Captain Blood

edited July 2004 in Games
I have the walkthrough, but I was just wondering: has anyone finished it without it? I mean... how were we supposed to know how to ask the questions? Or the names of the others guys? I mean, there were a zillion ways for you to get stuck... Kind of a looney game I think. It was a good idea though. Any thoughts? :)
Post edited by alban lusitanae on
http://www.luislima.science/arcade = The Arcade Club for enthusiasts :)

Comments

  • edited July 2004
    Jesus. First Fantastic Voyage, then this. It looks to me like every game that requires just a bit of patience and/or trial-and-error is terribly hard for you. You probably do not even attempt to play text adventures for which you don't have a walkthrough. Why don't you stick to something less taxing like Wall Painting Simulator or Break Planks With Your Bare Sledgehammer then. :p :lol:
    About Captain Blood, however, in case you didn't realize it, every icon you use to communicate with the aliens has a specifical meaning. And did you read the instructions? They contain everything you need to know to play this highly original and rewarding game.
  • edited July 2004
    Of course I read the instructions and know of the comm bar, Alexandro. Not the point. I am one of the guys who ended ELITE, for crying out loud. I'm debating here if anyone felt as frustrated as I did at the time, that's all. And FV took ages and I never managed to know the brain part, I thought destroying obstacles was the point of the game. :)
    http://www.luislima.science/arcade = The Arcade Club for enthusiasts :)
  • edited July 2004
    I posted an answer to the question about Astroclone and then read this so now I see Alessandro and Alban Lusitanae have a bit of an argument going on here about hard games and reading instructions!

    As everyone knows games in those days could be extremely difficult. Either because of the fact they were made by one creator or a very small team who no doubt did not play test them as much as they would now or whose imaginations pushed the limited technology to breaking point.

    You just have to accept that in those days games required far more of poeple than they do now!

    Captain Blood does seem difficult and Astroclone required quite a bit of trial and error but at the time you just loaded them up and muddled through until it would eventually click what was required.

    Having said that FV was not as difficult as either of those. And unfortunately without the instructions to know you had to put the bits in the brain is not going to seem obvious. Maybe they should have put a great big arrow in the brain saying "oi, you, drop your submarine bits here, then look for another, maybe in the colon. Yeah, that would be a good place. And while your about it a white blood cell is needed in the groin."

    [ This Message was edited by: Mikal on 2004-07-03 20:42 ]

    [ This Message was edited by: Mikal on 2004-07-03 20:46 ]

    [ This Message was edited by: Mikal on 2004-07-03 20:47 ]
  • edited July 2004
    Come back cyborg, all is forgiven :)
  • edited July 2004
    <Sigh>
  • edited July 2004
    I'm a 21st Century digital boy, I don't know how to live but I've got a lot of toys.
  • edited July 2004
    i never finished it. i liked the game and enjoyed travel around everywhere but my copy didn't have instructions. i felt as if i were going in circles all the time. i'd play it anyway, but eventually i stopped and never loaded it again. ( no instructions happens alot when the city you live in only sells pirated tapes :( thankfully that wasn't usually the case )
  • edited July 2004
    On 2004-07-03 22:49, Neil^P wrote:
    Come back cyborg, all is forgiven :)

    I'm still here. What did I do?

    And Astroclone is a complete bast.
  • edited July 2004
    Good point Sadako. My town also sold pirate copies (they looked pretty real though) but I was to young to know the difference.

    Anyway, I don't have a argument with Alessandro :) He just thinks everyone doesn't read the instructions before playing the game. Not so. I just asked if the game itself came with any that could help the player, or just threw him into it without a clue. I'm imagining the Sentinel without instructions... or Driller... gives me the creeps...

    http://www.luislima.science/arcade = The Arcade Club for enthusiasts :)
  • edited July 2004
    Whats that, you say? Astroclone? A hard game? Interesting...*diverts attention to archive, downloads said game, and begins to play*
  • edited July 2004
    Well, it looks hard...
  • edited July 2004
    I had trouble with Astroclone too (Pyracurse got me too, didn't like the idea you had to save a game if you wanted to actually start again) I remember flying endlessly around on Astroclone, shooting stuff before finally getting on board the first space station, finding to hard to control my character and then getting killed by the first obstacle.

    As for Captain Blood, I had it on my Amiga, and it could be frustrating. It seemed if you missed an important conversation point, or pissed off the alien too much it was impossible to progress any further.

    There were a lot of alien planets destroyed in frustration!
Sign In or Register to comment.