New game: Archeomania

edited October 2014 in Brand new software
Yesterday we had in Poland a retroparty called Wapniak 2014 and I was presenting my new Spectrum game there (it was only Spectrum game, the rest were for 8-bit Atari). Now I'm presenting it for the people of WOS too

The game is called Archeomania. It's a clone of Tetris but with a "twist"

2uo03yw.png

71myhh.png

The download: https://www.sendspace.com/file/9ov8ei

Controls are show in menu, extra controls: R-restart level,X-quit to menu

The protagonist of the game is a female archeologist visiting an ancient temple. Unfortunately things get really bad there - there are bricks falling from the ceiling and deadly spikes slowly moving down.

To save our lady we must erase full block rows like in classic Tetris (we control the blocks, not the girl) so she falls down to the level bottom. Dropping a block onto the lady isn't harmful for her, she'll just climb it up. It may be good - getting out of some pit or bad - suicide by climbing right to the spikes

The game is a remake of Tetris Plus - arcade game from 1996. You can see the original gameplay e.g. here: http://www.youtube.com/watch?v=DyTchU44hQ8

Game code and graphics are mine, music was "borrowed" from archive of Russian modules.

I can see some things to improve and may deal with them one time:

-music slows down when beeper playing
-falling block hidden behind spikes, I would try to move it to front

Have fun !
Post edited by Ralf on

Comments

  • edited September 2014
    very good game, but the spacebar is oversensitive
    it spins the blocks twice usually when you press it once.
  • edited September 2014
    Very nice game, ta very much Ralf. I like your distinctive style.

    Struggling a bit to control the falling blocks, it seems some shapes don't rotate the way I expect them to, and occasionally fall quickly if I 'drop' the one before it.

    EDIT - jinx! Just seen Slenkar's post.
  • edited September 2014
    Anita Sarkeesian just wrote a review, that was quick!:
    "Although this game has a female protagonist she is dressed in a stereotypically feminine way with a skirt instead of pants. The player is encouraged to crush her with blocks throughout the entire game. All she can do is wander left and right which matches up with the brainless bimbo trope. She can't do anything without the help of the player 50% of whom are going to be....men."

    I didn't know she had any interest in the zx spectrum!
  • edited September 2014
    Yep. This is so close to being great, but I just can't play it properly with the block controls as they are.

    Any chance of a fix Mr Ralf? :-)

    (@slenkar: 50% men?!)
  • edited September 2014
    okay maybe 99%
  • edited September 2014
    slenkar wrote: »
    Anita Sarkeesian just wrote a review that was quick!:
    "Although this game has a female protagonist she is dressed in a stereotypically feminine way with a skirt instead of pants. The player is encouraged to crush her with blocks throughout the entire game. All she can do is wander left and right which matches up with the brainless bimbo trope. She can't do anything without the help of the player 50% of whom are going to be....men."

    I didn't know she had any interest in the zx spectrum!

    She's right about the stereotypical female lead. The original was a dimwitted professor - why did they change to teenage fantasy-style female?

    Sarkeesian is wrong about the bimbo part though - that's how the arcade's protagonist behaved.

    D.
  • edited September 2014
    Thanks for comments guys !

    As for the "sexist" part I completely don't get it. Yes, in Tetris Plus you play a professor. In Tetris Plus 2 you can choose between him and his female assistant. I decided to make the protagonist female. I suppose I just like to draw female characters more, many painters suffered from this syndrome ;)

    And yes, she's wearing a skirt (very strange for a woman ;) ) and is supposed to be cute, what's wrong with it?

