Probably the closest game to it on the Speccy is Theatre Europe
Theatre Europe was more a simulation of nuclear warfare. IMHO Richard Smith's games on the Spectrum were more similar to Sid Meier's wargames.
What made Meier's games stand out though was that they were real time war simulations - in the genre of Eastern Front. The only real time warfare game I remember on the Spectrum was Stonkers. Any other examples?
Theatre Europe was more a simulation of nuclear warfare. IMHO Richard Smith's games on the Spectrum were more similar to Sid Meier's wargames.
What made Meier's games stand out though was that they were real time war simulations - in the genre of Eastern Front. The only real time warfare game I remember on the Spectrum was Stonkers. Any other examples?
I would dispute this; if anything it was an anti-nuclear, as any use of atomic weapons usually ended in armageddon or (even in the case of victory) a low score.
Yes it was (on the surface) quite simple, but the correct use of supplies, relieving of troops from the front line and in particular the strategic use of your airforce (gaining air superiority then raiding deep behind enemy lines to destroy supplies and munitions) made it much deeper than it appeared. The 16 bit versions (Conflict Europe) added to this.
As for wargames on a smaller scale, Lothlorien made some great games. Arnhem, Desert Rats and Johnny Reb II were all very good (and Special Operations remains a favourite to this day), but tbh if you wanted the best strategy games (usually those by USG or SSi) you needed a C64 or A8.
Theatre Europe was a scary, atmospheric game that was better without the arcade sequences.
Play it whilst watching the 'Protect and Survive' videos on YouTube for maximum effect.
Only breadbin owners got to play the arcade bits, and yes it was much better without them.
What was really intense was having to ring a REAL telephone number in order to get the release codes for using nuclear/chemical weapons. Was this just on the C64 version, or did it apply to the Speccy version too? Can't remember now.
Only breadbin owners got to play the arcade bits, and yes it was much better without them.
What was really intense was having to ring a REAL telephone number in order to get the release codes for using nuclear/chemical weapons. Was this just on the C64 version, or did it apply to the Speccy version too? Can't remember now.
I do recall calling that number.. he must have had 1000's of calls :)
the music is like a brain worm to me from the c64 version..
I did like it on the 64 though , flippin speccy owners :)
Comments
Yes. Impressive game for its time I think, although it wasn't as popular as its sister games: Crusade in Europe and Decision in the Desert.
Theatre Europe was more a simulation of nuclear warfare. IMHO Richard Smith's games on the Spectrum were more similar to Sid Meier's wargames.
What made Meier's games stand out though was that they were real time war simulations - in the genre of Eastern Front. The only real time warfare game I remember on the Spectrum was Stonkers. Any other examples?
many :)
Bulge http://www.worldofspectrum.org/infoseekid.cgi?id=0000753
Dark Empire http://www.worldofspectrum.org/infoseekid.cgi?id=0001256
Guadalcanal http://www.worldofspectrum.org/infoseekid.cgi?id=0002164
to name a few :)
Thanks :smile:
I would dispute this; if anything it was an anti-nuclear, as any use of atomic weapons usually ended in armageddon or (even in the case of victory) a low score.
Yes it was (on the surface) quite simple, but the correct use of supplies, relieving of troops from the front line and in particular the strategic use of your airforce (gaining air superiority then raiding deep behind enemy lines to destroy supplies and munitions) made it much deeper than it appeared. The 16 bit versions (Conflict Europe) added to this.
As for wargames on a smaller scale, Lothlorien made some great games. Arnhem, Desert Rats and Johnny Reb II were all very good (and Special Operations remains a favourite to this day), but tbh if you wanted the best strategy games (usually those by USG or SSi) you needed a C64 or A8.
Play it whilst watching the 'Protect and Survive' videos on YouTube for maximum effect.
Only breadbin owners got to play the arcade bits, and yes it was much better without them.
What was really intense was having to ring a REAL telephone number in order to get the release codes for using nuclear/chemical weapons. Was this just on the C64 version, or did it apply to the Speccy version too? Can't remember now.
I do recall calling that number.. he must have had 1000's of calls :)
the music is like a brain worm to me from the c64 version..
I did like it on the 64 though , flippin speccy owners :)