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New Game: Captain Drexx
Hi!
Bring to your attention the game in a new genre Speccy - tower defense


The goal of tower defense games is to try to stop enemies from crossing a map by building traps to slow them down and towers which shoot at them as they pass.
gameplay video
Tap version, TRD version
Captain Drexx web-page
Bring to your attention the game in a new genre Speccy - tower defense


The goal of tower defense games is to try to stop enemies from crossing a map by building traps to slow them down and towers which shoot at them as they pass.
gameplay video
Tap version, TRD version
Captain Drexx web-page
Post edited by VBI on
Thanked by 1kas29

Comments
Screenshots need to be renewed!
So, you ought to use...
- QAOPM to control the cursor;
- Space to pause (you can still build and upgrade stuff while the game's paused);
- 1,2,3,4 to select a tower to build - also works for setting the tower on the game field;
- M to select the existing tower and 1 to upgrade it near-instantly.
Hope you'll have fun with that one!
:grin:
- press 1 to activate the possibility of placing towers,
- then move the mouse or opq ( what is the key 'm' for ? ) to highlight the desired position and,
- press keys 1,2,3 or 4 meaning the type of tower, I guess the only available type in the first levels is 1
- how can i upgrade a tower? what do you buy when upgrading, higher rate of fire ? perhaps you deal more damage?
- how can i sell a tower ?
- which is the turbo-speed key to see the waves run faster ?
- how do towers work, i mean they don't seem to have a fixed rate of fire, sometimes they let the enemy pass even though that particular tower had not opened fire for a while.
- what's the amount of dollars displayed in red when a tower is selected with the mouse?
JSpeccy-win32-portable
I'm playing with the pc version provided in the retrogamesbattle thread that allows the use of mouse, so I'm trying to grasp how the game works, please correct me if i'm wrong :
- press 1 to activate the possibility of placing towers,
1-4 for select available towers, or click on desired tower
- then move the mouse or opq ( what is the key 'm' for ? ) to highlight the desired position and,
yes!
- press keys 1,2,3 or 4 meaning the type of tower, I guess the only available type in the first levels is 1
yes! press m or click, and tower will be placed ;) for first level available only first tower
- how can i upgrade a tower? what do you buy when upgrading, higher rate of fire ? perhaps you deal more damage?
use mouse or "opqa" to desired tower and press M (click) to select it, then press any from 1-4 keys to upgrade (or select one tower upgrade from bottom)
- how can i sell a tower ?
no way.
- which is the turbo-speed key to see the waves run faster ?
turbo mean 7/14 Mgz of z80. in game you dont have speedup button
- how do towers work, i mean they don't seem to have a fixed rate of fire, sometimes they let the enemy pass even though that particular tower had not opened fire for a while.
any tower have a different rate and power of fire.
low rate - and creep go on. rate of fire dont show in game, only visual
- what's the amount of dollars displayed in red when a tower is selected with the mouse?
if right dollars becomes red where you buy or upgrade tower - you dont have enough money for it
You may use kempston mouse for playing
...against VBI's will, of course. :D
here is updated and extended version
correctly work without mouse, and in decimal mode :lol:
Great job!
New: password for levels, option for mouse, new creeps, towers and music
and decimal numbers!
CPTDREXX_trd.zip - BDI version.
and all other! :grin:
there's no tap file on this zip
JSpeccy-win32-portable
please!
I must admit - when I first saw the development of this tower defence game and a few screenshots, I wasn't sure how well it would turn out as I quite like this sort of game. But it's really got an authentic feel to it. I didn't know about the tutorial, but it seems to be quite easy to get started and it becomes fairly addictive.
It's a bit more difficult than I thought it would be - I thought I was doing quite well but am now stuck on level 2.. I can't quite work out the best combination of towers to stop the enemies when they start swarming towards the end of the pathway..
Really???? Most strange, this one seems to be much better.
JSpeccy-win32-portable
Thanks! we'll see if I got any response from other people who like this genre.
There is something that escapes me, look at this rzx video :
https://dl.dropboxusercontent.com/u/3152568/capd1.rzx
the left tower does not stop shooting while the right one is not reliable and let enemies pass :???:
JSpeccy-win32-portable
I could not see the replay, but I can say that the left tower stands at a convenient location
tower next to each other shooting speed
the game has its own character :)
added Walkthrough video for level 3 and 4
Now I can feel the challenge! I think you can make avi videos with EmuZWin.
I assume every tower has a highlight pattern (number and shape of highlighted tiles), it'd be interesting if you could give stats of towers and enemies.
it strikes me as rather odd that the same type of enemy seems to get stronger when starting a new wave
JSpeccy-win32-portable
http://www.zx-spectrum.cz
Thanks!
https://www.youtube.com/watch?v=L_1Ex4bL7yo
http://www.zx-spectrum.cz
great game!
sorry for late feedback.