New Game: SKURFF

edited November 2013 in Brand new software
New game, authored with CGD (but I weely weely twied this time :-))

game1_zpsf0e98e48.gifgame2_zps65c95991.gif

You are SKURFF, pox ridden servant in the Castle of Oberon. You lead a life of drudgery in which you must:

In any order you wish: Impale the WubWubs onto spikes, eat all the dust and drink all the Beetle juice.

and then you must go to your mistress, Morgbella, for your 'night time' duties. Then next level.

Each screen has a cryptic clue title by NODROG, mostly for a bit of extra fun.

Extra screens are compressed with the excellent ZX7.

Greensleeves by Dr Thomas using Beepola.

SKURFF GOOGLE LINK
https://docs.google.com/file/d/0ByxiMYbPnlUddGdEUHpUTURaX0k/edit?usp=sharing

SKURFF MEDIAFIRE LINK
http://www.mediafire.com/download/6locoea8nr6b4bi/SKURFF_0.tap

And if anyone wants to see it embedded in CGD with warts and all: https://docs.google.com/file/d/0ByxiMYbPnlUdM25rc1dyRWpLbzA/edit?usp=sharing
Post edited by R-Tape on

Comments

  • edited August 2013
    Good stuff!
  • edited August 2013
    Shows how versatile the CGD tool is.

    Cool little game. You're FAR too productive for your own good you know? :-P
  • edited August 2013
    Good game! and thanks for sharing the script, surely I can learn something from it!!
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited August 2013
    Very nice, thank you. I really must sit down and get to grips with your game designer!
  • edited August 2013
    Very nice game, great playability! It reminded me Lode Runner (which I used to play a lot) for first moment, but gameplay is different. Thanks for this one!
  • edited August 2013
    Yep, similar to Lode Runner. Nice characters and cool game!
  • edited August 2013
    At some point I think you should release a collection of all these nice CGD games on tape or at least submit tehm to infoseek so we can all vote them (and we can see them in the 2013 list at immortal zx spectrum games :D



    BTW I was looking at the embedded CGD game and I wanted to ask you what does the "counter123nzlocked"
    do?
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited August 2013
    R-Tape wrote: »
    New game, authored with CGD (but I weely weely twied this time :-))


    Dude, great stuff!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Of course I'm not able to play it on real machine (as I have to save snapshots every 5 seconds) but playing is really great and graphic is very very good too.
    ZX81/ZX Spectrum/Amiga/Atari music: http://yerzmyey.i-demo.pl/
  • edited August 2013
    OK, but I don't get it in the 9th level.
    ___edit_________________
    Aaaaaaaaaa, I know already. OK. ;) Hahahah. Interesting elements of kinda logic game.

    _________edit_2__________________
    Hours of fun man, and soon will be days, as tomorrow - my second day of playing this DAMN GAME!!!!!!! =8-D
    ZX81/ZX Spectrum/Amiga/Atari music: http://yerzmyey.i-demo.pl/
  • edited August 2013
    Cheers all, glad you like it. It's great fun making it. Poor Skurff.

    (Nodrog would also be happy to know if any crosswordy types solve the cryptic clues.)
    At some point I think you should release a collection of all these nice CGD games on tape or at least submit tehm to infoseek so we can all vote them (and we can see them in the 2013 list at immortal zx spectrum games :D

    Good idea, I'm already thinking along the same lines :)

    I'm also going to make a blog 'authored with cgd' or something and have the latest CGD version and list of games made with it. Will be a few weeks.
    BTW I was looking at the embedded CGD game and I wanted to ask you what does the "counter123nzlocked"
    do?

    All blocks should be in the updated instructions (I hope! will sort later if not). counter123nzlocked is open only if all counters (1,2,3) are zero.
  • edited August 2013
    playing it now, can get up to level 3. Nice game, classic oldskool feel with a dastardly one-more-go factor. liking the title screen and the nice rendition of greensleeves too
  • edited August 2013
    http://maps.speccy.cz/map.php?id=Skurff

    I found one really nasty bug. Skurff is blind on his left eye in the first screen, but in the second one he is blind on his right eye. :-P
  • edited August 2013
    def chris wrote: »
    playing it now, can get up to level 3. Nice game, classic oldskool feel with a dastardly one-more-go factor. liking the title screen and the nice rendition of greensleeves too

    Cheers for playing, my mate will be chuffed to hear about the music :-)
    Pavero wrote: »
    http://maps.speccy.cz/map.php?id=Skurff

    I found one really nasty bug. Skurff is blind on his left eye in the first screen, but in the second one he is blind on his right eye. :-P

    Jeez my heart skipped a beat when I read that first bit! Thanks for the map Pav.

