AttrBike New Speccy game

edited October 2014 in Development
48K Speccy ( real or emu ) only. ( 48K only for now, as you will see why when you play it. )

AttrBike + DrawTest

AttrBike

My new Speccy demo.

Let me know what you guys think.

I'm just going to do one more small game with this tech with art help from RCM's very own Andy Spencer, before getting back onto DD :D

Cheers,
Jim.
Post edited by Baggers on
«1

Comments

  • edited September 2014
    Haha, a quite entertaining take on the classic Tron. Good job on managing the colors. ;)

    It's a bit hard to aim for small openings...but that just means you have concentrate a bit more. :) Good job.

    ...but I don't really know what you mean about the obvious reason that it's 48K only, though?
    Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
    My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
    Twitter: Sokurah
  • edited September 2014
    Wicked stuff mate . . . looking forward to working with you on this! ;)

    Andy
  • edited September 2014
    Nice and Colourful. ;)

    Definitely something worth making. Well done!

    Thanks. I will add it into the games list this weekend in the update.
  • edited September 2014
    I shall have to connect a COMCON so I can play it with my baby joystick!

    Not sure why you say 48K only - unless you've only coded for the one timing configuration; if it was 128K only you'd find it a hell of a lot easier! But I think you need to push yourself and get at least another two characters width out of it... :lol:
    Joefish
    - IONIAN-GAMES.com -
  • edited September 2014
    For 128 you could try a pageswitch channel (inside the channel block)
    then you can make a double screen version with much more colors.
    Especialy becouse of the simpleness and straight blocks i think thats an viewable option.

    there is not yet any double screen draw prog afain.
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
    http://www.cborn.nl/zxfiles/wav2ay for a zx-wave player
  • edited September 2014
    I've seen a few roto-zoom demos that use the 128K's screen-flipping to double the vertical attribute resolution and achieve a 4x4 block lo-res colour screen like this.
    Joefish
    - IONIAN-GAMES.com -
  • edited September 2014
    Is there any way for it not to pause the game when deleting a crashed player, as this pause was the cause of most of my deaths!

    Neat use of muticolour, though :smile:
  • edited September 2014
    Thanks guys :)

    Sokurah, it's 48K only as I've not done the timings for 128K yet :) it's hot off the press as they say!

    Cheers Drewpee70, me too! :)

    Thanks Timmy :)

    Haha joefish, yeah I do. should just be a little rejig of stuff. and Yeah, I did 48K version first because it would be harder :) and yeah 128K's page flip could be a very easy way forward :) lol

    Very true Crisis :)

    Pobbit, I probably can speed it up, as I've not optimised it yet, it was a quick demo. ;D just wanted to show it.
  • edited September 2014
    At first I didn't notice what all the fuss was about, then played with the pixel designer, then it hit me! Felt foolish for not noticing the lack of colour clash. Well done for achieving the effect and making a playable game with the routine.

    Would it be possible to have a random corner start for the all players (real and computer) so that Mr Yellow doesn't keep straying into my path?
  • edited September 2014
    MatGubbins wrote: »
    At first I didn't notice what all the fuss was about, then played with the pixel designer, then it hit me! Felt foolish for not noticing the lack of colour clash. Well done for achieving the effect and making a playable game with the routine.

    Would it be possible to have a random corner start for the all players (real and computer) so that Mr Yellow doesn't keep straying into my path?

    Thanks :D and no worries, I guess it's good that you didn't notice, means it's clean haha

    I could move them I guess, but I had it like that as the original had them heading for each other, so you have to turn at least once :D
  • edited September 2014
    Glad to see it wasn't just me who skimmed the thread and had a belated double-take at the multicolour effect... :lol:

    And just for the sake of having a high score challenge in the dev forum...

    AttrBike_zps53b04b33.gif
  • edited September 2014
    So this is the idea of a new game you are going to build from here, no? :)
    Is it going to allow multiple players controlled by keys? The idea could be quite fun, lets see what comes out from here :)
  • edited September 2014
    Morkin wrote: »
    Glad to see it wasn't just me who skimmed the thread and had a belated double-take at the multicolour effect... :lol:

    And just for the sake of having a high score challenge in the dev forum...

    AttrBike_zps53b04b33.gif

    Great high score Morkin nice challenge :)

    I'm glad you noticed it too lol.
  • edited September 2014
    Ivanzx wrote: »
    So this is the idea of a new game you are going to build from here, no? :)
    Is it going to allow multiple players controlled by keys? The idea could be quite fun, lets see what comes out from here :)

    I could add multiplayer to it, do a QAZX and PLM(Sym) for both players.

