Captain Blood
I have the walkthrough, but I was just wondering: has anyone finished it without it? I mean... how were we supposed to know how to ask the questions? Or the names of the others guys? I mean, there were a zillion ways for you to get stuck... Kind of a looney game I think. It was a good idea though. Any thoughts? :)
Post edited by alban lusitanae on
http://www.luislima.science/arcade = The Arcade Club for enthusiasts :)
Comments
About Captain Blood, however, in case you didn't realize it, every icon you use to communicate with the aliens has a specifical meaning. And did you read the instructions? They contain everything you need to know to play this highly original and rewarding game.
As everyone knows games in those days could be extremely difficult. Either because of the fact they were made by one creator or a very small team who no doubt did not play test them as much as they would now or whose imaginations pushed the limited technology to breaking point.
You just have to accept that in those days games required far more of poeple than they do now!
Captain Blood does seem difficult and Astroclone required quite a bit of trial and error but at the time you just loaded them up and muddled through until it would eventually click what was required.
Having said that FV was not as difficult as either of those. And unfortunately without the instructions to know you had to put the bits in the brain is not going to seem obvious. Maybe they should have put a great big arrow in the brain saying "oi, you, drop your submarine bits here, then look for another, maybe in the colon. Yeah, that would be a good place. And while your about it a white blood cell is needed in the groin."
[ This Message was edited by: Mikal on 2004-07-03 20:42 ]
[ This Message was edited by: Mikal on 2004-07-03 20:46 ]
[ This Message was edited by: Mikal on 2004-07-03 20:47 ]
I'm still here. What did I do?
And Astroclone is a complete bast.
Anyway, I don't have a argument with Alessandro :) He just thinks everyone doesn't read the instructions before playing the game. Not so. I just asked if the game itself came with any that could help the player, or just threw him into it without a clue. I'm imagining the Sentinel without instructions... or Driller... gives me the creeps...
As for Captain Blood, I had it on my Amiga, and it could be frustrating. It seemed if you missed an important conversation point, or pissed off the alien too much it was impossible to progress any further.
There were a lot of alien planets destroyed in frustration!