What 80's games authors are here?
I realise there may be some who are keeping a bit quiet about who they are, but I'm using my real name as my WoS name and I know there are some other original 80's Spectrum authors here who are happy to be known.
But who? I've spotted a few, but a nice list of who's here would be interesting.
Note: If you know somebody who fits this description, but suspect they're keeping a low profile please check with them before you 'out' them :)
But who? I've spotted a few, but a nice list of who's here would be interesting.
Note: If you know somebody who fits this description, but suspect they're keeping a low profile please check with them before you 'out' them :)
Post edited by David Jones on

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Btw who are you? :p
There are a couple of other people in here who I suspect being an 80's coder but am not so sure - TMR for one. But I could be wrong. :)
Bytes:Chuntey - Spectrum tech blog.
once Greg Holmes from Gremlin Graphics, hinting at a possible lost game or tape recovering and then disappearing forever.
Jonathan Cauldwell, of course.
Steve Turner (Avalon, etc) popped up a few months ago.
Jon.
Alvaro Mateos
Alfonso Fernandez Borro
Simon Butler
Nigel Stuart
and I think we are still missing some!
:lol:
...I was wondering if anyone would mention that one..!
Do you know much about the QL version? :)
- IONIAN-GAMES.com -
- IONIAN-GAMES.com -
Yes, because you're a "published" author. :)
Bytes:Chuntey - Spectrum tech blog.
Write games in C using Z88DK and SP1
TMR had a game published on the cover tape of Commodore Format: Reaxion. There's been a Speccy version of that in development hell forever (not coded by Jason). There are other cover tape games too, but that one happens to be a favourite. Not quite 80s, but still almost two decades ago.
http://www.worldofspectrum.org/forums/showthread.php?t=3962
he does art as well , and music the rare time also :) http://www.cosine.org.uk/ is pretty much a bulk of it.. I've know TMR since 88/89 I guess.
but multi-format, a lot of commodore machines.. not spectrum, really.. other members of cosine (sonix systems) have had music used in some c64 (and amiga IRC) games though. was co-axis the first or quota.. I forget which game was the one I know him first for.. but wasn't commercial.
Probably locked in a cage until you get to level 10.
i ragged on you in the scroller for Vladivar and that was 1989 so yeah, give or take [Smiles sweetly =-]
i'm a Z80 newbie, there's a small "demo" lying around in my dev files (picture, scroller, music and a logo effect) which i haven't released because i plan to redo and improve it at some point and i've put out a pathetically simple Amstrad CPC demo (which has a Commodore 128 dual screen port) in the past as well. One day i'll get around to an actual machine code game...
Co-Axis was never commercially released but yes, that's the first actual project with Sonix Systems music. Along with my Commodore Format covertape game Reaxion, they did the music for Elvira (Flair, C64) Turn 'n' Burn (Flair, C64), Ninja Rabbits (Microvalue, C64), Turbocharge (System 3, C64), Hektic (CP Verlag, C64), the unreleased but paid for Quota (Mastertronic, C64), Last Ninja 3 (System 3, Amiga), Euro Soccer (Flair, Amiga) and a few other odds and ends which were started but for one reason or another didn't get finished. Sean is still doing 8-bit music now, he has a credit on a couple of the RGCD 16K competition entries this year including mine.
As for what i did commercially "back in the day", not much really probably because i was a little too young/naive; the sound effects and driver code for Quota and Turn 'n' Burn on the C64 were both mine, as were the in-game graphics for the Amiga shareware version of Reaxion and the Creative Edge logo at the start of Euro Soccer. Co-Axis was written with the intention being to sell to a budget publishing house but, since i was doing GCSEs at the same time, it took too long to materialise and the quality threshold had moved on by the time i was "done".
In that case, I wrote a few hacks in the early 90s and one or two got published in YS. I also wrote a couple of articles on accessing the +3 disk drive from machine code, one of which got published right before YS ended.
Retro Gamer and gamesTM interviewed him recently.