3 Likes
Ooze, Andy Johns - 2017
Here is Ooze by Andy Johns, written using AGD
Hacking and additional code David Saphier
Music by Miguel and Raydan.
http://zxbasic.uk/uploads/ooze_final128k-5.tap

Play online : http://zxbasic.uk/db/49
Hacking and additional code David Saphier
Music by Miguel and Raydan.
http://zxbasic.uk/uploads/ooze_final128k-5.tap

Play online : http://zxbasic.uk/db/49

Comments
Download the latest version of Bomb Munchies Ver2210 4th July 2020
I would like to see a bit more polish though. Same as with his Horace games - it's a bit jarring that the screen resets immediately after you die. I would be nice with a little animation or something there.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
Twitter: Sokurah
Yet it requires patience. You must learn enemy movement pattern and wait for the proper moment for the most of the time. If you hurry, you'll lose all your lives in a minute.
But anyway big thanks to the authors for this!
I wouldn't have guessed this was an AGD game.
AGD let's you add background graphics you can walk past, but in this game the chains in the top half of the first level look too much like solid walls - it's hard to work out where you can go.
And there are little details (like the red wires at the bottom of the first screen) that you can walk through, but on other levels (up one and over to the right from the start) the little detailed muck hanging from the pipes turns out to be deadly. It's pretty unfair that there's no indication of what is and isn't going to stop you.
- IONIAN-GAMES.com -
ZXBasic.uk Database : http://zxbasic.uk/db/0
Funnliy enough, I like the in-game music a lot, it has a familiar taste, very similar to many early 90s AY melodies for Spectrum games, the latest games. As for the game, it is quite original and quite well executed, very addictive, a Little bit different to what is seen normally and with a Little practice you can get far (in my third go I already collected the red card).
Thanks for this!
You can press M on the title screen to turn off the music.
ZXBasic.uk Database : http://zxbasic.uk/db/0
The only bug I noticed is, the menu text says "UNDERGOUND LAIR" :)
OK, thanks! I would just add this option also in the game, it works only in the title screen (during the gameplay, sometimes the player would like to listen to it, sometimes not). And I think the switch is too sensitive - in many cases it doesn't turn off the music, but restarts it.
Yes, I like it, too, it's well done, I just can't listen to it 30 minutes.
Oh bugger. I had fixed that once already, must've crept back in somewhere along the line.
ZXBasic.uk Database : http://zxbasic.uk/db/0
Have you tried taking a snapshot and using that?
ZXBasic.uk Database : http://zxbasic.uk/db/0
ZXBasic.uk Database : http://zxbasic.uk/db/0
Easily the game of the year so far!
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
ZXBasic.uk Database : http://zxbasic.uk/db/0
http://zxbasic.uk/uploads/ooze_final128k-1.5.tap
ZXBasic.uk Database : http://zxbasic.uk/db/0
Looking forward to seeing what Bubblesoft come up with next.
Apologies, my Vega SD card (or the adaptor, or the slot in the PC, or the Windows drivers...) died and I'm waiting for areplacement to get to the bottom of it.
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
I made a turbo file of both 48K and 128K versions. 48K is compressed with Einar Saukas's ZX7 and speeded up with my SetoLOAD scheme. 128K is made out of a Z80 snapshot with Tomaz Kac's excellent Z802TZX, because I was unable to figure out where the loading routine for the last data block lies :| . Download them both from my website, as usual.