Kyd Cadet 3
Finally, thanks to R-Tape, this new game can be released.
Full info about how it came about etc, on my blog.
Its a kind of Exolon clone, but (obviously) not as good :grin:
Enjoy.

Download here
Full info about how it came about etc, on my blog.
Its a kind of Exolon clone, but (obviously) not as good :grin:
Enjoy.

Download here
Post edited by Paul-J on

Comments
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Nice mix of stuff-to-shoot and stuff-to-avoid. The last screen was a tricky one.. ;-)
I like the way there are some emptyish screens to give you a bit of respite from the more troublesome areas.
Well done. I still love seeing fan-made games released for the Speccy. Keeps the spirit of the Spectrum alive by far. :D
Really nice graphics, pleasant game mechanics - I like game where you can shoot an enemy, not just jump over it.
Thank you!
I was going to say I was glad you removed the annoying Cybernoid thing of a baddy appearing at the right getting you at an unfair moment, but I've had a couple of those moments (much less than Cybernoid itself though).
I could fix the problems, but would need R-Tape to work his magic again...
On which note... Thanks R-Tape for your invaluable efforts in getting this game out. A supreme effort that made a huge difference, without which the game would have never been seen.
A bit off-topic, but as a not very known fact, the monsters in Cybernoid actually do have an area to not respawn if you're near the border of the respawn area. This area is 3x16 pixels (IIRC) when the monsters are spawning from the bottom.
You can even check this in the second screen where the monsters are spawning for the first time. If you just let your ship fall down and not move up when it touches the floor, then no more ships will be spawn.
Future Looter has this trick too, but in that game the "stop-respawn area" is a bit larger.
(I don't remember if Exolon has something like this too.)
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Thanks, Paul!
Thanks and congratulations.
I've come across this bug:
https://dl.dropboxusercontent.com/u/3152568/KYD3_stuck.SNA
maybe a great excuse to fix it and while you're at it tuning the difficulty as you said
JSpeccy-win32-portable
I believe it does.
I was thinking the same thing when I was playing, but since there are a certain number of flying ships, I found I could predict when they're going to reappear on the right. Alternatively you can just shoot a lot when exiting the screen...
I think the last screen is pretty difficult as it stands.. Needed to resort to snapshots to finish the game, as I lost the rest of my lives within milliseconds the first time I got there..! :o
I don't know about 'safety' code but in Exolon I always felt the RHS appearances were unfair on the player, much better in KC3.
Regards,
Shaun.
I like the KC 1 than the KC 2, but I'll start playing the third. We'll see which one is best. :)
But KC 2 is good too!
I also got stuck on this screen.
http://www.zx-spectrum.cz
I have a bug fixed version, but want to release it along with level 2 (additional 32 screens) that I am just finishing off.
Life gets in the way sometimes :confused: