sensible soccer

edited February 2014 in New game ideas
Does anyone think that sensible soccer would be possible to make on the zx spectrum ?

With small sprites and basic game play it shoudn't be that hard surely.
Post edited by morcar on

Comments

  • edited January 2014
    great idea, would love to see it happen

    however, I'm guessing that a ton of work would be needed to recreate the exact dynamics of the game, so as to prevent it being just another top-down-view speccy footy game, of which there are loads (and none were that great imo, especially compared to the side-view Emlyn Hughes)
  • edited January 2014
    I thought it had already been done in the form of Microprose Soccer.
  • edited January 2014
    After a bit of research apparently not, Sensible Soccer came after Microprose on the 16 bits...

    Always thought they were one and the same!:oops:
  • edited January 2014
    yeah sensible soccer came in just too late for the speccy era, I wonder if there would've been a spec conversion done if it had just been a year or 2 earlier
  • edited January 2014
    Now this is a cool idea
  • fogfog
    edited January 2014
    microprose soccer was sensi soccer for 8 bits petty much..
    my solution.... matchday 2 on speccy ... or better still microprose / emlyn hughes on c64..

    to me that is pretty much the pinnacle soccer gaming wise 8 bit wise anyway.. because of the speed of amiga sensi soccer and screen size / res of players.. it's not doable I feel.

    triva... I played sensi soccer and pro tour tennis against 1 of the blokes who designed the first fifa (megadrive) in sunny widnes. As a friend worked there.
  • edited January 2014
    thing about sensible soccer is it's not strictly top down view, there's a slight angle, so players running down the pitch are viewed face on, players running up the pitch are viewed from behind and the keeper down the bottom goal can only be seen through the net (if he's standing in the goalmouth)

    it also had a pretty unique way of curling big passes/shots that I've not encountered on any other footy game iirc

    If those specifics could be recreated it would be ace.

    Would getting the rights be a problem?
  • fogfog
    edited January 2014
    well codemasters own sensible software.. and well.. I'd just stick with soccer.

    but due to the scrolling speed and how big the pitch is on amiga etc with that, I can't see how it's viable on speed alone, when a speccy is pushing it with uridium.
  • edited February 2014
    The strength and uniqueness of Sensible Soccer isn't really in scrolling or even graphics. It is in the gameplay.

    There is a huge fan base of this game and I did a quick Google search for some open source Sensible Soccer as it should exist. But it appears it doesn't exist :(

    Without the exact algorytms you'll probably never create the same experience.
  • fogfog
    edited February 2014
    ralf , the size of the pitch vs the players.. is really a large pitch IRC.. so shifting that amount of data isn't easy and at the speed of gameplay (correct me if I'm wrong).. sensible themselves put out micrprose soccer and not sensi soccer .. so I think they would have done the design first.
  • edited February 2014
    Ralf wrote: »
    The strength and uniqueness of Sensible Soccer isn't really in scrolling or even graphics. It is in the gameplay.

    There is a huge fan base of this game and I did a quick Google search for some open source Sensible Soccer as it should exist. But it appears it doesn't exist :(

    Without the exact algorytms you'll probably never create the same experience.


    True, there is no open source Sensi - SWOS. Codemasters have never released the code, and to this day we hope the only reason they haven't is because they are planning to make an updated version with proper online play, graphics and so on and so on. Though after the buggy, unfinished X-Box version I doubt it.

    As it is, some clever chappies have been able to create an online version of Amiga SWOS via Kaillera, and have been able to change sounds, pitches, legaues etc., but that's just about all that can be done I guess. There are quite a few people who've tried to recreate Sensible Soccer but without the code their versions have been way off. That'll be the biggest problem of trying to recreate the game on the Spectrum; the gameplay....the Sensi "feel".
  • edited February 2014
    Well, there is an open-source clone called Yoda Soccer, but that's written in BlitzMax for the PC.

    For the interested - http://yodasoccer.sourceforge.net/
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