TTFn Berties 'quest' , is coding the prog realy finished?

Hi,
i typed in a game after Battle Bunny mentioned it.
http://live.worldofspectrum.org/infoseek/magazines/computer-gamer/15#68

there are some grafical problems and now my question is IF that the program is maybe not totaly finished by it self. is it 100% or 99%
My type-in text has NO grafic chr$ yet
http://www.cborn.nl/zxfiles/BERTIE_BISHOP_012.BAS
but the z80 DOES
http://www.cborn.nl/zxfiles/bertie_012.z80

solutions are always welcome
my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file

Comments

  • edited January 2019
    Hi Crisis,

    Phew... I think solved :)

    Lets' see the line 150 that would be help us to understand the BASIC list (40 chars per column but some double width chars).

    Firstly you mistype the coords, not 16,6 in the .z80 file. The correct is 16,26 in the mag This line prints something in the bottom right corner...

    To drawing the bottom right part, there is something 6 chars width and 26 spaces and 6 again....

    I think the block graphics characters (1 to 8) are double width too like the others UDG-s in the printing list but the spaces are simple width (terrible). I cut out the picture from the mag and made a net that show me it is the good way!

    Ok it is worked but how can I explain the empty row what can see in the line 150 in the mag ?

    The solution is a little bit upper, just see the line 140. The printer stop printing after THEN P (maybe out ouf buffer) and continue the next line. So it happened in line 150 too.
    150 INK 3: PRINT AT 16,26;"\::\: \::\: \::\:                           \: \: \: \: \: \:                           \: \: \: \: \: \:                           \::\: \::\: \::\:                           \':\::\::\::\::\'                             \::\: "
    

    Please change your code the line 150 (it is copied from BasIn) and you will see it is correct. The other lines must be re-type where graphics blocks can be there.

    If the line 150 is misunderstandable, I can send you by email. Would be nice to see this game perfect.

    Pgyuri
    Post edited by Pgyuri on
  • To summarise the presentation of the listing:
    * plain chars are 40 per line;
    * graphics chars are 20 per line (double width);
    * spaces print single width (but see comment);
    * trailing spaces are not printed (always?)
    I expect that the listing was typed in using plain spaces (code 32) rather than graphic spaces (code 128), and that graphic spaces would have printed double width (ie. any character code with bit 7 set is double width).
    I had a working version last year, except for the graphics being a bit messy. BB will be the first program I return to when I resume work on my TTFn site. (I'm supposed to be doing a site update on 11th March.)
  • edited January 2019
    Thanx Pgjury, your right about the empty line 150 part. If we know the length off the printerbuffer we have another reference, and 26 instead of just 6 ok.
    @BattleBunny, Hi, i had in mind that the chr$ are 1.5 wide but i am not sure. If bit 7 gives a standard off double wide i asume its correct.
    Looking at the basin description of chr$128 in above Line 150 I see some half wide bloks were i have full blocks.
    Do you have blokgrafic solving in EMU2TXT ? I work with linux and very often with +D commands which are not part off basin.

    PS the picture right down forms a tripod , funny
    Post edited by Crisis on
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • ;these encodings can be used in the BASIC text file input to TXT2Emu:
            ;{00}-{FF} .for hex byte values $00-$FF
            ;{80}-{87} .for unshifted block graphics
            ;{88}-{8F} .for   shifted block graphics
            ; {A}-{U} ..for UDGs A-U
    
  • thanks BB
    I made a 'convertion list' between emu2txt and basin
    chr128_2_chr143.png
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • edited January 2019
    I my other listing i MISSED 2 complete lines, ooeps. No wonder it only worked halve.
    I came to room 2 and i hope its '100%' now altough i doubt myself at this point.
    http://www.cborn.nl/zxfiles/BERTIE-BISHOP.TAP
    http://www.cborn.nl/zxfiles/BERTIE-BISHOP.BAS

    succes with TTFn
    Post edited by Crisis on
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • Thanks for your work on this game. I'll be finishing off the TTFn version this weekend (hopefully). Which might come as some relief to Jason Clark, who did the original typing-in in October 2017, as he also did for the sequel "The Mission". The wait is almost over! I'll do a comparison of the two listings, which should show up any typing errors.
  • edited January 2019
    Hi Crisis,

    In line 3510 at the end of graphics there must be 16 spaces before "

    Some mistype from line 8510:

    APPELS >>> APPLES
    RIGT >>> RIGHT
    MONK, >>> MONK.
    PINEAPPLE >>> PINEAPLE
    AMOVING >>> A MOVING
    THE CHANGE >>> THE CHANCE
    IN ROOM 2 YOU WILL (2 spaces at the end instead of 1)
    LATERROOMS >>> LATER ROOMS

    The secret of the bottom-right graphics is in the text: DEVILS HAND :)

    In line 9540 there are 2 missing spaces betwen the graphics elements.

