ReRun - Speccy OutRun done better

edited October 2013 in New game ideas
outrundelux_zpsb772e8cd.gif

Any takers? Smaller sprites, faster game.
Post edited by Swainy on
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Comments

  • edited February 2013
    would like to see a multicolour main sprite ;) well red at least
  • edited February 2013
    Any takers? Smaller sprites, faster game.

    Hey, such a game exists! It is called Chase HQ ;)

    Well, maybe one day if my life will be long enough ;) I'll take a look into Chase H.Q code and see how could it be modded to create new levels.

    Because I seriously doubt that anything better could be done.
  • edited February 2013
    What about finishing double dragon first?
  • edited February 2013
    What about finishing double dragon first?

    My work on Double Dragon is done. It's in Jim's hands now :)

    As for Chase H.Q, it's a different style of racer. Very similar but different. Using the same engine would be the way to go.
  • fogfog
    edited February 2013
    the same engines have been re-used a few time..

    I'm sure the one for enduro racer / nightmare rally are simular, if not the same..if ya looked at the code .. they even have the same cheat keys hehe
    http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Alan+Laird$

    wonder if you could re-use it ? as he did say he had the source still.. but that's years ago.
  • edited February 2013
    It's hard to believe that OutRun came from the same team behind Enduro Racer. Enduro Racer played so well on the Speccy.
  • Wec Le mans has a blue sprite. Change it to red et voila!
  • fogfog
    edited February 2013
    Swainy wrote: »
    It's hard to believe that OutRun came from the same team behind Enduro Racer. Enduro Racer played so well on the Speccy.

    not really.. maybe it was a case of a later version of the same engine.. just outrun came out later.. I mean you have to wait for all versions to be in + the tape duplication + artwork then distro's.. the times they were released might hint to it.. as I doubt they were working on 2 games at the same time.

    OR simply it was a rush job and they were called in last minute.. the c64 version compared with turbo outrun or say power drift isn't so good. In some cases 2 versions of a c64 game were put out.. e.g. after burner USA and sky shark (funnily enough by software creations :D ) that are far better.

    crash reviewed outrun 9 issues later.. but maybe they had less memory to play with gfx wise / soundwise etc with outrun.

    c64 engine that Chris Butler did is another prime example.. or at least the same coder doing scaling games.. first space harrier... then thunder blade.. .then turbo charge + power drift turn up near the same year or 2.. it really got better from his intial scaling game.

    I guess it takes a certain type of coder, much like the folk who did the star strike things :)

    I do think if someone could contact the coder regarding the generic "distro" version of the engine.. it'd be better than re-inventing the wheel though .. just my 2p worth :)
  • edited February 2013
    Speccy OutRun was developed by Ian Morrison and Alan Laird, and as fog says, it used their driving game code that was first developed for Nightmare Rally.

    It went:

    Nightmare Rally
    Enduro Racer
    OutRun
    OutRun Europa (unreleased first version)
    Turbo OutRun
    Chase HQ 2

    For each game, they developed the code (for example, with OutRun they introduced the forking roads). I think with OutRun they just over-reached slightly, opting for large graphics that impacted on framerate. Turbo OutRun was better/faster.

    I got OutRun when it came out out, and should have really followed Sinclair User's advice and opted for Super Hang-On instead (which came out at the same time). IIRC, SU gave OutRun 8/10 and Super Hang-On 10/10 in the same issue.

    Love the mock-up BTW Swainy :)
  • edited February 2013
    The problem is that the game is guilty of presumption. They wanted to create the width of the tracks as in the coin-op!
  • edited February 2013
    fog wrote: »
    not really.. maybe it was a case of a later version of the same engine.. just outrun came out later.. I mean you have to wait for all versions to be in + the tape duplication + artwork then distro's.. the times they were released might hint to it.. as I doubt they were working on 2 games at the same time.

    OR simply it was a rush job and they were called in last minute.. the c64 version compared with turbo outrun or say power drift isn't so good. In some cases 2 versions of a c64 game were put out.. e.g. after burner USA and sky shark (funnily enough by software creations :D ) that are far better.

    crash reviewed outrun 9 issues later.. but maybe they had less memory to play with gfx wise / soundwise etc with outrun.

    c64 engine that Chris Butler did is another prime example.. or at least the same coder doing scaling games.. first space harrier... then thunder blade.. .then turbo charge + power drift turn up near the same year or 2.. it really got better from his intial scaling game.

    I guess it takes a certain type of coder, much like the folk who did the star strike things :)

    I do think if someone could contact the coder regarding the generic "distro" version of the engine.. it'd be better than re-inventing the wheel though .. just my 2p worth :)

    Yes I understand all of that, it's just that Out Run doesn't perform anywhere near as nicely as Enduro Racer does. Out Run felt like a back step back in terms of the engines performance.

    I think that la piramide is right in saying that they probably tried too hard to include the multi lane track ect. However, Chase H.Q has multi lane tracks too, but the lanes are no where near as wide.
  • edited February 2013
    I've just played Miami Cobra GT. Now that feels very similar to Chase H.Q and possibly even a bit faster. No hill's or forking roads though. Maybe that's how it's able to run a bit faster?
  • edited February 2013
    Miami Cobra GT is a little not so famous budget game with surprisingly good engine, fast and smooth, better in my opinion than "big" games like Outrun, Turbo Outrun, Cisco Heat or Chase H.Q 2.
  • edited February 2013
    Ralf wrote: »
    Miami Cobra GT is a little not so famous budget game with surprisingly good engine, fast and smooth, better in my opinion than "big" games like Outrun, Turbo Outrun, Cisco Heat or Chase H.Q 2.