    As for the controls I'll think it all over but now I need some rest from the game. Personally I got used to the controls while making and testing the game but there is always room for improvement.
  • LCDLCD
    edited September 2014
    Ralf wrote: »
    Thanks for comments guys !
    And yes, she's wearing a skirt (very strange for a woman ;) ) and is supposed to be cute, what's wrong with it?
    Its like you said, its the skirt. Its wrong. Make her nude like in Mojon Twins games, and it just will be just right ;). Just ignore feminists.
    Ralf wrote: »
    As for the controls I'll think it all over but now I need some rest from the game. Personally I got used to the controls while making and testing the game but there is always room for improvement.
    I second it: The controls make it too hard, but rest before you fix it.
  • edited September 2014
    Ralf wrote: »
    As for the "sexist" part I completely don't get it. Yes, in Tetris Plus you play a professor. In Tetris Plus 2 you can choose between him and his female assistant. I decided to make the protagonist female. I suppose I just like to draw female characters more, many painters suffered from this syndrome ;)

    And yes, she's wearing a skirt (very strange for a woman ;) ) and is supposed to be cute, what's wrong with it?

    I wouldn't be worried at anything she said. She isn't your intended audience. She doesn't pay you anything if she thinks it's a good game. In fact, she just misused your game for her ad income.

    It's okay. You can't please everyone. It's not like you're making an AAA game anyway. :lol:

    There's one rule I use when I make my games: The audience of my games is ME. There will always be people who doesn't like your game, but as long as you like the game, it doesn't matter.
  • edited September 2014
    slenkar wrote: »
    very good game, but the spacebar is oversensitive
    it spins the blocks twice usually when you press it once.

    Agreed about the spacebar! :)

    But a very very good game!
  • edited September 2014
    Yeah just ignore Anita, everyone else does. She will find any excuse to complain.
  • edited September 2014
    I was just thinking the girl drawn on the title screen is really well done in colour, with no clashes, and no ridiculously over-exposed or over-sized thrup'ny bits*...

    (*for the benefit of foreign readers, 'three-penny-bits' = 'tits').
    Joefish
    - IONIAN-GAMES.com -
  • edited September 2014
    really good game, nice presentation , cool music.

    not played this variation of tetris before, it's a novel concept and makes it more enjoyable

    as said the spacebar is oversensitive, sort that out and it's a winner imo
  • edited September 2014
    slenkar wrote: »
    Yeah just ignore Anita, everyone else does. She will find any excuse to complain.

    Oh, I thought you were kidding. I couldn't find this comment/review on the web, any chance of a link?
  • edited September 2014
    It'd be hilarious a version where you could choose your striptease dancer of either sex, you know with lots of tits and bum.
    No problem with the pieces speed being fast if controls (rotate and speed-up) weren't a bit misleading.
  • edited September 2014
    R-Tape wrote: »
    Oh, I thought you were kidding. I couldn't find this comment/review on the web, any chance of a link?

    yeh I was kidding, I recently watched all of her videos over a couple of days to get a better idea of what she is about, so I was able to write something that she would probably write :grin:
  • edited September 2014
    slenkar wrote: »
    yeh I was kidding, I recently watched all of her videos over a couple of days to get a better idea of what she is about, so I was able to write something that she would probably write :grin:

    Argh I was right first time, should have kept quiet!

    Now I look like some kind of goddam fool.

    (Good gag by the way!)
  • edited September 2014
    I was enjoying playing this yesterday. I'm sure I've played a number of Tetris clones before where the fire button is a bit sensitive, but it took me a while to realise that the gameplay in this one is a bit different, maybe more advanced thought than reactions. It's about manipulating space to create a route for the sprite to get to the bottom of the screen rather than just completing rows.
  • edited September 2014
    Yeah! very good.. agree about spacebar excessive response. but is a very good game.

    Btw, I like how clean looks the loading screen$.. very nice!!
  • edited September 2014
    R-Tape wrote: »
    Argh I was right first time, should have kept quiet!

    Now I look like some kind of goddam fool.

    (Good gag by the way!)

    thx if you dont know much bout her you could be forgiven for thinking she does reviews for old systems
  • edited September 2014
    Maybe I should post Anita Sarcastian a copy of Jet Set Bulimic? or Maria on Tour, or Holy Sh*t!

