Spectrum 4Ever : Moon Cresta

edited December 2013 in Games
Moon Cresta the classic arcade hit made by Nichibutsu came to the ZX Spectrum in 1985 thanks to the efforts of Incentive Software Ltd. They did a very good port of the arcade that I was blown away by.

This game even gave you a starfield which in most games back then was very rare back then on the machine. They did a really good job and I have always loved this game for what is it ? A mindless shooter you can let yourself go for hours on end.


What was your thoughts on this game ?

Did you buy the game or did you give it a miss ?

Post edited by morcar on

Comments

  • fogfog
    edited December 2013
    it was ported to a lot of machines, including bbc micro.. currently someone is doing an atari 8 bit version or maybe they finished it..

    I used to be a fan of astroblaster and pheenix more I guess.

    I found this also , that and the following pages..

    http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue03/Pages/Crash0300061.jpg

    I remember getting fireflash from brent cross one day after school on my birthday :)

    my fav 8 bit shooter of this ilk would be gaplus on c64 and it was a budget to boot.. pity they didn't make a speccy version.. which could be done from that shootem up 1-2 years ago, mod'd. (the one that looked like tempest).
  • edited December 2013
    Great game, came across it whilst browsing a C90 full of pirated games, it was the only one that would load!
  • edited December 2013
    fog wrote: »
    it was ported to a lot of machines, including bbc micro.. currently someone is doing an atari 8 bit version or maybe they finished it..

    I used to be a fan of astroblaster and pheenix more I guess.

    I found this also , that and the following pages..

    http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue03/Pages/Crash0300061.jpg

    I remember getting fireflash from brent cross one day after school on my birthday :)

    my fav 8 bit shooter of this ilk would be gaplus on c64 and it was a budget to boot.. pity they didn't make a speccy version.. which could be done from that shootem up 1-2 years ago, mod'd. (the one that looked like tempest).

    Pheenix .... game after my own heart love this and there will be a video very soon.
  • edited December 2013
    I had Moon Cresta and I loved it. Incredibly faithful port.

    Thinking back, it was one of the few great games that I recieved from 'The Home Computer Club' in their introductory offer. 50p I think it was. Bargain!
  • edited December 2013
    Did you buy the game or did you give it a miss ?

    I didn't buy it but still I had it ;)

    A great game, not very complicated but very playable.
  • edited December 2013
    I had Moon Cresta and I loved it. Incredibly faithful port.

    Thinking back, it was one of the few great games that I recieved from 'The Home Computer Club' in their introductory offer. 50p I think it was. Bargain!

    That takes me back with The Home Computer Club .. When I bought my first games i had both Mugsy Games and 2 others which i cant remember. Problem was I found once the first few games were bought the prices were then like in the shop so i didnt bother after.

    I also rented the games out too where you had a catalogue and picked your games ... not bad prices either if i can remember right.
  • edited December 2013
    Yep I had this on a compilation I think. It's simple, but a pretty faithful port of the original... and it only took about a minute to load too :) (cue some pedant getting a stopwatch out and timing it just to prove me wrong)
    The comp.sys.sinclair crap games competition 2015
    "Let's not be childish. Let's play Spectrum games."
  • edited December 2013
    morcar wrote: »
    That takes me back with The Home Computer Club ..
    I remember home computer clubs*. They were fun in the original 8 bit days and there were plenty of people writing their own code. Loads of good knowledge being exchanged and loads of enthusiasm.

    But by the time the Amiga and ST came out they were just a pirate forum so, sadly, I and number of coding friends couldn't change that, so we left them to it :(

    Ok, I know that sounds like rather a simplification, but it's the experience I had in London at the time.

    *But you may be talking about home computer clubs where you buy games via post rather than go along and exchange ideas
  • edited December 2013
    I remember home computer clubs*. They were fun in the original 8 bit days and there were plenty of people writing their own code. Loads of good knowledge being exchanged and loads of enthusiasm.

    But by the time the Amiga and ST came out they were just a pirate forum so, sadly, I and number of coding friends couldn't change that, so we left them to it :(

    Ok, I know that sounds like rather a simplification, but it's the experience I had in London at the time.

