Which Syndicate to play?

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Comments

  • edited October 2013
    Morkin wrote: »
    ...I've only just got that, after almost a full 24 hours.

    To be fair, it was the first Mile post where the meaning wasn't a euphemism, so it's bound to have confused a lot of people ;)
  • edited October 2013
    Is it just me or was the original Fallout pretty crap? I don't like reading spoilers but after killing a few giant scorpions and exploring a "dungeon" I had no idea what to do next? In Morrowind you have like a bazillion things to do it's just working out which order to do them?

    I've not played Fallout 1 or 2, but from what I've seen on the 'net, even today these games are largely thought of as timeless classics, endlessly replayable.

    Mind you, some people think that about Sabre Wulf, or the Dizzy games, so people are often wrong!
  • edited October 2013
    ewgf wrote: »
    I've not played Fallout 1 or 2, but from what I've seen on the 'net, even today these games are largely thought of as timeless classics, endlessly replayable.

    Mind you, some people think that about Sabre Wulf, or the Dizzy games, so people are often wrong!
    I enjoyed Dizzy games at the time, but revisiting them now doesn't give me any pleasure. I still enjoy that odd bash on the Wally Week games though.

    Fallout on the other hand remains an intriguing game, with random events that you've never experienced before, and different dialogue & moral choices to make.

    Might be a bit of a shock to go from Fallout 3 to 1 (or 2) though, as even I would rather play through 3 again than 1 or 2 these days.
  • edited October 2013
    I thought the first Fallout game was great, the second wasn't as good.

    There is a patch for Fallout that removes the 500 day time limit, and makes it infinitely more enjoyable.

    Over a year may sound like a while to finish the game, but those 500 days pass by very quickly, and if you haven't solved the story it's the bad ending. Can't remember if you just get the bad ending right when the time runs out or when you finish the game after 500 days?

    There's a really sh*tty thing that happens at the very end of the game as well and it's really really hard to avoid that blinds one of your eyes with a bone shard before the final encounter making your shooting really crap. It's like doing the swamp in Curse of Sherwood getting through the last bit without getting blinded. Not really a spoiler you have to get there first, and you'll have no idea that you're actually there til' the screen flashes and you get the message about being blinded, really annoying, and many a reload and a frustrating and slow journey through the last bit.

    Other than that though excellent game.

    Second game is a bit weird though you're a tribesman, and a descendant of the guy from Fallout, and it starts off really hard. Once you get past that it's a lot more open ended, but also a lot more difficult than the first game. You start out with this games version of Dogmeat almost right away, but keeping him alive til' he's actually any use is a right bitch.

    I never finished 2, left it hanging on a mission about cleaning radiation contaminated water, and something about clearing ghouls out of somewhere? I think Harold the mutant gave me that one? But I don't really remember?
    Every night is curry night!
  • edited October 2013
    IThere is a patch for Fallout that removes the 500 day time limit, and makes it infinitely more enjoyable.

    Over a year may sound like a while to finish the game, but those 500 days pass by very quickly, and if you haven't solved the story it's the bad ending. Can't remember if you just get the bad ending right when the time runs out or when you finish the game after 500 days?
    I found the chip after about 180 days of game play on my very first try, so I guess the time limit is absolutely reasonable. The 500 days limit is only relative to the Vault water chip quest though. If you reveal the water merchants in The Hub the position of your Vault, you will be disadvantaged later because you have about the same time before the Master finds it. In other words, buying water for the Vault will let it live more than 500 days until you find the water chip, but will leave you with about 250-300 days left before the Master invades it, thus ending the game (due to spies of the Master being active in The Hub, it seems). The same ending comes up if you decide to join the Mutants either in Mariposa or when confronting the Master under the Cathedral.

