Hello!

Hey folks, just checking in ... been a while :)

Hope all is well with everyone on the forums. Did I miss much? I know I've not been about these past few years, loads of life-changing stuff going on: got married (I think I mentioned that before I left?), bought a house, had a son, bought a bigger house (they do kind of take over don't they!!), had a daughter. Setting up a small company offering hosted/cloud solutions to SMBs; still got my full-time job. Oh and I had a hernia op, which is nice.

It's all good.

So ... how is everyone?

Any juicy debates for me raging at the moment for me to stick me oar in?? :)
Post edited by JonNorth on

Comments

  • edited August 2013
    Welcome back! It's fairly quiet here these days.
  • edited August 2013
  • edited August 2013

    Ooh nice one thanks Phil. Think I'll toddle off to that :) Cheers
  • edited August 2013
    Hello, don't think we've met. I'm Lee Spoons and I like listening to the sound of screen$ loading.
    The comp.sys.sinclair crap games competition 2015
    "Let's not be childish. Let's play Spectrum games."
  • edited August 2013
    JonNorth wrote: »
    Hey folks, just checking in ... been a while :)

    Hope all is well with everyone on the forums. Did I miss much? I know I've not been about these past few years, loads of life-changing stuff going on: got married (I think I mentioned that before I left?), bought a house, had a son, bought a bigger house (they do kind of take over don't they!!), had a daughter. Setting up a small company offering hosted/cloud solutions to SMBs; still got my full-time job. Oh and I had a hernia op, which is nice.

    It's all good.

    So ... how is everyone?

    Any juicy debates for me raging at the moment for me to stick me oar in?? :)
    JonNorth wrote: »
    Hey folks, just checking in ... been a while :)

    Hope all is well with everyone on the forums. Did I miss much? I know I've not been about these past few years, loads of life-changing stuff going on: got married (I think I mentioned that before I left?), bought a house, had a son, bought a bigger house (they do kind of take over don't they!!), had a daughter. Setting up a small company offering hosted/cloud solutions to SMBs; still got my full-time job. Oh and I had a hernia op, which is nice.

    It's all good.

    So ... how is everyone?

    Any juicy debates for me raging at the moment for me to stick me oar in?? :)

    I guess what you really missed was the Spectrum30 Show last year. It won?t happen again so soon, but there are always plenty of news around the Spectrum. You might have heard about the Ethernet Interface. First it was used to twitter messages, now you can even play Multiplayer LAN game with it. Then there is the new Spectrum Clone "Harlequin".

    May I recommend our newsletter to get an update:
    https://docs.google.com/file/d/0BxqmldUD2tdTWldrZzRlN2N0UWM/edit?usp=sharing


    Regards

    Thomas
  • edited August 2013
    You've missed loads, prolly more has happened in last two years than last 10. There are some really new bits of kit around and some fantastic new coding techniques which have been devised. Have a good look around some of the old threads, I think you will be amazed.
  • edited August 2013
    You've missed loads, prolly more has happened in last two years than last 10. There are some really new bits of kit around and some fantastic new coding techniques which have been devised. Have a good look around some of the old threads, I think you will be amazed.

    Yes, we have been thoroughly spoilt over the last couple of years for quality new content. I lift my hat off to all those responsible for bringing all the great new games and development tools.

    Some of the recent games, had they been released in the Spectrum's heyday would have bowled everyone in the scene over and we'd still be talking about them today!

    Welcome back by the way.
  • edited August 2013
    Some of my favourite developments include the BiFrost engine, the work which is now being done with border fx, TR-Dos emulation with DivIDE, the new beeper engines, the list goes on and on. Sorry if I missed anyone out.
  • edited August 2013
    You've missed loads, prolly more has happened in last two years than last 10. There are some really new bits of kit around and some fantastic new coding techniques which have been devised. Have a good look around some of the old threads, I think you will be amazed.