    Maria on Tour casts Maria as a hero......but! Only after Willy has kicked her up the arse to go do her job for being a lazy fat cow.....I'd like to hear her views on it tbh? :lol:
    Every night is curry night!
  • edited September 2014
    Loved this game. I dont think space key is too sensitive either. I've also HACKED it!!
  • edited September 2014
    Tried the game, and several things: ;)

    -How many Levels does the game have? I reached level 10 but I feel Im far from completing it!

    -I like it, the element of the girl walking around and needing to reach the floor adds quite enough to consider it a simple tetris clone, its almost a new game.

    -Good graphics, not spectacular but they do their job quite well.

    -It would be good to add a reset button, as there might be situations where the girl gets trapped and there is no time limit, so the onl solution is to reset the Spectrum.

    -It would be nice to remove a bit of response to the Space bar button, as it is now too much sensitive and in complicated situations, you will lose a life most of the times.


    Good game, Ralf! :)

    EDIT: Seems that the level aborts at some point when girl gets trapped, right? as while I was writing this, the game went back to the men?!
  • edited September 2014
    Hi Ivan,

    There are 50 levels.

    You can restart a level by pressing R, I've written about it in 1st post.

    Besides you have somehow missed a crucial element of the game - the spikes.

    They are slowly but constantly moving down. If the girl touches them, then it is live lost. And in later levels there is one big race against the spikes.

    I can think of adjusting the space and maybe a few other things, now when some time has gone and I have made a rest from this game
  • edited September 2014
    Ralf wrote: »
    Hi Ivan,

    There are 50 levels.

    You can restart a level by pressing R, I've written about it in 1st post.

    Besides you have somehow missed a crucial element of the game - the spikes.

    They are slowly but constantly moving down. If the girl touches them, then it is live lost. And in later levels there is one big race against the spikes.

    I can think of adjusting the space and maybe a few other things, now when some time has gone and I have made a rest from this game

    Whoa, that happens when you dont read the first post :D
    Then, there is no problem at all with getting locked, and besides, the spikes are coming down, as you said (this happened at the very start of the level, so between that and that I was starting to feel tired after a looong day, it made me think wrongly ;) )
    50 levels, I think it should be feasible with practice.

    Danke!
  • edited September 2014
    did you fix the controls yet?
  • edited October 2014
    Sexism! She is a namless woman as background animation that adds nothing. You'd think that she, as an archaeologist, could sometimes dig her way out of trouble when she decides to (or maybe find a power up?) but no, not even that cliche was afforded to the stereotype who is so insignificant that she doesn't even get different death/victory animations (yet?). Not only is it necessary to drop blocks on her, it's also a requirement to watch the spikes crush her when you've managed to screw the level up so badly you can't win. Maybe replace her with rats or somethng that you want to crush to get extra points.

    Even if the game wasn't sexist (it is) and doesn't alienate women gamers then some of the conversation thats been had around it might.
  • edited October 2014
    Sexism! She is a namless woman as background animation that adds nothing. You'd think that she, as an archaeologist, could sometimes dig her way out of trouble when she decides to (or maybe find a power up?) but no, not even that cliche was afforded to the stereotype who is so insignificant that she doesn't even get different death/victory animations (yet?). Not only is it necessary to drop blocks on her, it's also a requirement to watch the spikes crush her when you've managed to screw the level up so badly you can't win. Maybe replace her with rats or somethng that you want to crush to get extra points.

    Even if the game wasn't sexist (it is) and doesn't alienate women gamers then some of the conversation thats been had around it might.

    Agreed! It's unreasonable to put a nameless helpless stereotyped girl in the game background... unless she's naked! :)

    (hint, hint!)
    Creator of ZXDB, BIFROST/NIRVANA, ZX7/RCS, etc. I don't frequent this forum anymore, please look for me elsewhere.
  • edited October 2014
    That's great. :)

    I remember the 'Tetris Plus' I used to enjoy playing that. I also tried it on Mame a month or three ago too.
Sign In or Register to comment.