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New game: COUSIN HORACE
Hello everyone!
After many months of work, finally COUSIN HORACE is here, my new game for the Sinclair ZX Spectrum 48/128 - an epic adventure with the following main features:
- Five different chapters for a mix of platform, shoot-?em-up, puzzle solving and maze exploration.
- An immersive plot illustrated by ?Spectrumized? pictures and comic book-like in-between screens.
- Comes in TZX (Biturbo-II fast loader) and TAP format.
- Game and documentation immediately available in six different languages: Italian, English, French, German, Spanish and Portuguese.
Download it from my web site (download link at the bottom of article)
Have fun!




But wait...
A note for those folks who like to record RZXs etc.:
Cousin Horace is my opus magnum; it is, so far, the game which costed me the most in terms of time and efforts.
I would like players to follow the path set by the story and therefore not to jump straight to a chapter before having experienced the previous ones.
Therefore I am asking you not to publicly reveal any of the game codes because all of my efforts would be vain. Recording a RZX file is great for players having difficulties to figure out how to proceed in the game, but I would not be happy with people neglecting whole parts of the game just because they read the codes for the following parts. Maybe I am just being paranoid, but I believe the temptation would simply be too strong.
Thank you for your understanding :-)
Post edited by Alessandro Grussu on
Personal website, including the Spectrumpedia, fixes for +2A/+3 incompatibilities and SetoLOAD turbo loader

Comments
looks like a very good game, congrats and thanks for making that!
:D
https://www.facebook.com/groups/1694367894143130/
You certainly know how to get the most from existing game tools and turn it into a game :)
I'm not very good jumping into the void :D, so I've found some jumps a little bit tricky when you're changing screen and you don't know where are you going :)
Roger that, Alessandro. :)
Will probably submit the walkthrough ro Daren some time soon, but I'm sure he'll agree to delay its release.
Many thanks for your work! Enjoying every bit of the game so far!
Damn you real life!
Eventually I got to the key at the top of the first level, but the journey back is quite difficult..! There are a few drops onto spikes/barrels which seem to sap a few lives if you have to re-attempt some sections a few times (expectantly waits for the obligatory post from the retired Andrew ;-)), so it's good to see you start with a decent amount of lives. I'm comfortable with Churrera games now so find the first section quite nice to play.
It's finally here! :D
Off for a blast instantly........Thanks Mr. Grussu (Notice I didn't even say Grusso ;)).
JSpeccy-win32-portable
I don't like "jumps into the void" at first, but once you learn where the platforms are, they aren't hard.
www.apuliaretrocomputing.it
Personal site
www.sinclairitaly.wordpress.com
But wait a minute... There is an important message:
Please note:
a bug that prevented the end-of-game message to be displayed has been discovered in Chapter 5.
The error has been dealt with, but please download the ZIP file again from my website, as usual.
Sorry for the inconvenience! :oops:
Many thanks to Albert "DeusEx" for bringing this issue to my attention.
Well, that's precisely the info Alessandro asked not to make public yet...
thanks for your work!
Enjoy the antics of our little blue friend from the States (well actually he's black sometimes) ;)
I can work my way up as far as the screen where there's a little platform in the top left hand corner entirely made of spikes, but the jump up to the next screen from that platform is too high :-(
Hi Chris,
as stated in the manual, you should avoid spikes - altogether. That platform is not meant to be jumped onto but as a 'trap' for the player when crossing the screen above.
You should go to the right instead, jumping over the radioactive waste barrel. The warped and twisted design of the tower reflects the evil ways of the Guardians ;)
I just hope I can do it justice as a player now.
Thank you Dave!
Did you notice I changed the keys of Chapter 2 before the final release? I thought it was silly to keep them different from those used in all of the other parts.
Not yet, still just dabbling. Good to know though, means I don't have to hack Chapter 2!
I'm sure it is, I just haven't started properly yet sir!