never knew of it, but it's nothing to do with ocean/imagine , except used gfx from the UK one ? ..
taito more than likely got software creations in to do it.. much like they got them to do the US version of c64 sky shark (flying shark) and maybe more.
konami were the same with some titles also, I have the US disk version of cabal here also.
I guess someone like David Collier or Tony Pomfret would remember, how they just NTSC fixed UK titles and changed them gfx wise for the US companies .e.g. the US version of Yie Ar Kung Fu etc.
never knew of it, but it's nothing to do with ocean/imagine , except used gfx from the UK one ? ..
taito more than likely got software creations in to do it.. much like they got them to do the US version of c64 sky shark (flying shark) and maybe more.
konami were the same with some titles also, I have the US disk version of cabal here also.
I guess someone like David Collier or Tony Pomfret would remember, how they just NTSC fixed UK titles and changed them gfx wise for the US companies .e.g. the US version of Yie Ar Kung Fu etc.
I remember there was a bootleg copy of it doing the rounds years ago called Double Dragon 4, played it for a bit and realized it was a really sh*tty version of TR.
yer I think the hiscore table gave it away at the start :lol::lol:
Haha! Yeah that is a bit revealing isn't it....I didn't wait that long I hit start almost as soon as it loaded up, so that's actually the first time I've seen that :lol:
The actual give away was the multi story carpark as the first level, it's not a good game though, seems broken to me, even if you don't play the bootleg DD4 version.
REST A WHILE JACK? Who the feck is Jack? :lol:
Get ready for the next garage level :D
More like get ready for flickering sprites, unresponsive controls, and crap collision detection.
And despite all of that, it still plays better than the C64 version :)
...and the sprites look equally as deformed and stupid, never really understood why the C64 versions sprites looked so dumb.
The main fella looked like a crappy Rambo, would've looked really good in Butch Hard Guy, not Renedage, and all the enemies looked like rejected Viz characters. Shame cos' some of them were OK sprites, they just didn't suit Renegade at all.
So I won't say they were crap they just seemed totally out of place.
Comments
taito more than likely got software creations in to do it.. much like they got them to do the US version of c64 sky shark (flying shark) and maybe more.
konami were the same with some titles also, I have the US disk version of cabal here also.
I guess someone like David Collier or Tony Pomfret would remember, how they just NTSC fixed UK titles and changed them gfx wise for the US companies .e.g. the US version of Yie Ar Kung Fu etc.
It's actually licensed through Ocean & Taito.
Haha! Yeah that is a bit revealing isn't it....I didn't wait that long I hit start almost as soon as it loaded up, so that's actually the first time I've seen that :lol:
The actual give away was the multi story carpark as the first level, it's not a good game though, seems broken to me, even if you don't play the bootleg DD4 version.
REST A WHILE JACK? Who the feck is Jack? :lol:
Get ready for the next garage level :D
More like get ready for flickering sprites, unresponsive controls, and crap collision detection.
And despite all of that, it still plays better than the C64 version :)
...and the sprites look equally as deformed and stupid, never really understood why the C64 versions sprites looked so dumb.
The main fella looked like a crappy Rambo, would've looked really good in Butch Hard Guy, not Renedage, and all the enemies looked like rejected Viz characters. Shame cos' some of them were OK sprites, they just didn't suit Renegade at all.
So I won't say they were crap they just seemed totally out of place.