Remakes
Im interested in getting into making remakes as a hobby although I have very little knowledge of programming at all.
My question is which languages would be most suited to writing such games? Would I be best to go for C++ which Ive been told is fairly difficult, not from a coding point of view, rather memory allocation etc...
Or would it be best to go for something completely different and would this then be similar to languages that would be used commercially? (would it be easy to cross-over?)
Would be grateful for any answers and if available links to tutorials....
Thanks
John
My question is which languages would be most suited to writing such games? Would I be best to go for C++ which Ive been told is fairly difficult, not from a coding point of view, rather memory allocation etc...
Or would it be best to go for something completely different and would this then be similar to languages that would be used commercially? (would it be easy to cross-over?)
Would be grateful for any answers and if available links to tutorials....
Thanks
John
Post edited by Telford on
Comments
Having said that, Visual Basic, Delphi, etc are also some alternatives you can look at if you want to get up and running quickly.
BTW, what languages do you know currently?
Bytes:Chuntey - Spectrum tech blog.
(http://sdlbasic.sourceforge.net)
[ This Message was edited by: nitrofurano on 2005-01-08 00:44 ]
I would argue those people are lazy - they would probably tell me they prefer Java. I can write both so I don't care. Java has a very similar syntax but a completly (well, not very similar but not entirely conceptually different) disparate API. If you're worried about memory allocation hassles then you might find Java suitable. Of course if you haven't started programming then people telling you about problems you cannot possibly really understand at the moment isn't going to be really that helpful in deciding what to start with. The best thing to do is to find a language and development system you are comfortable with and learn HOW to program rather than attempt to produce something straight away. Once you are clear on the concepts you will find that migrating between different languages is almost trivial.