New game: Janosik

edited December 2013 in Brand new software
I have a pleasure to announce my new game: Janosik

In case if you wondered, Janosik (spelled Yanoseek in English) is a mountain folk hero,very popular in Poland and Slovakia even today. He was a highwayman a bit similar to Robin Hood or Spanish bandoleros. Taking from the rich, giving away to the poor, loved by locals, you know the rest ;)

As for the game, the plot isn't very original, he has to rescue his girlfriend, kidnapped and kept in the dungeons by an evil voivode.

The game is a platformer where you have to complete 3 levels by going from left to right, avoiding and killing enemies.

Janosik is armed with his ciupaga - a combination of mountain walking stick and an axe. He can use it to fight angry bears and haiduks - the voivode's henchmen.

Every other enemy encountered by Janosik must be avoided by jumping over it or by other means.

There are also platforms which you can stand on but be careful, while they move, you must move with them.

There is a pattern in enemy movement at each screen, the key to complete this game is to learn this pattern and wait for a proper moment

Here are some screenshots:

148gqw4.png


The game was inspired by the Polish game with the same name written in the early 90ties for Atari 8-Bit and Amiga.

http://www.mobygames.com/game/janosik

I took the idea from them but the code, level design and 90% of graphics are mine. The rest of graphics is conversion from Atari. The music is taken from the web, it was written by some Alex Heather. Thanks friend, whoever you are :)

Some comparison:
2mrtf1z.png


The game controls are

O - left
P - right
Q - jump
Space - attack

Z - pause (press Space to unpause)
X - restart

Playing with Kempston or Sinclair Joystick is also possible

The game participated in Polish game compo at Wapniak 2013 party (it ended today :) )as an only Spectrum game, fighting against some Atari 8-bit games. I can proudly announce that it won the 1st place in the compo :)

Have fun!

The download:

http://www.sendspace.com/file/kknedr
Post edited by Ralf on
«1

Comments

  • edited September 2013
    Nice I was curious about this game ever since you posted that little teaser screen a week or so back. Good to see some folklore from around the world creeping into an action game instead of the typical macho meat head with a gun as well.

    I'll play it in a bit :)
    Every night is curry night!
  • edited September 2013
    Thank you, Rafal! ;)
  • edited September 2013
    Just tried it. It's a well tested platform split-screen fare, but nicely executed - although I found that moving platform in the sixth screen very annyoing :x I wish I could code anything like this with my bare hands however! Nice AY music as well. Thanks for sharing, Ralf.
  • LCDLCD
    edited September 2013
    Kurwa pojebana! ale ta gra jest ciezka!
    This game is too hard. I do not know when I can use Ciupaga and where it is better to jump. I wonder also why you did not used the fantastic soundtrack from the TV-Series.
    http://www.youtube.com/watch?v=1pSc4bu7QtY
    But anyway, I like that game...
    So what's your next game? "Kapitan Kloss"? ("Stawka wieksza niz zycie")... ;)
  • LCDLCD
    edited September 2013
    I have should read about the game in the polish Spectrum Forum first. Now I know why you did not have used the original music. Nevermind!
    Also now I know: Ciupaga kills only soldiers and Teddys, but bot the wolves. But the timing is still essential.
  • edited September 2013
  • edited September 2013
    very nice. will attempt to complete this, does get a bit tricky as mentioned.

    didn't think the platform on screen 6 was that bad after a few goes... screen after with the dogs is nails though!

    thanks for including an English language option as well...
  • edited September 2013
    Oh Slovakian hero

    Hehe and very popular in Poland too. There was even some attempt in history to claim him Polish ;)

    This is a good game for mapping. I hope that you'll like it Pavel.
  • edited September 2013
    Janosik is great game. And what about Misja/Mission from Atari?

    http://www.youtube.com/watch?v=kQUyBq2CRck
  • edited September 2013
    The in-game music is pretty kool. Reminds me of something else but I can't think what it is.

    Regards,

    Shaun.
  • edited September 2013
    Had a quick go just now. It reminds me of (a much smoother) Hunchback because it's so flippin' hard! (Getting used to the controls)

    Where did the AY music come from? It sounds very familiar to me... like an old 80s tune or something?
    The comp.sys.sinclair crap games competition 2015
    "Let's not be childish. Let's play Spectrum games."
  • edited September 2013
    def chris wrote: »
    very nice. will attempt to complete this, does get a bit tricky as mentioned.

    didn't think the platform on screen 6 was that bad after a few goes... screen after with the dogs is nails though!

    thanks for including an English language option as well...

    Actually you can wait at the left screen edge for the proper moment. They won't kill you but turn back at the last moment instead ;)

    And they are wolves not dogs.
    Although the same sprite is used later in village level and they are dogs that time :grin:
  • edited September 2013
    solaris104 wrote: »
    Janosik is great game. And what about Misja/Mission from Atari?

    http://www.youtube.com/watch?v=kQUyBq2CRck

    I may consider it in the future ;) Misja is another Polish cult game on 8-bit Atari.