    Yeah, it's impresive!
  • edited February 2013
    Ralf wrote: »
    Miami Cobra GT is a little not so famous budget game with surprisingly good engine, fast and smooth, better in my opinion than "big" games like Outrun, Turbo Outrun, Cisco Heat or Chase H.Q 2.

    Indeed! I tried on emulator few years ago and was so impressed that I bought it on tape and played it until completing it. Its a notable game, a quite unknown!
  • edited February 2013
    Swainy wrote: »
    My work on Double Dragon is done. It's in Jim's hands now :)

    As for Chase H.Q, it's a different style of racer. Very similar but different. Using the same engine would be the way to go.

    Apologies!
  • edited February 2013
    I've a bit of a soft spot for Chevy Chase, runs quite well
  • edited February 2013
    Chevy Chase is a nice game with good graphics. but it's a bit different story.

    Our car doesn't move at all (just background moves), so it was possible to make it colourful and fit into attributes.

    It works with this game but trying to do Outrun this way would influence gameplay quite badly, I believe.
  • edited February 2013
    BiNMaN wrote: »
    I've a bit of a soft spot for Chevy Chase, runs quite well

    True, thats another semi-unknown game, which is a high quality game. I think the Spectrum must be the biggest gaming machine ever, with an unbelieveble number of hidden gems, from many years and different countries, so we are really lucky on that.
    The only thing I didnt like in Chevy Chase was the high difficulty on the middle levels on.
  • edited February 2013
    Swainy wrote: »
    outrundelux_zpsb772e8cd.gif

    Any takers? Smaller sprites, faster game.

    I'd like to see Alien 3 for the Spec instead :) Or at least a graphical mockup of what it could like :P
  • fogfog
    edited February 2013
    Ivanzx wrote: »
    I think the Spectrum must be the biggest gaming machine ever, with an unbelieveble number of hidden gems, from many years and different countries, so we are really lucky on that.

    c64 easily wipes the floor with it, as remember 2 versions of big hits exist.. the UK/Euro one + US one. Also homebrew stuff was far bigger.. with mags like cp-verlag etc / compute :) . I'd say it was the biggest 8 bit wise anyway.
  • edited February 2013
    retrogod wrote: »
    I'd like to see Alien 3 for the Spec instead :)
    I remember it has ben discussed before. ;)
    ...I can't remember which version though...they're all pretty different.
    Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
    My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
    Twitter: Sokurah
  • edited March 2013
    Swainy wrote: »
    I've just played Miami Cobra GT. Now that feels very similar to Chase H.Q and possibly even a bit faster. No hill's or forking roads though. Maybe that's how it's able to run a bit faster?

    Maybe so - it'd be great to see a remake done using this engine, not sure how hard it would be to mod? Sprites and tracks would have to be completely redone.
  • edited April 2013
    Hi people, I start making Outrun Remake for Spectrum 128k, this video is a mockup of what game can be, with colors and fast speed:
    http://www.youtube.com/watch?v=ZysR9A8rQmo

    The road is has 9 frames, then frame 0 is full left, frame 5 center, frame 9 is full right.
    There is no 3D road, but it is easier for the coder. The animation of the stripes of the sides of the road are 8 frames. The with of the road is 256 pixels but the map is 384 because the road can scroll 8 by 8 pixels in x.

    The enemy cars has some ways on the road. for example 3 ways.

    The game is for 128k Spectrum with more detail from the arcade, all the musics.

    What do you think of this?
  • edited April 2013
    I forgot to mencion that the graphics draw without mask, that is because the graphics are faster.
  • edited April 2013
    Hi,

    I don't want to discourage you but Outrun is a really ambitious project and if it is your first project, then you maybe could try something easier.

    Believe me, there are some good reasons why most Spectrum racing games are monochrome. You won't make a smooth moving colourful cars with colourful backgrounds in real Spectrum game as you did in your mockup.
  • edited April 2013
    Its ok Ralf, I have more than 20 games done in my life for Gameboy Color, GBA, PC, MSX and PSP, I know the graphics limitations on spectrum very well. I hate to make platform single screen jumping games like other people, I whant something better and I know how to make it. The game can move like this on the real Spectrum because the mockup I done moves 8x8 pixels everytime.
  • edited April 2013
    If the road doesn't even bend left/right, how is it going to offer you a choice of routes?
    Joefish
    - IONIAN-GAMES.com -
  • edited April 2013
    Well, it looks that you realize what you're doing ;)

    So good luck to you then! Check this link if you don't already know it:

    http://www.extentofthejam.com/pseudo/
  • edited April 2013
    Joefish, I explain before, 0 is the frame of full left, 5 is the frame of all streight (the road that show in the video) and the 9 frame is the road to full right. You have 9 road positions, later the road can be divided to choose the way.

    Please take a look to OUTRUN EUROPE, it is the same GFX engine idea.
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