unclassifiable
an @ hero tries to withstand the $%& cellular automaton for 50 moves
codes return the player to previously completed levels download (zx-pk.ru) download (googledrive)
you have two lives for each level, then you go to the next one, with changed behaviour of the shoggoth. it is a cellular automaton basically, so you can figure out the rules for each one (each cell is determined by its current state and its four neighbours), but this is boring...
the trick is, first, to figure out where green cells will appear and gain some more energy,
and second, to find (or make) a safe place to wait or walk.
you can turn safe triangles to greens or purples (2 or 3) or take/drop the cell you are standing on (T or R), but note that the cell will begin to grow once you drop it. the cell does not grow if surrounded by triangles.
have some codes to experiment with infinite lives
(once you enter the code, you have immortality for the level until you either complete it or enter another code):
E71EF9 is most simple
the simple ones with safe triangles are 9C49D5 or 12584A
7EA0D6 is harder, but looks nice
this means that there are triangles that behave as if they were both green and purple (i.e. energy +2 and energy -1, so you can walk on them without losing energy),
and triangles that behave like other combinations (which basically kill the character).
you can sometimes figure out what triangles are safe, but usually this takes a try.
no, a triangle means that several colours have appeared on this cell at once
as cells change their colour according to rules, you can only say how the triangle behaves if you find out the rules (which is not always possible but sometimes is)
here's how it works
all cells change at once, the rules are the same for each cell. the cell colour for the next move is determined by its current colour and colours of the four neighbours (like in the game of life but more complicated)
there are four sets of rules, each set for a cell's neighbour. so there are left-rules, right-, up- and down-rules.
e.g. one of the left-rules:
if the cell is currently X and the left neighbour is Y, the cell should change to Z.
i call it "the left-Y rule for X which produces Z"
X,Y,Z can be space, red-&, pink-% or green-$ (triangles and screen edges are ignored, so the cell stays the same by this ruleset).
R,U,D-rules are checked in the same way.
triangles appear when rules contradict (e.g. a left-rule turns the cell to %, and a right-rule to $). triangles combine the properties of all cells that would have appeared on its place.
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the trick is, first, to figure out where green cells will appear and gain some more energy,
and second, to find (or make) a safe place to wait or walk.
you can turn safe triangles to greens or purples (2 or 3) or take/drop the cell you are standing on (T or R), but note that the cell will begin to grow once you drop it. the cell does not grow if surrounded by triangles.
have some codes to experiment with infinite lives
(once you enter the code, you have immortality for the level until you either complete it or enter another code):
E71EF9 is most simple
the simple ones with safe triangles are 9C49D5 or 12584A
7EA0D6 is harder, but looks nice
like
Triangle=Green+purple
and triangles that behave like other combinations (which basically kill the character).
you can sometimes figure out what triangles are safe, but usually this takes a try.
as cells change their colour according to rules, you can only say how the triangle behaves if you find out the rules (which is not always possible but sometimes is)
here's how it works
all cells change at once, the rules are the same for each cell. the cell colour for the next move is determined by its current colour and colours of the four neighbours (like in the game of life but more complicated)
there are four sets of rules, each set for a cell's neighbour. so there are left-rules, right-, up- and down-rules.
e.g. one of the left-rules:
if the cell is currently X and the left neighbour is Y, the cell should change to Z.
i call it "the left-Y rule for X which produces Z"
X,Y,Z can be space, red-&, pink-% or green-$ (triangles and screen edges are ignored, so the cell stays the same by this ruleset).
R,U,D-rules are checked in the same way.
triangles appear when rules contradict (e.g. a left-rule turns the cell to %, and a right-rule to $). triangles combine the properties of all cells that would have appeared on its place.