New Game PC/Spectrum related

edited February 2013 in Announcements
I have been learning blitz basic over the past few days and have been getting into it really well. I thought that if i made games that looked and sounded like spectrum games it would be different so my first project is Space Invaders.

Now as i said i wanted them to look and sound like a spectrum game so i am giving myself some restrictions like the use of colour, sound (unless i crack open the AY chip) and a few other things.

I got most of the coding down although i have 1 bug to fix (Hi Score wont work) and i need some classic spectrum sounds which at the moment i aint got a clue how to do.

Is there a program that can generate me some zx spectrum sounds ?

Also I cant find beepola any where either so can anyone point me in the right direction ?

thanks
Post edited by morcar on

Comments

  • edited February 2013
    I've used this before; very easy to use, you might be able to get a few Spectrum-esque sounds out of it:

    http://www.bfxr.net/

    Blitz Basic is great. I was a beta tester for the original 2D version back in 2000! Used the 3D version in a few commercial projects too. Moved on to Unity these days though.
  • edited February 2013
    Go get yourself BeepFX from Shiru's home page, found at:

    http://shiru.untergrund.net/files/beepfx.zip

    This tool will help you create genuine Beeper type sound effects (he also does an AY version, but you did say Beeper)... It even does Sampling?!?!?...

    (Version 1.11 here incidentally spits out a more compatible assembly for other assemblers, in case anyone missed it)...

    Now this doesn't spit out WAV files, so open the demonstration project file included or mix your own sounds then compile it as a .TAP file... That TAP file when run on a spectrum will allow you to select your sound effect by typing its number and pressing return,

    So, download yourself a decent emulator that DOES output wav files, like SpecEmu, for instance (found at WOS, ftp://ftp.worldofspectrum.org/pub/sinclair/emulators/pc/windows/SpecEmu28-b101009.zip )... Load the TAP into that, set the Recording\Audio option to find an output .WAV file to dump into, then select your sound effect to play...

    After you have played your sound effects (and automatically dumped them into your WAV file thanks to SpecEmu), load up any WAV editor (Audacity is pretty good, found at audacity.sourceforge.net ) and cut the WAV dump into its individual slices to represent your separate sound effects... From there, you can incorporate them directly into your programming project, or perhaps convert them into MP3 files to reduce their size a little first...

    Incidently, although the old Beepola page seems to be down at the moment, you can still find it on the web, eg:

    http://woolyss.com/chipmusic/chipmusic-chiptrackers/Beepola.zip

    If your into creating interesting beeper music, you might also like to look at Shiru's http://shiru.untergrund.net/software.shtml#zxspectrum page for the following tools:

    http://shiru.untergrund.net/files/zx/stocker.zip
    This will convert an AY vortex Tracker pieces into Beeper music

    http://shiru.untergrund.net/files/zx/qchan.zip
    http://shiru.untergrund.net/files/zx/octode.zip
    http://shiru.untergrund.net/files/zx/tritone.zip
    http://shiru.untergrund.net/files/zx/huby.zip
    These tools will convert Amiga type .XM modules into Beeper music!!!

    Have fun!!!
    [And do share with us the fruits of your project - you have us all curious now!]
  • edited February 2013
    that is awesome help you so much everyone. I will of course share this game once its done. Its only a basic space invaders for now but i intend to build on it every once in a while.
  • edited February 2013
    Just one last question where is the best place to put this game for everyone to download it ?
  • edited February 2013
    morcar wrote: »
    Just one last question where is the best place to put this game for everyone to download it ?
    If you don't have your own web space, then you could use Dropbox, and provide people with a shared (public) link. That works well for me. Dropbox gives you 2GB of space for free.

    Alternatively, once it's done, I'm sure some kind WoSser with their own space would offer to host it - unless you include a 25 hour HD video documentary on the making of it, and it's 40GB. ;)
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