    There is another Polish game that I ported from Atari to Spectrum. It's Artefakt Przodk?w on Atari and Heritage on Spectrum:

    http://www.youtube.com/watch?v=436Hqr6xvZQ
    http://www.worldofspectrum.org/infoseekid.cgi?id=0024052
  • edited September 2013
    The in-game music is pretty kool. Reminds me of something else but I can't think what it is.

    Regards,

    Shaun.

    Actually I've just downloaded it from the web :oops:
    And yes, I liked it too. :)

    It's one of thousands of modules created for Spectrum in Russia in the 90ties.

    It is called Dark Forest and was done by some guy with the nick "Alex Heather". I don't know more about it.
  • edited September 2013
    Thank you, Rafal!

    Thanks,

    By the way, if you wanted to do a trd. version, the game isn't synchronized for Pentagon and some sprite parts like legs may flicker sometimes on this model.

    If you are interested, I could publish the source code so you could make adjustments.
  • edited September 2013
    Yep, I like it :).

    http://maps.speccy.cz/map.php?id=Janosik
    Ralf wrote: »
    Hehe and very popular in Poland too. There was even some attempt in history to claim him Polish ;)

    This is a good game for mapping. I hope that you'll like it Pavel.
  • edited September 2013
    thank you, ralf.

    it has a certain "another go" quality.
  • edited September 2013
    Nice game, Ralf.
  • edited September 2013
    Congrats for the 1st place!!!!
    Spectrum kicking assess. :D
  • edited September 2013
    Good work!
    ZX81/ZX Spectrum/Amiga/Atari music: http://yerzmyey.i-demo.pl/
  • edited October 2013
    had about 50 goes now, still can't complete Mountain level. determined to do it without snapshots/cheating though... enjoyable to play

    one minor gripe (and I don't think it's intentional in the game) - the yellow moving platform thingys are twice as big as they should be. you fall off as soon as you step on the left hand side of one, only their right side is ok to stand on. so it's pretty decieving
  • edited October 2013
    Looks and plays great. It got me hooked, I love this kind of games. Each go I progress a bit further and that shows great gameplay design.

    Good, good job!
  • edited October 2013
    Tried it last night for 5 minutes, time I had before I really fell asleep after a hard day, and I liked it :)
    It moves smoothly and you can kill things :D Also nice plaform touch.

    Only criticism is that the axe animation to kill could be quite improved, but its a minor thing ;)

    I will have to play it more deeply to make a deeper analysis as well! :)
  • edited October 2013
    Bloody well done Ralph.

    I must confess I was hoping for a Rastan style axe swing so was a bit disappointed to see Janosik's puny prod. But that was a small problem because I couldn't stop playing.

    Played it to the end (with cheats). Most enjoyable.
  • edited October 2013
    Nice work..! It's quite addictive. Anyone else feel guilty about killing the bears though, they seem quite cute & friendly sprites..?!

    However...

    ...At the risk of appearing completely inept after reading the other posts on here...

    ...How the @%^&* do you get past the 5th screen? :-o:-o

    janosik4_zps895e11f9.png

    I know you can jump across and wait on the left hand side of the 'other' side.

    But how do you get past the wolves? Do you have to jump between them, or jump over them both?

    I've tried about 100 times, but just can't manage it. I can get to the screen with all my lives (as you can see from the screenshot), but then lose them all...
  • edited October 2013
    Just had a short play. Got to screen 7.

    Old school difficulty here. Will play it again some time later.

    Will likely use some snapshots to finish the game. My temporary computer slows down even with the game on the emulator so twitching games are hard to play for now.
  • edited October 2013
    Morkin wrote: »
    Nice work..! It's quite addictive. Anyone else feel guilty about killing the bears though, they seem quite cute & friendly sprites..?!

    However...

    ...At the risk of appearing completely inept after reading the other posts on here...

    ...How the @%^&* do you get past the 5th screen? :-o:-o

    janosik4_zps895e11f9.png

    I know you can jump across and wait on the left hand side of the 'other' side.

    But how do you get past the wolves? Do you have to jump between them, or jump over them both?

    I've tried about 100 times, but just can't manage it. I can get to the screen with all my lives (as you can see from the screenshot), but then lose them all...

    yeah jump over to the other side, stay where you land, jump over one coming towards you then you should have just enough room to jump over t'other. it's not difficult at all so perhaps you've encountered a bug?
  • edited October 2013
    Very good job!

    I really liked the game, the movement is very smooth and precise.
  • edited October 2013
    play this roughly every other day and still can't crack the mountain level! going bonkers... don't want to use cheats.



    @Morkin did you get past that screen in the end?
  • edited October 2013
    I have just had a quick go while waiting for a tv program,I got to screen four with the two fish and bird.For some reason I decided to go backwards and you will die in an instant collision with the bear on the previous screen!,not only that If i remember correctly I walked back into screen two died and respawned on the left side of the screen lol.I know it is not important but do not head back.
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