AttrBike New Speccy game
48K Speccy ( real or emu ) only. ( 48K only for now, as you will see why when you play it. )
AttrBike + DrawTest
AttrBike
My new Speccy demo.
Let me know what you guys think.
I'm just going to do one more small game with this tech with art help from RCM's very own Andy Spencer, before getting back onto DD :D
Cheers,
Jim.
AttrBike + DrawTest
AttrBike
My new Speccy demo.
Let me know what you guys think.
I'm just going to do one more small game with this tech with art help from RCM's very own Andy Spencer, before getting back onto DD :D
Cheers,
Jim.
Post edited by Baggers on
Comments
It's a bit hard to aim for small openings...but that just means you have concentrate a bit more. :) Good job.
...but I don't really know what you mean about the obvious reason that it's 48K only, though?
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
Twitter: Sokurah
Andy
Definitely something worth making. Well done!
Thanks. I will add it into the games list this weekend in the update.
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Not sure why you say 48K only - unless you've only coded for the one timing configuration; if it was 128K only you'd find it a hell of a lot easier! But I think you need to push yourself and get at least another two characters width out of it... :lol:
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then you can make a double screen version with much more colors.
Especialy becouse of the simpleness and straight blocks i think thats an viewable option.
there is not yet any double screen draw prog afain.
http://www.cborn.nl/zxfiles/wav2ay for a zx-wave player
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Neat use of muticolour, though :smile:
Sokurah, it's 48K only as I've not done the timings for 128K yet :) it's hot off the press as they say!
Cheers Drewpee70, me too! :)
Thanks Timmy :)
Haha joefish, yeah I do. should just be a little rejig of stuff. and Yeah, I did 48K version first because it would be harder :) and yeah 128K's page flip could be a very easy way forward :) lol
Very true Crisis :)
Pobbit, I probably can speed it up, as I've not optimised it yet, it was a quick demo. ;D just wanted to show it.
Would it be possible to have a random corner start for the all players (real and computer) so that Mr Yellow doesn't keep straying into my path?
Download the latest version of Bomb Munchies Ver2210 4th July 2020
Thanks :D and no worries, I guess it's good that you didn't notice, means it's clean haha
I could move them I guess, but I had it like that as the original had them heading for each other, so you have to turn at least once :D
And just for the sake of having a high score challenge in the dev forum...
Is it going to allow multiple players controlled by keys? The idea could be quite fun, lets see what comes out from here :)
Great high score Morkin nice challenge :)
I'm glad you noticed it too lol.
I could add multiplayer to it, do a QAZX and PLM(Sym) for both players.
But the new game that I was going to build with the tech is a multi colour catacombs type game.
Regards,
Shaun.
The game itself is very simple but as a demonstration tool I found it quite effective :)
Thanks Alessandro :) yeah the game is very simple, didn't take me long to make it, as it was indeed just intended as an effective demonstration of the attributes being able to have any four colours in an attribute square :)
- IONIAN-GAMES.com -
- IONIAN-GAMES.com -
Regards,
Shaun.
- IONIAN-GAMES.com -
I could be wrong but I think Shaun's comment was to be taken in jest.
...or it was a typo. Because otherwise it doesn't make much sense. :lol:
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
Twitter: Sokurah
[arkward silence]...
[crikets chirping]...
:-D
ATTR BIKE!
Sorry about the language near the end - just my mate Simon calling me a lucky b?!tard! ;)
Andy
Einar Saukas nice tutorial.
In the TRON game, you could make the bottom half of each pixel in the trail a different colour (unless it formed part of a vertical line). For a more arty display, you might prefer to set the top half of the pixel immediately below the one you're filling (where empty/black) to the secondary colour.
- IONIAN-GAMES.com -
Thanks!
I wrote lots of them. The full list is here.
What it means is, using bicolor 8x2 like NIRVANA would allow vertical "shadows" similar to Android 2, as follows:
But I doubt horizontal "shadows" would work well enough.