    But the new game that I was going to build with the tech is a multi colour catacombs type game.
  • edited September 2014
    I like it, good work Baggers.

    Regards,

    Shaun.
  • edited September 2014
    Very interesting technique, thanks for sharing.

    The game itself is very simple but as a demonstration tool I found it quite effective :)
  • edited September 2014
    Cheers Shaun :)

    Thanks Alessandro :) yeah the game is very simple, didn't take me long to make it, as it was indeed just intended as an effective demonstration of the attributes being able to have any four colours in an attribute square :)
  • edited September 2014
    I realise I risk upsetting yet another recognised Speccy veteran, but, um, only four? :D
    Joefish
    - IONIAN-GAMES.com -
  • edited September 2014
    ...I think I just heard the sound of someone being clobbered in the back of the head... ;) lol
  • edited September 2014
    kgmcneil wrote: »
    ...I think I just heard the sound of someone being clobbered in the back of the head... ;) lol
    Stop stirring! :lol:
    Joefish
    - IONIAN-GAMES.com -
  • edited September 2014
    joefish wrote: »
    I realise I risk upsetting yet another recognised Speccy veteran, but, um, only four? :D
    You mean you can do more than four colours per screen...?

    Regards,

    Shaun.
  • edited September 2014
    You mean you can do more than four colours per screen...?
    Err... What are you asking? The issue was number of colours in each character cell, not on-screen.
    Joefish
    - IONIAN-GAMES.com -
  • edited October 2014
    If anyone would like to learn about "using more colors inside a character cell" I recommend reading this tutorial.
    Creator of ZXDB, BIFROST/NIRVANA, ZX7/RCS, etc. I don't frequent this forum anymore, please look for me elsewhere.
  • edited October 2014
    You mean you can do more than four colours per screen...?
    joefish wrote: »
    Err... What are you asking? The issue was number of colours in each character cell, not on-screen.

    I could be wrong but I think Shaun's comment was to be taken in jest.
    ...or it was a typo. Because otherwise it doesn't make much sense. :lol:
    Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
    My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
    Twitter: Sokurah
  • edited October 2014
    ...[cough].... [cough]... buzzsaw... [cough].... [cough]...riverraid... [cough]...




    [arkward silence]...



    [crikets chirping]...

    :-D
  • edited October 2014
    A quick and dirty video to show off Jim's new game . . .

    ATTR BIKE!

    Sorry about the language near the end - just my mate Simon calling me a lucky b?!tard! ;)

    Andy
  • edited October 2014
    lol joefish unfortunately you can't change attribute per pixel in the X, I was going to do some Attr pixel games.

    Einar Saukas nice tutorial.
  • edited October 2014
    You should be able to get another doubling of the colour resolution vertically. Then your trails or pixels, whilst still 4x4, could have a pseudo-3D effect with one colour for the top and another for the side. If you painted a large area, it would all be the same colour, but the very bottom edge would have a 4x2 pixel of a different colour for the 'side'.

    In the TRON game, you could make the bottom half of each pixel in the trail a different colour (unless it formed part of a vertical line). For a more arty display, you might prefer to set the top half of the pixel immediately below the one you're filling (where empty/black) to the secondary colour.
    Joefish
    - IONIAN-GAMES.com -
  • edited October 2014
    Baggers wrote: »
    Einar Saukas nice tutorial.

    Thanks!

    I wrote lots of them. The full list is here.
    Creator of ZXDB, BIFROST/NIRVANA, ZX7/RCS, etc. I don't frequent this forum anymore, please look for me elsewhere.
  • edited October 2014
    joefish wrote: »
    You should be able to get another doubling of the colour resolution vertically. Then your trails or pixels, whilst still 4x4, could have a pseudo-3D effect with one colour for the top and another for the side. If you painted a large area, it would all be the same colour, but the very bottom edge would have a 4x2 pixel of a different colour for the 'side'.

    In the TRON game, you could make the bottom half of each pixel in the trail a different colour (unless it formed part of a vertical line). For a more arty display, you might prefer to set the top half of the pixel immediately below the one you're filling (where empty/black) to the secondary colour.

    What it means is, using bicolor 8x2 like NIRVANA would allow vertical "shadows" similar to Android 2, as follows:

    6z9fmf.png

    But I doubt horizontal "shadows" would work well enough.
    Creator of ZXDB, BIFROST/NIRVANA, ZX7/RCS, etc. I don't frequent this forum anymore, please look for me elsewhere.
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