Music Page
Carlos Michelis Theme
I've been playing with xpeccy and the AY volume levels are a bit wrong. On AY there are only 16 levels, on YM there are 32. With xpeccy, the steps between volumes on AY seems to be half what it should be. In other words, the sound doesn't get as low in volume as it should.
I have made instruments that decay, and the decay is not as noticeable with xpeccy.
My ZX Art Music Page
Carlos Michelis Theme
My ZX Art Music Page
Carlos Michelis Theme
Direct reference - http://rghost.ru/35825106
And the most powerful is Unreal Speccy. Several models of TurboSound are present there. But of course standard is only one (also present, obviously ;) ).