    Since I never triggered it, I don't know which kind of bad ending shows up after the 500th days passes without you retrieving the water chip and bringing it to the Vault.
    There's a really sh*tty thing that happens at the very end of the game as well and it's really really hard to avoid that blinds one of your eyes with a bone shard before the final encounter making your shooting really crap. It's like doing the swamp in Curse of Sherwood getting through the last bit without getting blinded. Not really a spoiler you have to get there first, and you'll have no idea that you're actually there til' the screen flashes and you get the message about being blinded, really annoying, and many a reload and a frustrating and slow journey through the last bit.
    I've finished the game three times with three different characters, yet I do not understand what are you talking about... are you referring to the nightmares induced by the Master if you don't wear the protective helmet worn by the psykers in the Vault under the Cathedral?
    Second game is a bit weird though you're a tribesman, and a descendant of the guy from Fallout, and it starts off really hard. Once you get past that it's a lot more open ended, but also a lot more difficult than the first game. You start out with this games version of Dogmeat almost right away, but keeping him alive til' he's actually any use is a right bitch.

    I never finished 2, left it hanging on a mission about cleaning radiation contaminated water, and something about clearing ghouls out of somewhere? I think Harold the mutant gave me that one? But I don't really remember?
    The second part is much wider in scope, and hosts a mind-boggling range of side-quests and development possibilities for your character (you can even become a porn star). For the same reason it ends up being somewhat dispersive however, at least in my personal experience. Anyway, I enjoyed it so much that I also ended it three times, but the novelty value of the first instalment was simply unrepeatable.

    As for the mission you mention, you must repair the reactor by issuing commands at the console in the proper order. Each command mentions a planet of the Solar system - that should be enough to put you on the right track... :)
  • edited October 2013
    Don't remember if I had the helmet but it sounds familiar, and I still got blinded? Can't really go into details without actually posting spoilers. I know the game is ancient, but there may be a few who want to play through it still after reading this?

    Oh and as for the advice on Fallout 2 cheers, but I stopped playing cos' I got bored, not likely to ever finish it off really tbh :)
    Every night is curry night!
  • edited October 2013
    Matt_B wrote: »
    I'm pretty sure that people are only recommending the Amiga version because it's the only one they ever played.

    Not for me. I got it on a variety of systems, but I find that the A1200 version just plays better.
  • edited October 2013
    Graz wrote: »
    Not for me. I got it on a variety of systems, but I find that the A1200 version just plays better.

    I didn't even know there was an A1200 version. Does it have much in the way of enhancements over the A500 one?
  • edited October 2013
    Matt_B wrote: »
    I didn't even know there was an A1200 version. Does it have much in the way of enhancements over the A500 one?
    There isn't a 1200 version.

    There is a CD32 version, but it's pretty much identical to the 500 version. To quote Maff Rignall's comment on Lemon Amiga, who explains it better than I could:
    Maff Rignall - 2005-12-24
    Remember how this CD32 version was delayed for years? And how Bullfrog said that this particular version would be enhanced, with nice 256 colour graphics (including the original cutscenes from the PC version), the facility to rotate the view, and the ability to see inside buildings? How this version would fix all the niggling bugs and areas for improvement, and be the best version of Syndicate ever?

    Then, when it finally appeared, it was the A500 version shovelled onto a CDROM. With none of the bug fixes promised, and using none of CD32's capabilities. The *exact* same game. It somehow took them 30 months to copy four low density floppy disks onto a CD. And they lied to us the whole time.

    Quite possibly the start of the backlash against Peter Molyneux with continues unabated to this day. 1/10.
  • edited October 2013
    that was one of the reasons i bought a cd32. disapointed to say the least.

    the phrase 'your mouth is writting cheques your ass cant cash' always comes to mind with molyneux.

    in fact they should have his pic on the rogue traders gallery on watchdog. :D
  • edited October 2013
    Mousey wrote: »
    There isn't a 1200 version.

    Hmm, I'm gonna have to check out my copies. I have 3 bigbox versions, and one of them is my original purchase with a longer introduction anim and plays faster. I always took this to be A1200 only. I bought subsequent copies as I like the game, but didn't like the lack of colours or begining intro.

    Maybe it just detects A1200 and AGA when loading? It could be that I've only played the others on an A500.

    I feel an Amiga weekend drawing close.
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