Quiz games like the Kosmos Fact Files from the Answer Back Series

I don't expect it will be done but this idea is at least worth a mention:- .The Kosmos "Answer Back" series of quizzes (loader and separate quiz packs) allowed the Senior quiz questions to be put into the Junior Answer Back loader prog (The Senior loader prog is either MIA or was not done anyway for the ZX Spectrum). These quizzes look as though they would be easy to update (with the necessary permissions of course): easier than redoing something like a"Trivial Pursuit" type quiz anyway!
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  • Yes maybe the Kosmos series was not the best choice .I need to recheck the good ZX Spectrum quizzes . It appears that interest on WOS in the Speccy version of Trivial Pursuit waned when difficulties were encountered . The Kosmos quizzes look like an easy proposition in comparison but the loader game is not to everyone's taste. More research by me needed . Probably this is an idea that can be looked at gradually over time. At least there were quite a few quizzes done , some better than others
  • Trivial Pursuit - an idea for a game mod called the " Generationally Twisted" edition

    I still have to try out the Speccy version TP with a USB keyboard .Years ago around 2003 , I know I was very disappointed with the PC version of Trivial Pursuits . I always thought the questions on the Speccy version were better.

    It is a twist on a Generations theme .But how to add a generational "twist" . Well it is very easy to do with the board game . I got the idea of a "twist" from another team (not a board) game where a piece of paper with a star's name is stuck on your forehead by the opposing team and you have to guess the name of your star . Well I was opposing a much younger player so I decided to generationally challenge him . He was calling me "Cliff Richard" but I called him Dorothy Lamour (well he was a thespian) . I certainly worked : he never had even heard of her famous though she was.We won.

    So a way of applying a generational challenge to TP is to use old "generationally challenging" question packs as "blockers" . So when a team gets a "wedge" , for one turn only , they can be asked a question from a old pack that they will not "have a clue " about. Examples of "ideal" packs for this are : the Scottish pack ,or the TV pack from the 1980s and the various one year packs that are now hopelessly out of date . So for one question only they can be used to "slow down" the progress of a team that has just got a wedge but for one question only . It adds variety and fun to the game.

    Perhaps this would push the Spectrum beyond its normal limits however
  • Quiz games are rather content-heavy. Where would one get the questions (and answer choices)?

    It would be interesting to compress the data to fit into speccy (given that ~40k of isn't much, especially if some of the questions require images too)..
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)
  • Hi Sol_HSA

    Some ideas for this:-

    1) From books and encylopaedias
    2) Board games like Trivial Pursuit ,or About Time
    3) Board Games derived from TV shows eg Pointless
    4) TV game shows like Pointless
    5) Quiz books from any stationers : maybe these are also available on Amazon
    6) From existing Spectrum quiz games like the Kosmos quizzes and Spectrum Trivial Pursuit

    It is probably best to use many sources to avoid plagiarism and copyright issues . I hope this helps . I would be interested to here how you get on with this.I hope this answer helps a bit
  • I could whip up a quiz game engine relatively easily, after that it's just up to making content, really..
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)
  • Of course, answering correctly (or incorrectly) on a quiz is just a decision point, and what a game does with it is another matter; there's a lot of variations what you can do after that.

    Basic quiz game (which I've been thinking of) could just be:
    - N players, round-robin
    - N rounds
    - Whoever has most correct wins.

    Yay.

    Or, one could do
    - N players, round-robin
    - Before seeing question, select:
    1. Get 100 points on correct answer
    2. Get 200 points on correct, lose 100 on wrong answer
    3. Get 500 points on correct, lose 200 on wrong answer
    - Whoever gets to score target first wins

    Or have special bonus for getting N answers correct in a row, like getting single-use cards you can use to eliminate random wrong answers.

    Or play around with different question categories, like with trivial pursuit. Different categories might have different point value (this could be dynamic actually, making less-used category give more points).

    Or have a snakes & ladders kind of map you have to traverse, where wrong answers mean you skip ladders or drop down snakes.

    Or be a JRPG battle system where answers mean you hit.

    Or. Or. or. Or. or. or.

    I also presume questions are of the form "question" + 2-4 "answer" choices where at least one answer is correct and at least one answer is incorrect.
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)
  • Hm, found a couple thousand questions from (of all places) a GPL'd home automation project. I can use those as a placeholder at least. We'll see if I can get this thing together at all =)

    In raw form, 500 questions take about 77kB, so a runtime compression scheme is needed, which is an interesting challenge.
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)

  • Reply to Sol-HSA

    Some good points you make there . Trivial pursuit (in my humble opinion) was less good on the PC (on the early versions) than on the Speccy . Trying out Trivial pursuit again on the Speccy is just one of the "quiz" longer term objectives I have.

    I think a lot of these quizzes sold in quite small numbers on the Spectrum and quite a few that were mooted fell into the educational market and did not get released . So I never got the Kosmos Senior Answer Back . This was a pity as there were some great questions on these packs which would have benfitted from being loaded into a different loader game . The style of these questions though could be re engineered and updated.These Spectrum quizzes could be looked at again for ideas etc Junior Answer Back (the loader prog) may give you some pointers as to how to set up the quiz options . It is on WOS as a TZX . I think the questions were done in basic and then ported to machine code , though I would need to check this
  • Hm, what's a good number of quiz questions to have?
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)

