What 80's games authors are here?

I realise there may be some who are keeping a bit quiet about who they are, but I'm using my real name as my WoS name and I know there are some other original 80's Spectrum authors here who are happy to be known.

But who? I've spotted a few, but a nice list of who's here would be interesting.

Note: If you know somebody who fits this description, but suspect they're keeping a low profile please check with them before you 'out' them :)
Post edited by David Jones on
«13

Comments

  • Jim Bagley pops by now and again.

    Btw who are you? :p
  • edited December 2013
    Joffa used to be here. So was Simon Brattel. And Bob Pape. They aren't anymore due to differences with forum members here (except Joffa) , which is a bit sad. It would be nice if everyone got along, but clearly that's not how things work out in the virtual world (just like the Real World. Wey-hey!).

    There are a couple of other people in here who I suspect being an 80's coder but am not so sure - TMR for one. But I could be wrong. :)
  • edited December 2013
    years ago Jon Ritman popped up sometimes. and the Shaw bros.
    once Greg Holmes from Gremlin Graphics, hinting at a possible lost game or tape recovering and then disappearing forever.
    Jonathan Cauldwell, of course.
  • edited December 2013
    Mark R. Jones (Ocean graphic artist, not to be confused with several billion other Mark Joneses) posts fairly regularly on here.

    Steve Turner (Avalon, etc) popped up a few months ago.
    The comp.sys.sinclair crap games competition 2015
    "Let's not be childish. Let's play Spectrum games."
  • edited December 2013
    The bloke who coded Steve Davis Snooker for the 128K used to post here too... ;)
  • edited December 2013
    I wrote a game in PAW in the 80's and sent it into YS and SU. Does that count? ;) :D
  • edited December 2013
    Getting tenuous now but I sold my Sprite Maker via the small ads in YS. Does that count? ;-)

    Jon.
  • edited December 2013
    I think Mike Richardson was on for a bit and also the daughter of Malcolm Evans. Oh and Colin Stewart who remade his Frank N Stein game.
  • edited December 2013
    Andrew Hewson, and his son Rob, dropped in to plug their new book on Kickstarter. They got the money in the end, so hopefully we'll see some more of them once they've finished it.
  • edited December 2013
    Alberto Gonzalez (McAlby)
    Alvaro Mateos
    Alfonso Fernandez Borro
    Simon Butler
    Nigel Stuart

    and I think we are still missing some!
  • edited December 2013
    Chris Smith, of the ULA book and Harlequin fame, used to work for Mikrogen.
  • edited December 2013
    The Chimera programmer (who did both the Spectrum & Amstrad versions) has posted a couple of times - one of the original bedroom coders.
    GreenCard wrote: »
    The bloke who coded Steve Davis Snooker for the 128K used to post here too... ;)

    :lol:

    ...I was wondering if anyone would mention that one..!
  • edited December 2013
    GreenCard wrote: »
    The bloke who coded Steve Davis Snooker for the 128K used to post here too... ;)

    Do you know much about the QL version? :)
  • edited December 2013
    Steve Kelly, of Mikro-Gen, Psion and Bitmap Brothers fame used to post here as well.
  • edited December 2013
    Arjun wrote: »
    TMR for one. But I could be wrong.
    Not sure who does know, but TMR is Jason Kelk, former editor of the Commodore Zone fanzine and writer for the homebrew section of Retro Gamer. He's a skilled C64 and Atari 8-bit programmer, having kicked off the Edge Grinder game project as a tilt at Tim Langdell. He's done some demos, but I don't think he did any published games that far back.
    Joefish
    - IONIAN-GAMES.com -
  • edited December 2013
    I was lucky enough to be able to contribute towards a couple of titles back in the day, something I wanted to do from when I had my first speccy when I started High School.
  • edited December 2013
    I posted a machine code routine into Your Sinclair once (but they didn't use it).
    I wanna tell you a story 'bout a woman I know...
  • edited December 2013
    I wrote loads of **** hacks in the 80s does that count?
  • edited December 2013
    I wrote two educational titles in compiled BASIC for a backstreet software house above a computer shop in about 1986, all of which have been lost to the past. I don't think that really counts.
    Joefish
    - IONIAN-GAMES.com -
  • edited December 2013
    I wrote loads of **** hacks in the 80s does that count?

    Yes, because you're a "published" author. :)
  • edited December 2013
    Keith Burkhill showed up here a long, long time ago -- and no one noticed! I was going to say something but I was busy and couldn't log in for a week.
  • edited December 2013
    Colin Stewart joined 2 years ago, released Frank N Stein Re-booted and restarted working on an unfinished Spectrum game.
    Creator of ZXDB, BIFROST/NIRVANA, ZX7/RCS, etc. I don't frequent this forum anymore, please look for me elsewhere.
  • edited December 2013
    joefish wrote: »
    Not sure who does know, but TMR is Jason Kelk, former editor of the Commodore Zone fanzine and writer for the homebrew section of Retro Gamer. He's a skilled C64 and Atari 8-bit programmer, having kicked off the Edge Grinder game project as a tilt at Tim Langdell. He's done some demos, but I don't think he did any published games that far back.

