Was it a colourful, challenging game with an interesting map to to explore well worth its Crash Smash, or an frustrating, clunky experience thats over too soon?
One of my most played games. I never understood why people found the "shoot a path thru the wall" sections difficult. If only Airwolf was a multiload game with dozens of levels ...
It looked great, but it had nothing to do with Airwolf really.
It was tough, but once I got the hang of it I realised it was really quite dull. Shooting square boxes and rebuilding walls was hardly the height of excitement.
If anyone fancies a read I reviewed it quite a few years back - Airwolf ZX Spectrum
It's one of the times that Crash Mag got it wrong in my opinion. An above average game with lovely graphics.
It's one of the times that Crash Mag got it wrong in my opinion. An above average game with lovely graphics.
IIRC one of the Newsfield employees had something to do with the development of the game (Robin Candy?). Crash had a bit of a history of overrating games they had some input on (Dun Darach and Micronaut One spring to mind)
On a related note has anyone looked up Jan Michael Vincent lately? What a mess he is.
I thought it was an absolute pile of steaming cack, and I'm glad I got it on a compilation so I at least had 3 or 4 other decent games to play.
Even if it didn't have the walls it'd still be sh*t, but they felt like they were put in there to make the game seem longer. I remember the fun of getting past the first wall only to find another one instantly after.
It's one of the times that Crash Mag got it wrong in my opinion. An above average game with lovely graphics.
IIRC one of the Newsfield employees had something to do with the development of the game (Robin Candy?). Crash had a bit of a history of overrating games they had some input on (Dun Darach and Micronaut One spring to mind)
On a related note has anyone looked up Jan Michael Vincent lately? What a mess he is.
That happened in Your Sinclair, one of the writers (Phil South) wrote an adventure called Fish! and it got a megagame!
I thought it was an absolute pile of steaming cack, and I'm glad I got it on a compilation so I at least had 3 or 4 other decent games to play.
Even if it didn't have the walls it'd still be sh*t, but they felt like they were put in there to make the game seem longer. I remember the fun of getting past the first wall only to find another one instantly after.
I really liked it and thought the difficulty level was just about right. I thought the graphics were amazing the first time I saw them. It was also one of the games I managed to complete without poking.
Technically it was so-so for that times, but the fact it had just a few REPETITIVE screens without REAL plot made it rather poor for me. Why, even Falcon Patrol 2 is more versatile and interactive than that)
There is no true playability... The game requires IRRITATING precision with controls, plot is simple - you'll pass obstacle by few mili-seconds, or not - no logic/skill/tactics involved. Dumb, frustrating game.
I get why people don't like it, but once I saw the Crash review state it only had twelve screens I thought it was doable to get to the last one, and I did. Yep, frustrating, but still satisfying. Only twelve screens folks! BTW, the Commodore 16 version is a lot easier, so try that one if you can't handle the Speccy ;)
I vaguely recall my brother hired this out (back when a few video shops or such actually hired games out for a few days) although a good few games did get hired, Pyramid and Frank'N'Stein spring to mind here , anyway we struggled like crazy with the wall. The review I actually read by accident in an old Sinclair Programs magazine really says it all... :)
I vaguely recall my brother hired this out (back when a few video shops or such actually hired games out for a few days) although a good few games did get hired, Pyramid and Frank'N'Stein spring to mind here , anyway we struggled like crazy with the wall. The review I actually read by accident in an old Sinclair Programs magazine really says it all... :)
"It is not impossible to get through this wall, although it is probably next to impossible if you do not possess a joystick"
I reckon using a joystick would make it more tricky. Apart from possibly 'Daley Thompson's Decathlon' I've always found joysticks made most games harder.
I reckon using a joystick would make it more tricky. Apart from possibly 'Daley Thompson's Decathlon' I've always found joysticks made most games harder.
Yeah, that was my thought too. I can't imagine a joystick making Airwolf easier in any way, you always had finer control with a keyboard (which is why joypads eventually took over, far less travel between directions).
I'm not sure I agree. I always fare much better with a good joystick than with a joypad, especially on arcadey stuff. I think by the time Airwolf came around we were almost exclusively using joystick for games, apart from strategy/sim stuff that needed loads of buttons.
I did have a QuickShot2 'back then' although never really got on very well with it, I remember playing JSW and a few other games and ended up back at the keyboard. Later on I was able to use a gamepad instead (I think a MegaDrive one) in the early 90's with the Kempston interface and I found that a lot better generally, even if one of the pads iirc only one of the three buttons actually acted as 'fire' but it did not matter too much.
I do agree with teh comment about Decathlon though that was a bit better with a conventional joystick.
Well there's your problem. Quickshot 2s are rubbish for most games. The Mega Drive dpad isn't the best either, but at least it's a step up. No wonder you fared better with keyboard.
Comments
An' you know what they said?
Well, some of it was true!
My mate liked it though, think he managed to get further.
It was tough, but once I got the hang of it I realised it was really quite dull. Shooting square boxes and rebuilding walls was hardly the height of excitement.
If anyone fancies a read I reviewed it quite a few years back - Airwolf ZX Spectrum
It's one of the times that Crash Mag got it wrong in my opinion. An above average game with lovely graphics.
IIRC one of the Newsfield employees had something to do with the development of the game (Robin Candy?). Crash had a bit of a history of overrating games they had some input on (Dun Darach and Micronaut One spring to mind)
On a related note has anyone looked up Jan Michael Vincent lately? What a mess he is.
Even if it didn't have the walls it'd still be sh*t, but they felt like they were put in there to make the game seem longer. I remember the fun of getting past the first wall only to find another one instantly after.
Oh how fun that was indeed!
Overrate Dun Darach? Not possible!
That happened in Your Sinclair, one of the writers (Phil South) wrote an adventure called Fish! and it got a megagame!
Don't hold back :p
@luny@mstdn.games
https://www.luny.co.uk
The same as I'd rate gonnorhea!
https://discordapp.com/invite/cZt59EQ
http://live.worldofspectrum.org/infoseek/magazines/pages/sinclair-programs/29/16 :)
"It is not impossible to get through this wall, although it is probably next to impossible if you do not possess a joystick"
I reckon using a joystick would make it more tricky. Apart from possibly 'Daley Thompson's Decathlon' I've always found joysticks made most games harder.
I do agree with teh comment about Decathlon though that was a bit better with a conventional joystick.