  • Reply to Sol_HSA

    I would follow Kosmos on that one and offer any number up to 25 . There are other options like Multiple Choice and other variations. Kosmos does offer at least a basic options framework that you can modify . I have not seen a better implematation on the Spectrum, (that said I have not looked very far) and will gradually build up my knowledge on this hopefully . It is one of the areas on my "to do " list . . Although the loader prog is "Junior" the questions are anything but . The Senior question packs are wide ranging and will test your knowledge of electro-physics etc (and I mean Senior in the old fashioned UK sense ,ie Advanced , and not in the "USA pensioner " sense which is how it is now being used here as well.) (Hope it makes sense!). Quiz wise Kosmos has my vote at the moment for interest , artistic merit , ease of use and it can be used competitively ( so a pity we did not get the Senior loader) . The fact it was , commercially , in a small market was not "it's fault" . And there are loads of question packs that need an update .I hope this helps
  • Ookay. I can at this point say with some confidence that what I'm building - if it becomes anything - will be something rather different.. =)
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)
  • I should proobably make a new thread about this as it's going to be something slightly different, but anyway, some progress;

    zxquiz1.png
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)
  • ..now that it's done, is it in any shape or form what you were talking about? =)
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)

  • It looks good

  • On quiz games like Trivial Pursuit.

    I have not got to the stage of being able to develop these quizzes (too many other projects) but I have at least been using them . Quiz games can be very entertaining for deaf people as they are strongly visual in both board based and emulated Speccy versions and a deaf person I know has been able to participate in this way with the Trivial Pursuit quiz . So I have been giving the Speccy Trivial Pursuit a "good bashing" to the point where some of the questions are starting to repeat . This is easily overcome on the board version as there a loads of old question packs that can be purchased on Ebay . The Speccy range of TP was more limited as it did not continue for very long in comparison to the longevity of the board game . Nevertheless the next step in my learning curve with these will be to learn the key presses needed to load new quizzes and how to load in whatever new question packs are available for the Speccy TP game
  • Sol_HSA wrote: »
    I should proobably make a new thread about this as it's going to be something slightly different, but anyway, some progress;

    zxquiz1.png

    It does look good, nice borders. Does anything get displayed in the top left hand corner?
    Might be worth a visit to luny.co.uk.
  • Sol_HSA wrote: »
    In raw form, 500 questions take about 77kB, so a runtime compression scheme is needed, which is an interesting challenge.

    I know this is an old thread but I agree with Luny, it does look good.

    I seem to remember coming across a type-in text compression system. IIRC it was by the authors of Quazatron and would have been in something like Your Spectrum. Can't find it now though...

    KK


  • I was amazed they got so many questions into Speccy TP . I thought it was better than the PC version that followed it.
  • The great thing about the Kosmos series of quizzes was that it was quite easy to load in new quizzes . So I don't think the main issue is the number of questions that can be fitted into a quiz but the number and variety of quizzes that are available to be loaded . If standardized parameters could be set up ie "How to make a quiz for this game in 10 easy steps" or similar then the quiz making could possibly be widened out to produce a kind of "open source" quiz utility . Quizzes then could be swapped around . (just an idea though)
  • Luny wrote: »
    Sol_HSA wrote: »
    I should proobably make a new thread about this as it's going to be something slightly different, but anyway, some progress;

    zxquiz1.png

    It does look good, nice borders. Does anything get displayed in the top left hand corner?

    Oopsie, forgot to link from here. The final game (all 7 .tap:s of it) are linked from this thread:

    http://www.worldofspectrum.org/forums/discussion/52800/new-game-quiztron-48000-series

    qt48k_tape.jpg
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)
  • And this guy is on the top left corner:

    zxquiz3.gif
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)

  • A first class achievement
  • edited September 2016
    Hey maths! as @harriusherbatio says, it could be great.
    I'm trying to teach some maths to my nephews. I was looking for stuff based on singapore method though I reckon the finnish method must be good too. I'm afraid it would require graphics and a push request ;)
    Post edited by hikoki on

  • Hi Hikoki

    If you wan the finnish method you will probably have to send them to a finishing school : they have these in Switzerland : should do nicely!
  • Hi Hikoki

    If you wan the finnish method you will probably have to send them to a finishing school : they have these in Switzerland : should do nicely!
    No way! Sevener and fever are real beasts, maybe pointniner who's got surprisingly skillful hands
  • I made a more accessible development kit for Qt48k games -

    http://www.worldofspectrum.org/forums/discussion/53269/quiztron-development-kit
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)
  • That's great . I will take a look
  • If you wait long enough...............

    Recently I was pleased to be able to purchase an original copy copy of "Junior Answer Back" by Kosmos Software.The instructions say :-" The ANSWER BACK JUNIOR quiz package contains a powerful control program ans a series of self-contained General Knowledge quizzes. As an effective educational incentive ,only correctly answered questions are rewarded with further turns in a compelling animated game."

    The instructions also state :- "You can create any number of your own quizzes by successively keying in lists of questions ans answers in the boxes shown on the screen." . It is dated 1988.This copy of the master program has a label on it showing that it was distributed by :-
    RICKITT EDUCATIONAL MEDIA (I think they are now called REM or similar)
    ILTON ,ILMINSTER
    SOMERSET TA19 9HS
    ref no 1194.
    So does 1194 mean that over 1000 were sold or is it a product ID no?

    There is not yet any clear evidence that the ANSWER BACK SENIOR.control program was ever issued for the Spectrum but this junior version of the control program loads all the quizzes.. Have any home produced quizzes escaped "into the wild" I wonder?
  • Well, what I've found is that, as I assumed, creating the quizzes is A LOT OF WORK. Making good question/answer pairs takes a lot of effort, more than what I'm ready to put into it apparently.. =)
    http://iki.fi/sol | http://iki.fi/sol/speccy/ | https://github.com/jarikomppa/speccy
    http://goo.gl/q2j0NZ - make ZX Spectrum choose your own adventure games, no programming needed (release 3)
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