Unnecessarily hard

edited November 2014 in Games
That second screen of Airwolf? What kind of divot put that there? It was far too difficult a challenge for someone new to the game. I finally got past it only to find out the rest of the game wasn't worth the effort.

But no, that's not the worst. Getting out of the sodding hangar in Raid Over Moscow was a massive pain in the patoot, which is a shame as the rest of the game was super.

What other examples?
Post edited by csdaveuk on
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Comments

  • edited November 2014
    csdaveuk wrote: »
    That second screen of Airwolf? What kind of divot put that there? It was far too difficult a challenge for someone new to the game. I finally got past it only to find out the rest of the game wasn't worth the effort.

    Airwolf was never hard once you figured out pressing the up/down keys to stay level.

    Anyway, I could never move a footstep on the first level of Combat School, though that seems to be just me.
  • edited November 2014
    Army Moves Jeep section as I remember. Couldn't be bothered after a few attempts.
    '79:PrinztronicMicro5500> '83:Spec(48K)> '84:Spec+(kit)> '86:Spec128> '88:ST> '90:A500> '93:A1200> '93:SNES> '95:PS1> '99:PC> '02:PS2> '05:Xbox> '12:Xbox360> '14:PS4 XboxLive:messy73, PSN:mrmessy73, YouTube:mrmessyschannel
  • edited November 2014
    Questprobe - The Hulk, if you don't 'bite lip' you'll be stuck at the very beginning of the game.

    The second adventure in the series, Spiderman, at least lets you wander around some screens...
  • ZupZup
    edited November 2014
    csdaveuk wrote: »
    Getting out of the sodding hangar in Raid Over Moscow was a massive pain in the patoot, which is a shame as the rest of the game was super.

    That was not hard, but tricky. Once you discover how to do it, it as pretty easy,
    I was there, too
    An' you know what they said?
    Well, some of it was true!
  • edited November 2014
    • Every screen in Dragon's Lair.
    • How to see in the dark in Souls of Darkon (SCAN INFR).
      The required command is not an instruction to Komputa, the little robot companion, as it still works (and is essential) even after Komputa gets killed. Nor is it a property of the visor that can be worn by the PC, as it still works if the visor is dropped and left behind. So in the game the PC must have amazing infrared-seeing eyes which only switch on when this command is entered. There's not even a hint in the instructions that the PC is anything more than human, so where does this infrared-seeing eyes ability come from, and how is the player supposed to know about it?!
    • The combat screen in Stifflip & Co.
      I never managed to win on this screen even once.
    • Managing to do or find anything useful in Terror of the Deep.
  • edited November 2014
    Zup wrote: »
    csdaveuk wrote: »
    Getting out of the sodding hangar in Raid Over Moscow was a massive pain in the patoot, which is a shame as the rest of the game was super.
    That was not hard, but tricky. Once you discover how to do it, it as pretty easy,

    Pressing all the movement keys together at once usually did it for me.
  • edited November 2014
    Zup wrote: »
    That was not hard, but tricky. Once you discover how to do it, it as pretty easy,

    yes, I must have fluked that, because it was a doddle.

    The entire game was very easy, but that gave it a very addictive quality.

    One of the better Spectrum games (even though it was better on C64, as most US Gold games where)



    Agree with the Hulk. Recently completed it with a walkthrough guide and thought WTF? It was beyond cryptic. I'm not sure how you were supposed to guess what to do? (the bit lip wasn't so bad....it was on the screen shot on the back.)

    I loved Spiderman, managing to finish it (with a single clue from Crash Mag on how to defeat Dr Octopus and Electro simultaneously. That was a nasty/tricky puzzle).


    Loads of Spectrum games were waaay too hard. I think back then, I did not expect to finish a game, just play it until I got bored and then buy/copy another one.
  • zx1zx1
    edited November 2014
    I'm surprised a certain Italian gentleman hasn't posted the links to the previous threads on this topic!
    The trouble with tribbles is.......
  • edited November 2014
    zx1 wrote: »
    I'm surprised a certain Italian gentleman hasn't posted the links to the previous threads on this topic!