    *But you may be talking about home computer clubs where you buy games via post rather than go along and exchange ideas

    Thinking back to the ST and Amiga days I used to buy a lot of PD disks from adverts in the magazines. I found those to be better than some games out full price.
  • fogfog
    edited December 2013
    leespoons wrote: »
    Yep I had this on a compilation I think. It's simple, but a pretty faithful port of the original... and it only took about a minute to load too :) (cue some pedant getting a stopwatch out and timing it just to prove me wrong)

    roughly 2:04 as there is a bit of data at the end that sounds like a header.. if it's the crash version hehe .. alternative "classic arcadia" is denied due to other games on tape..
  • edited December 2013
    fog wrote: »
    roughly 2:04 as there is a bit of data at the end that sounds like a header.. if it's the crash version hehe .. alternative "classic arcadia" is denied due to other games on tape..

    No this was the original tape from the WoS archive.
  • edited December 2013
    One of the few games I owned from new, and still have it. Great game, played it to death as a kid.
  • edited December 2013
    According to wikipedia, the original arcade machine used a z80 @ 3.072MHz, so it's possible that Incentive were given arcade code to work from. It certainly looks close to a direct port. Someone more determined than me could do a binary diff of the executables and see how much (if any) is shared code.

    I used to love this game - the leisure centre near me had a tabletop machine, so my brother and a friend would go down on a Saturday, swim, play some Moon Cresta, then buy some coconut slice from a sweet shop on the way home. Aah, simpler times!

    I was always confused by the game logo - was it Moon Rest, Moon Crest? Looking at it now it seems pretty obvious, but the name is odd... I'm sure it made sense to the Japanese authors.
  • edited December 2013
    A very good conversion from the cool original arcade. A great merit, as by the year it was released (1985) Spectrum conversions from classic games used to be crap (Pheenix was another good exception).

    I've never played back in the day. I downloaded from WoS some years ago. I've always loved the docking-ships level.
  • edited December 2013
    Kweepa wrote: »
    ...so it's possible that Incentive were given arcade code to work from.

    That would surprise me a lot. I can't remember a single time I've read that those making a conversion was given any sourcecode.
    Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
    My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
    Twitter: Sokurah
  • edited December 2013
    Sokurah wrote: »
    That would surprise me a lot. I can't remember a single time I've read that those making a conversion was given any sourcecode.

    Me too, and most of them barely had much access to the original arcade machines too!
  • edited December 2013
    One of my favourite games on the Spectrum! :D

    Currently looking at buying the tabletop arcade version :razz:

    Russ
  • edited December 2013
    RobeeeJay wrote: »
    Me too, and most of them barely had much access to the original arcade machines too!

    I looked into this a little.

    I agree that developers didn't tend to get source code (thankfully things have changed there!) but it wouldn't be head-explodingly crazy for a 5 year old arcade game's source code to be supplied. I didn't find anything to indicate one way or the other unfortunately.

    Ian Andrew, head of Incentive, had a Moon Cresta machine in his office. So it's also possible that they read the ROMS and (if necessary) unencrypted the code. That's what I would have done in their position.

    Of course it's also possible that they just studied the game carefully. :)
  • edited December 2013
    Kweepa wrote: »
    Ian Andrew, head of Incentive, had a Moon Cresta machine in his office. So it's also possible that they read the ROMS and (if necessary) unencrypted the code. That's what I would have done in their position.

    Of course it's also possible that they just studied the game carefully. :)

    Whilst there are certainly documented cases of some developers having access to a machine (either for a weekend, or weeks in some cases, Bob Pape of R-Type fame mentions this in his book), many had to work off nothing more than a video tape of the machine.

    Getting access to the code would have been highly unlikely. Even if they could, most of it would be useless on a different platform (even one that shared a CPU), especially when the arcade machines had hardware sprites, you'd spend so much time trying to work it all out that you may as well write it from scratch yourself.

    As for decrypting the ROMs, that's even more unlikely, reverse engineering dumps isn't easy even these days with emulators you can single step, back then it would have taken months, and months is about the development time for a game as it is.

    That's if you had the money and knowledge to rip them in the first place.

    It's a nice idea, but in practise, not practical from any realistic sense at the time. :/
  • edited December 2013
    RobeeeJay wrote: »
    It's a nice idea, but in practise, not practical from any realistic sense at the time. :/

    I agree. Besides, it's not a terribly complex game, so the easiest way to remake/port it would be to just get on with it and make it as close to the original as possible.
    Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
    My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
    Twitter: Sokurah
  • edited December 2013
    Fine. Close your eyes to the possibilities! :razz:
  • edited December 2013
    Kweepa wrote: »
    Fine. Close your eyes to the possibilities! :razz:

    We are only saying it is highly unlikely anybody would have done it then, we didn't say there weren't possibilities of doing it now.

    Have you not seen the very clever port of Pac-man to the +3 which is based on the original ROMs? :)
  • edited December 2013
    I just watched videos of each on youtube and surrender. :D
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