    Better? :razz:

    skurff_introscreenb_zps827b4eb5.gif
  • edited September 2013
    reduced to using snapshots to get past level 4 :(, now on lvl 7 which is going to take some doing to get past the mega-fast goblin thingy that comes out after you get the key

    what are the 'cryptic clues' all about?
  • edited September 2013
    def chris wrote: »
    reduced to using snapshots to get past level 4 :(, now on lvl 7 which is going to take some doing to get past the mega-fast goblin thingy that comes out after you get the key

    what are the 'cryptic clues' all about?

    Level 7 is a bit tricky but doable (though I notice the RZX has found a different way around this than I intended).

    The cryptic clues are mostly a bit of fun, done by a mate who is a crossword fan. The answer is not really relevant to completing a screen though.

    EG - level 1 is: part of teas you find simple. Easy!

    Though I'm crap at crosswords.
  • edited September 2013
    I will have to give this a go soon ;)
  • edited September 2013
    completed :-D. ended up using snapshots with half-levels done which is just ethically wrong, but hey-ho...
    R-Tape wrote: »

    The cryptic clues are mostly a bit of fun, done by a mate who is a crossword fan. The answer is not really relevant to completing a screen though.
    might have a go at these if I play it through again... might not. :lol:

    enjoyed this a lot tbh, nice work!
  • edited September 2013
    Nice - have had a few goes, the first couple of levels aren't too bad but I've been coming a cropper repeatedly on level 3... I get so far and then run into one of the sods... Usually one of the ones at the bottom of the screen. Doh..!
  • edited September 2013
    Morkin wrote: »
    Nice - have had a few goes, the first couple of levels aren't too bad but I've been coming a cropper repeatedly on level 3... I get so far and then run into one of the sods... Usually one of the ones at the bottom of the screen. Doh..!

    Cheers for playing, I wish I'd put level 3 a few higher, some of the following levels are a bit easier in my opinion.
  • edited September 2013
    Actually it was level 4 I was stuck on, not level 3...

    I've finished it now..! Hooray..!*


    *might have used a snapshot or two (cough)
  • edited September 2013
    I have JUST finished it now, too, hehehe. :)
    Of course with cheating but it was fun anyway. ;)
    Thx guyz for the game.
    ZX81/ZX Spectrum/Amiga/Atari music: http://yerzmyey.i-demo.pl/
  • edited September 2013
    Just wanted to check a few things re game design, as it seems at least 4 people have completed it (thanks for playing everyone!)

    Level 5: did you naturally leave the cup at the top until last? Or did you collect it and it set the arrow that kills Morgbella? Did you do the full clockwise cycle of the lower area or some other solution like the RZX?

    Level 7: did you finish the level by leaving the left hand WubWub until last? Or an alternative solution as in DeusX's RZX?

    Level 9: did you leave the top cup until last? (similar to level 5, when the last item is collected it sets the arrow that kills your mistress).

    Did you find any of this unfair?

    As Morkin pointed out I meant level 4 should have been a few higher (not 3).Which level did you find hardest?
  • edited September 2013
    R-Tape wrote: »

    Level 5: did you naturally leave the cup at the top until last? Or did you collect it and it set the arrow that kills Morgbella?

    Level 9: did you leave the top cup until last? (similar to level 5, when the last item is collected it sets the arrow that kills your mistress).
    on level 5 I collected it a couple of times before I realised that's what set the arrow off

    on level 9 it was a case of "fool me once shame on...shame on you , fool me...can't get fooled again"
  • edited September 2013
    R-Tape wrote: »
    Level 5: did you naturally leave the cup at the top until last? Or did you collect it and it set the arrow that kills Morgbella?

    I didn't actually know arrows could kill Morgbella... It never happened when I played it.

    I did collect the top cup once on this level but then got killed by the arrow trying to get down the ladder.. :roll:
    R-Tape wrote: »
    Did you do the full clockwise cycle of the lower area or some other solution like the RZX?

    Haven't watched the RZX, but I tried a few methods, but couldn't see how you could complete the level other than following the clockwise cycle. :-o
    R-Tape wrote: »
    Level 7: did you finish the level by leaving the left hand WubWub until last? Or an alternative solution as in DeusX's RZX?

    Is it the last one that triggers the chase? I did the one at the bottom last, and think I got lucky as the chaser seemed to avoid the platform I happened to be on (twice, though I think it was a different platform the second time!)
    R-Tape wrote: »
    Level 9: did you leave the top cup until last? (similar to level 5, when the last item is collected it sets the arrow that kills your mistress).
    Did you find any of this unfair?

