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Amusement Park
Cast your minds back a decade or so...
Longer-serving members here may well remember the 2003 minigame contest where the idea was to write a game in 1K or 4K of code. My 4K foray Amusement Park 4000 came a respectable second, pipped to the post by Robin Harbron's Minima Reloaded. As one might expect from the title, it was a basic Theme Park game in around 4K of code and proved to be a popular little minigame. So much so that I produced an extended version for Cronosoft, called Fun Park.
What very few people will know is that I subsequently produced a second reworked version for Retro-Soft. The idea was to tailor the game more towards mobile phones. Unfortunately, this version never really went anywhere. So, ten years on, I decided to dig out the source code.
After changing a few lines to get it to build with SjASMPlus, I had a quick play. The presentation is actually nicer than I remembered, the graphics are a little different here and there and so are some of the rides and attractions. I figured it would be a shame not to share it, so here it is, ten years after it was written. The keys were designed with a mobile 'phone keypad in mind, so I've changed those back to QAOPM, with 1 to bring up the menu. Everything else is left as it was, so just ignore the bit in the instructions about the keys.
You can find the .tap file here:
https://www.sendspace.com/file/khx194
Some tips:
Spend as much money as you can on R&D.
Charge as much entrance money as you can. Experiment early in the year to find the highest level the people will accept and consider putting up prices every time you add a ride.
Fatalities aren't good for business. If you put a pub near the go-karts you might want to beef up the security. Also, never put the log flume channels next to the path if your park has a pub...
Enjoy, and don't stay up too late playing it...
EDIT: Just noticed a couple of tiny bugs. At the end of the year press "1" to continue, not "0" as stated. The customer surveys can get a little corrupted too.
Longer-serving members here may well remember the 2003 minigame contest where the idea was to write a game in 1K or 4K of code. My 4K foray Amusement Park 4000 came a respectable second, pipped to the post by Robin Harbron's Minima Reloaded. As one might expect from the title, it was a basic Theme Park game in around 4K of code and proved to be a popular little minigame. So much so that I produced an extended version for Cronosoft, called Fun Park.
What very few people will know is that I subsequently produced a second reworked version for Retro-Soft. The idea was to tailor the game more towards mobile phones. Unfortunately, this version never really went anywhere. So, ten years on, I decided to dig out the source code.
After changing a few lines to get it to build with SjASMPlus, I had a quick play. The presentation is actually nicer than I remembered, the graphics are a little different here and there and so are some of the rides and attractions. I figured it would be a shame not to share it, so here it is, ten years after it was written. The keys were designed with a mobile 'phone keypad in mind, so I've changed those back to QAOPM, with 1 to bring up the menu. Everything else is left as it was, so just ignore the bit in the instructions about the keys.
You can find the .tap file here:
https://www.sendspace.com/file/khx194
Some tips:
Spend as much money as you can on R&D.
Charge as much entrance money as you can. Experiment early in the year to find the highest level the people will accept and consider putting up prices every time you add a ride.
Fatalities aren't good for business. If you put a pub near the go-karts you might want to beef up the security. Also, never put the log flume channels next to the path if your park has a pub...
Enjoy, and don't stay up too late playing it...
EDIT: Just noticed a couple of tiny bugs. At the end of the year press "1" to continue, not "0" as stated. The customer surveys can get a little corrupted too.
Post edited by jonathan on
No longer part of the Spectrum scene but still supporting Multi-Platform Arcade Game Designer. I am NOT on Twitter.
Egghead Website
Arcade Game Designer
My itch.io page
Egghead Website
Arcade Game Designer
My itch.io page

Comments
Regards,
Shaun.
Now get back to work on GameX 2! :D
number 1 is used to bring up a menu M is used to select things in the menu.
in the bottom right during gameplay it sez 1=help. but 1=menu really.
I dont see any option to build shops,
only rides,paths,queueing areas
Do the rides animate when they are being used? I dont see them doing anything.
not sure what it means when a yellow icon of a man running appears above the ride?
also not found any way to add pubs? only rides and trees
Thanks!
It should be converted to other systems!
New rides, shops, pubs etc. become availabe in the Rides & Scenery menu over time based on your R&D budget.
Everyone has a crap game inside them, let yours out!
anyone know what the yellow running man thing above a ride means tho?
I suspect you've built the yellow queuing area so the guests can get on, but not connected the ride to a white path so that they can get off. When the ride finished they were dumped out the back on the grass and as there's no path they're just standing around with nowhere to go.
Egghead Website
Arcade Game Designer
My itch.io page
I did used to play theme park a lot , obviously forgot about that bit :)
https://www.facebook.com/groups/1694367894143130/
I've found a few technical issues with the game, one is more of feature that a bug ;-) I'll PM you about them.
Regards,
Yes, there are one or two issues which lead me to believe that this version may not have been completely finished. Still, I thought I'd share rather than leaving it on a hard drive for another decade or so.
Egghead Website
Arcade Game Designer
My itch.io page
I built yellow squares along the bottom of a ride and surrounded the rest of it with white path,
I also tried putting the yellow path on the right.
There are no graphics or animations I can see the rides doing and the customer survey always says they havent been on any rides.
It will start to flash.
any ideas?
really liking the game otherwise though...
There are a few things which can stop you putting a ride in your park. Obviously, you need to be able to afford it. There's a limit of 17 rides (so that shouldn't be causing your problem; why the limit is an arbitrary 17 is something I've long forgotten although it may be a legacy from the 16K version.) There must be room, you can only plant a ride atop grass or paths. The rides also can't be too close to the wall at the front of the park, so try placing it higher if that's the problem.
Egghead Website
Arcade Game Designer
My itch.io page