Land of Mire Mare 1.06
Luca has made some modifications to the presentation, graphics and gameplay
RELEASE HISTORY
v.1.06
- Massive update, including new menu, fixes and enhancements;
- Wider map including new enemies and objects;
- Axe cannot longer be used to open doors, but map has many new passages.
v.1.05
- Added few seconds of invulnerability at player's respawn: this way, player doesn't lose all lives when killed close to a Guardian respawn point;
- Countdown timer added: volcanoes cannot wait forever, so now a 'lava hourglass' is shown over the frame. The hourglass countdown refreshes every time a jewel is thrown into the pit.
v.1.04
- Increased difficulty by changing Jewels Guardians dangerousness for deadly (so beware, a life is lost at first touch with them);
- Enhanced fire effect by applying colours to weapon images.
v.1.03
- There was a cheat with the doors that deliberately left in where you could, if timed correctly, pass through a door without a key or the axe, that has now been locked out.
v.1.02
- Player's respawn fix: player should respawn and not disappear.
v.1.01
- Changed fire performance: player changes colour instead of perform movements while shooting (Thanks BiNMaN!);
- Player's respawn fix: player will respawn in the exact death point.
v.1.00
- A first release to test the audience!
get it here
^^^link sorted^^^
RELEASE HISTORY
v.1.06
- Massive update, including new menu, fixes and enhancements;
- Wider map including new enemies and objects;
- Axe cannot longer be used to open doors, but map has many new passages.
v.1.05
- Added few seconds of invulnerability at player's respawn: this way, player doesn't lose all lives when killed close to a Guardian respawn point;
- Countdown timer added: volcanoes cannot wait forever, so now a 'lava hourglass' is shown over the frame. The hourglass countdown refreshes every time a jewel is thrown into the pit.
v.1.04
- Increased difficulty by changing Jewels Guardians dangerousness for deadly (so beware, a life is lost at first touch with them);
- Enhanced fire effect by applying colours to weapon images.
v.1.03
- There was a cheat with the doors that deliberately left in where you could, if timed correctly, pass through a door without a key or the axe, that has now been locked out.
v.1.02
- Player's respawn fix: player should respawn and not disappear.
v.1.01
- Changed fire performance: player changes colour instead of perform movements while shooting (Thanks BiNMaN!);
- Player's respawn fix: player will respawn in the exact death point.
v.1.00
- A first release to test the audience!
get it here
^^^link sorted^^^
Post edited by BiNMaN on

Comments
just waiting for Land Of Mire Mare:The Re-Map to appear.
Thanks BinMan for bringing the news and to Luca for taking time for the new bits.
Eeek! File not found error!
Download the latest version of Bomb Munchies Ver2210 4th July 2020
http://myweb.tiscali.co.uk/binman/LoMM106 .zip
Yep, same here - file not found. :o
Go to
http://myweb.tiscali.co.uk/binman/
and download the file from there.
this is the same as the kickstarter release, albeit the menu has different graphics
Download the latest version of Bomb Munchies Ver2210 4th July 2020
https://www.facebook.com/groups/1694367894143130/
Difficulty was a pecularity of all Ultimate games... so we're in line with the main inspiration ;)
At least, the game cannot longer be completed in few minutes as the previous version... a good help comes from the map (included) and the learning of objects positions.