    TMR had a game published on the cover tape of Commodore Format: Reaxion. There's been a Speccy version of that in development hell forever (not coded by Jason). There are other cover tape games too, but that one happens to be a favourite. Not quite 80s, but still almost two decades ago.
  • edited December 2013
    Rainbird Rich worked for Firebird, not sure if he was a programmer though.
    The comp.sys.sinclair crap games competition 2015
    "Let's not be childish. Let's play Spectrum games."
  • edited December 2013
    Nigel Alderton (Chuckie Egg) posted briefly back in 2004. Wonder where he is now?

    http://www.worldofspectrum.org/forums/showthread.php?t=3962
  • fogfog
    edited December 2013
    joefish wrote: »
    Not sure who does know, but TMR is Jason Kelk, former editor of the Commodore Zone fanzine and writer for the homebrew section of Retro Gamer. He's a skilled C64 and Atari 8-bit programmer, having kicked off the Edge Grinder game project as a tilt at Tim Langdell. He's done some demos, but I don't think he did any published games that far back.

    he does art as well , and music the rare time also :) http://www.cosine.org.uk/ is pretty much a bulk of it.. I've know TMR since 88/89 I guess.

    but multi-format, a lot of commodore machines.. not spectrum, really.. other members of cosine (sonix systems) have had music used in some c64 (and amiga IRC) games though. was co-axis the first or quota.. I forget which game was the one I know him first for.. but wasn't commercial.
  • edited December 2013
    cmonkey wrote: »
    Nigel Alderton (Chuckie Egg) posted briefly back in 2004. Wonder where he is now?

    http://www.worldofspectrum.org/forums/showthread.php?t=3962

    Probably locked in a cage until you get to level 10.
  • TMRTMR
    edited December 2013
    fog wrote: »
    he does art as well , and music the rare time also :) http://www.cosine.org.uk/ is pretty much a bulk of it.. I've know TMR since 88/89 I guess.

    i ragged on you in the scroller for Vladivar and that was 1989 so yeah, give or take [Smiles sweetly =-]
    fog wrote: »
    but multi-format, a lot of commodore machines.. not spectrum, really..

    i'm a Z80 newbie, there's a small "demo" lying around in my dev files (picture, scroller, music and a logo effect) which i haven't released because i plan to redo and improve it at some point and i've put out a pathetically simple Amstrad CPC demo (which has a Commodore 128 dual screen port) in the past as well. One day i'll get around to an actual machine code game...
    fog wrote: »
    other members of cosine (sonix systems) have had music used in some c64 (and amiga IRC) games though. was co-axis the first or quota.. I forget which game was the one I know him first for.. but wasn't commercial.

    Co-Axis was never commercially released but yes, that's the first actual project with Sonix Systems music. Along with my Commodore Format covertape game Reaxion, they did the music for Elvira (Flair, C64) Turn 'n' Burn (Flair, C64), Ninja Rabbits (Microvalue, C64), Turbocharge (System 3, C64), Hektic (CP Verlag, C64), the unreleased but paid for Quota (Mastertronic, C64), Last Ninja 3 (System 3, Amiga), Euro Soccer (Flair, Amiga) and a few other odds and ends which were started but for one reason or another didn't get finished. Sean is still doing 8-bit music now, he has a credit on a couple of the RGCD 16K competition entries this year including mine.

    As for what i did commercially "back in the day", not much really probably because i was a little too young/naive; the sound effects and driver code for Quota and Turn 'n' Burn on the C64 were both mine, as were the in-game graphics for the Amiga shareware version of Reaxion and the Creative Edge logo at the start of Euro Soccer. Co-Axis was written with the intention being to sell to a budget publishing house but, since i was doing GCSEs at the same time, it took too long to materialise and the quality threshold had moved on by the time i was "done".
  • edited December 2013
    Arjun wrote: »
    Yes, because you're a "published" author. :)

    In that case, I wrote a few hacks in the early 90s and one or two got published in YS. I also wrote a couple of articles on accessing the +3 disk drive from machine code, one of which got published right before YS ended.
  • edited December 2013
    cmonkey wrote: »
    Nigel Alderton (Chuckie Egg) posted briefly back in 2004. Wonder where he is now?

    http://www.worldofspectrum.org/forums/showthread.php?t=3962

    Retro Gamer and gamesTM interviewed him recently.
Sign In or Register to comment.