    Probably the most significant development of recent times is the latest release of esxDOS. Which bits of hardware were you thinking of? Because besides divMMC and Velesoft's unreleased new multi-interface I'm struggling to think of anything really interesting that wasn't created before 2011. Also I assume on the code front you mean new applications of old techniques. The only thing I can think of that's really novel is divIDEo. What were you thinking of?
  • edited August 2013
    Some of my favourite developments include the BiFrost engine, the work which is now being done with border fx, TR-Dos emulation with DivIDE, the new beeper engines, the list goes on and on. Sorry if I missed anyone out.

    Ah, you pre-empted my question. Rotatrix is the logical development of BorderTrix, but the novel thing about that was pre-loading all the registers to enable the use of more colour in the border. Bifrost* was inspired by ZXodus, but the novel thing about that was using Frobush's method for drawing sprites with LD/PUSH and applying it to attribute updates. I didn't think there were any new beeper engines, just new tools for old engines. You did miss out 80-column BASIC, but from what I can tell no-one is using it. Oh and there's that FZX thing. :)
  • edited August 2013
    Some of my favourite developments include the BiFrost engine, the work which is now being done with border fx, TR-Dos emulation with DivIDE, the new beeper engines, the list goes on and on. Sorry if I missed anyone out.

    You forgot Mole Rat and Buzzsaw+ :D
  • edited August 2013
    Where the bleedin' heck have you been Jon? Having a life is no excuse!!!
  • edited August 2013
    (drops to knees) We are not worthy! We are not worthy!

    (dusts himself off)

    Ahem.

    Great to see you around, as someone who admired the skill involved in what you did back in the day :smile:

    B
    The Spectrum Resuscitation Thread - bringing dead Spectrums back to life
    zx-diagnostics - Fixing ZX Spectrums in the 21st Century (wiki)
    Sinclair FAQ Wiki
  • edited August 2013
    Don't forget speccy related specific game emulators/creators such as Pyskool and DizzyAGE.
  • edited August 2013
    As stated in previous post, sorry if I forgot you. One thing I have noticed is the drop in new Russian stuff coming to speccy, that's not to say that things arn't being released, just not as much of if.
  • edited August 2013
    R-Tape wrote: »
    You forgot Mole Rat and Buzzsaw+ :D

    R Tape - How could I forget you or JoeFish. You have both produced some fantastic stuff. I'd be here forevere if I was to list all the new developments on the speccy. I think Winston needs a mention for his SpectraNet work as well. Gasman for KissKill...... the list goes on.
  • edited August 2013
    [self promo]

    For the ZX81 we got 20 games in hires coded in 1K memory.

    All games have a video on youtube and can be downloaded from SINCLAIRZXWORLD.COM

    http://www.youtube.com/user/zx81hires/videos

    [/self promo]
  • edited August 2013
    As stated in previous post, sorry if I forgot you. One thing I have noticed is the drop in new Russian stuff coming to speccy, that's not to say that things arn't being released, just not as much of if.

    I'm working on something in Russian. Just don't expect it anytime soon.
  • edited August 2013
    aowen wrote: »
    I'm working on something in Russian. Just don't expect it anytime soon.

    You tease. Finish off Exodus ][ first!
  • edited August 2013
    You tease. Finish off Exodus ][ first!

    That's actually a functional requirement of the thing I'm working on. Here's a scrap for you:

    971988_518944744820483_1531283958_n.png

    And when it's done it I think it probably won't be susceptible to zero day completion pokes.
  • edited August 2013
    aowen wrote: »
    That's actually a functional requirement of the thing I'm working on. Here's a scrap for you:

    971988_518944744820483_1531283958_n.png

    And when it's done it I think it probably won't be susceptible to zero day completion pokes.

    Nice, now stop posting here and start sweating over your keyboard 8-)
  • edited August 2013
    Nice, now stop posting here and start sweating over your keyboard 8-)

    I still have a lot of pen and paper problem solving to do before I can get back to the keyboard. Probably best to just forget about it until I have some actual news.
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