2048

a quick Sinclair Basic port of 2048.
http://arda.kisafilm.org/fish/get/serve.php?b=zx2048-ref.zip&d=14
Keys:
QAOP or Cursors: Move&merge.
1: Colored block with bright variations
2: Mono color scheme
3: Colored blocks without using bright attribute
h: Help/about
r: Reset board/restart
Source code in basin .bas format:
http://arda.kisafilm.org/fish/get/serve.php?b=2048source.zip&d=14
(this is just a 2 hour work, optimizations more than welcome)
note: Due to WOS post editing policies, an updated version may be found in latest messages on this thread.
Post edited by Arda on

Comments
Games List 2016 - Games List 2015 - Games List 2014
Anyways, here's my high score so far...
Regards,
Shaun.
and me, I was already asked to do it.
EDIT: PC version that is. Nice to see it on the Spectrum.
Nice work! :)
actually it's very simple game, it won't took much time to do it :)
and, thanks everyone for playing it.
It forces you to slow down and think about your decisions a bit more :D
http://www.sega-16.com/forum/showthread.php?27313-2048-on-Sega-Mega-Drive-Genesis
Use Russian emulators like Unreal Speccy or Xpeccy in ATM Turbo 2 or ZX Evo mode.
You can make past 2048 there (I did even 4096 :)).