    You mean this thread, that I started?

    http://www.worldofspectrum.org/forums/showthread.php?t=49127
  • edited November 2014
    weesam wrote: »
    Agree with the Hulk. Recently completed it with a walkthrough guide and thought WTF? It was beyond cryptic. I'm not sure how you were supposed to guess what to do? (the bit lip wasn't so bad....it was on the screen shot on the back.)

    Unfortunately the cassette inlay quality stored at WoS is so bad you can't read anything on that screen.

    Don't take me wrong, I think the WoS archive is awesome. But it really sucks that it traditionally reduces inlay scan resolutions to save bandwidth, and throws away scanned instructions whenever someone provides a type-in. I have previously detailed my opinion here.
    Creator of ZXDB, BIFROST/NIRVANA, ZX7/RCS, etc. I don't frequent this forum anymore, please look for me elsewhere.
  • edited November 2014
    Jack and the beanstalk used to drive me crackers!!!
  • edited November 2014
    I wonder how many people failed to get past the first screen of Pimania...

    Pimania_zpsfb20f525.gif
  • edited November 2014
    Wizball; was it really necessary to start without horizontal/vertical control?
  • edited November 2014
    Morkin wrote: »
    I wonder how many people failed to get past the first screen of Pimania...

    There is a big clue before that, which has just gone off the top of the screen, but would it have been recognised as a clue by people new to the game?
  • edited November 2014
    As to Raid Over Moscow, it's a very easy game except for the last two levels, especially the last one when you must destroy those robots, bloody hard!
  • edited November 2014
    The Covenant, all of it.
  • edited November 2014

    Whoops! :cry:
  • edited November 2014
    Questprobe - The Hulk, if you don't 'bite lip' you'll be stuck at the very beginning of the game.

    The second adventure in the series, Spiderman, at least lets you wander around some screens...

    Bite lip, was in the instructions.
  • edited November 2014
    There is a big clue before that, which has just gone off the top of the screen, but would it have been recognised as a clue by people new to the game?

    So how DOES one get off the first screen?
  • edited November 2014
    chop983 wrote: »
    Bite lip, was in the instructions.

    Well, ... I didn't buy the original game! ;-)
  • edited November 2014
    I've always found Trantor difficult, or am I just rubbish at it? :)

    I'm surprised that nobody has mentioned JSW as most of the rooms require pinpoint positioning and/or timing to get the objects.
  • edited November 2014
    So how DOES one get off the first screen?

    You need to type the thing that's just flown off the screen...
  • edited November 2014
    Nick wrote: »
    I'm surprised that nobody has mentioned JSW as most of the rooms require pinpoint positioning and/or timing to get the objects.

    Which reminds me about Dead-Eyed Dick, a platform type-in from Sinclair User, where all the horizontal jumps have to be accurate to the pixel. As it takes 5 seconds to make a successful jump, even longer if the jump is missed (depending upon the height of the platform, as Dick has to fall until he lands on something), and the screen has to be restarted whenever Dick falls all the way back down (which happens often), this soon becomes extremely annoying. SU rated it "horrendously difficult". Fortunately it only had 5 screens (although I don't recall even finishing the first one).
  • edited November 2014
    Morkin wrote: »
    You need to type the thing that's just flown off the screen...

    A typical topic picked by Pimania pioneers was the pitfall presented by the opening option, although the levitating letter pictured prior to the presentation of the preliminary puzzle did readily reveal the textual typing for the initial input.

    Swiftly moving on ... Did anyone else find the Piman and its mutant brood particularly creepy? Not only was it prancing about stark naked with a lewd grin on its face all of the time, it had a giant wobbling knob where its nose should be! That's got to be all sorts of wrong.
  • edited November 2014
    piman.png
  • edited November 2014
    Thankfully, at least the nose isn't unnecessarily hard. ;-)
  • edited November 2014
    Unlike this bad boy

    [/QUOTE]

    :o
  • edited November 2014
    torot wrote: »
    Unlike this bad boy


    :o[/QUOTE]

    Ashens did a bunch of 'Noseybonk Returns' shorts..





  • edited November 2014
    Morkin wrote: »
    You need to type the thing that's just flown off the screen...

    I already tried typing PI, GOLDEN PI, FLYING PI, YELLOW PI...nothing.
  • edited November 2014
    I already tried typing PI, GOLDEN PI, FLYING PI, YELLOW PI...nothing.
    One little hint then:
    Spoiler:
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