    Yes, leaving the top cup till last seemed sensible looking at the screen and the arrow (and it's logically the last place you get to). None of it was unfair, as I guessed the arrow would somehow trigger when I got to the top row.
    R-Tape wrote: »
    As Morkin pointed out I meant level 4 should have been a few higher (not 3).Which level did you find hardest?

    In order of difficulty (easiest to most difficult, I'd rate them as follows:

    Easy> 1, 2, 3, 6, 7, 8, 9, 5, 4 <Difficult

    I might have swapped 7 and 8 if I hadn't got a bit lucky with the thing chasing me.

    I might have swapped 6 and 3, but there's only 1 difficult area in 3, and it's a good way to get you used to the diagonal bouncy-bouncy aliens.

    I think the overall difficulty gradient is probably about right. The reason I found 4 difficult is that there were 2 tricky bits (bottom & top), and when I got past one I tended to get hit on the other..! You have to be very precise with the bottom bit.

    Here's my attempt to answer the clues:
    Spoiler:
  • edited September 2013
    Thanks fellas :-)

    I didn't realise the alternative solutions until I saw the RZX, I guess I should have had it playtested! Very interesting though to see how people solve things in different ways. (Mostly though it involves a bug where you can hide on a corner, as discovered by that scoundrel DeusX :razz:)

    tip1_zps172f0fbc.gif*

    Yep last WubWub collected on level 7 triggers the chase, the plan was that it had to be the leftmost one, and you had to go down the chain rather than the ladder or it would catch you. Some of the other possibilities are clear now but I'm not sure I would have thought of them!

    Very interesting to hear which are difficult for players, as developer you get so used to it that it becomes hard to tell. I can see why Morkin put 4 at the end, that's the only one I have no strategy for - it's a 'just do it and hope' level.

    Good to know people don't mind being burned once by a 'maybe unfair' bit in the game!

    And Morkin - bloody well done on the crossword clues! 6 is as easy as you think, though you're wrong on 7 (but that's as easy as 6). I don't know how people do these cryptic thingies!

    *hopefully will be amended in future editions of CGD
  • edited September 2013
    Clue 7:
    Spoiler:
  • edited September 2013
    Spoiler:
  • edited November 2013
    Nice "hero" !! This is the definitive tutorial for CGD

    Skurff reminds me of the hunchback of Notredamn, hey this has given me an idea for the sequel Skurff 2 :D
    What about an enchanted Cathedral abandoned in the mexican jungle due to the local shamans managed to convince the spirit dwellers (gargoyles, guardian angels, the Holy Company..) that they must fulfill the Apocalypse.
    The bewitched cathedral only comes to life in the night.
    There are lots of stone gargoyles who revive to fight against the enemy, all kinds of stone sculptures besides gargoyles like eagles, lions, imps who look like sheeps, sculptures of knights templar or guardian angels.
    There could be also :
    - A military order whose members, paladins and templars, meet on a secret crypt and they go out when night falls.
    - The Holy Company or procession of souls or reaper followed by doomed monks with lit candles who rise from their coffins.
    - A hooded angel riding a black horse.
    - Cathedral builders armed with hammers.
    - A laser weapon surging from the rose window (nice lightning effect at night)
    :D
  • edited November 2013
    hikoki wrote: »
    Nice "hero" !! This is the definitive tutorial for CGD

    Skurff reminds me of the hunchback of Notredamn, hey this has given me an idea for the sequel Skurff 2 :D
    What about an enchanted Cathedral abandoned in the mexican jungle due to the local shamans managed to convince the spirit dwellers (gargoyles, guardian angels, the Holy Company..) that they must fulfill the Apocalypse.
    The bewitched cathedral only comes to life in the night.
    There are lots of stone gargoyles who revive to fight against the enemy, all kinds of stone sculptures besides gargoyles like eagles, lions, imps who look like sheeps, sculptures of knights templar or guardian angels.
    There could be also :
    - A military order whose members, paladins and templars, meet on a secret crypt and they go out when night falls.
    - The Holy Company or procession of souls or reaper followed by doomed monks with lit candles who rise from their coffins.
    - A hooded angel riding a black horse.
    - Cathedral builders armed with hammers.
    - A laser weapon surging from the rose window (nice lightning effect at night)
    :D

    Cheers for playing hoki.

    Heh thanks for the ideas, sounds as barmy as the plot of a Mojon Twin's game :D

    I may revisit SKURFF in some form in 2014, you never know.
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