    I can't check the basic list yet but played some rounds.

    Pgyuri
    Post edited by Pgyuri on
  • Pgyuri wrote: »
    Hi Crisis,

    In line 3510 at the end of graphics there must be 16 spaces before "

    Some mistype from line 8510:

    APPELS >>> APPLES
    RIGT >>> RIGHT
    MONK, >>> MONK.
    PINEAPPLE >>> PINEAPLE
    AMOVING >>> A MOVING
    THE CHANGE >>> THE CHANCE
    IN ROOM 2 YOU WILL (2 spaces at the end instead of 1)
    LATERROOMS >>> LATER ROOMS

    The secret of the bottom-right graphics is in the text: DEVILS HAND :)

    In line 9540 there are 2 missing spaces betwen the graphics elements.

    I can't check the basic list yet but played some rounds.

    Pgyuri

    Thanks for yr comment and the checking, but some mistakes are 'original' which technicly means i want/need to keep them. EG RIGT >>> RIGHT
    Ofcourse mistakes can and must be repaired but then it becomes 'the next version'
    TNX!!
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • Oppps, RIGT is "correct" :) sorry ... interesting how many mistakes there are in the text ... why didn't he checked before sent to magazine ... and why was not be there anybody checking (maybe typing or is it too huge wish) the program? This printing-style is terrible.

    Ohh, those nice years ...
  • Its done rather rumbly indeed. There are severall strange thingies like misplaced CLS commands and old code.
    BUT in that time there was Not that luxery off a hd-screen with lots of overview. you where stuck to that maximum off 704 chr$ in front off you. Yet i think that with a little bit off effort the whole prog could be a 16k program instead. eg with a separate loaded UDG block.
    there is a sequel on it BTW, which is typed in already acording the redb background colour
    http://live.worldofspectrum.org/infoseek/magazines/computer-gamer/18#66

    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • This list of BB-The Mission program is correct, readable :) Looks a little bit long to type in for a young boy but would be nice to play with it. Is it ready somewhere or will you do it?

    Btw, was there any basic game which was a saga through some mags (like this Bertie Bishop) but could be played part-by-part (example: 1st part is line 10-1000 after a month the 2nd part 1010-3000, etc. and you can play with all part, finally it was a huge basic game) ?

    Pgyuri
  • I think Battle Bunny has a copy ready to publish.
    And yes there were severall saga's as you call it. in the dutch 'siclair gebruiker' there was 'startrek' for example and i think in other mags those apeared aswell, but not very often.
    Some smaller mags did it even on purpose to have so copy the next month eg SGG with my own little prog about font2printer
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • Pgyuri wrote: »
    Hi Crisis,

    In line 3510 at the end of graphics there must be 16 spaces before "

    Some mistype from line 8510:

    APPELS >>> APPLES
    RIGT >>> RIGHT
    MONK, >>> MONK.
    PINEAPPLE >>> PINEAPLE
    AMOVING >>> A MOVING
    THE CHANGE >>> THE CHANCE
    IN ROOM 2 YOU WILL (2 spaces at the end instead of 1)
    LATERROOMS >>> LATER ROOMS

    The secret of the bottom-right graphics is in the text: DEVILS HAND :)

    In line 9540 there are 2 missing spaces betwen the graphics elements.

    I can't check the basic list yet but played some rounds.

    Pgyuri
    I repaired the mistakes acording your hints, tnx for checking!!
    i uploaded it with the SAME NAME
    http://www.cborn.nl/zxfiles/BERTIE-BISHOP.TAP
    http://www.cborn.nl/zxfiles/BERTIE-BISHOP.BAS

    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • Mike Singleton's type-in Seldon's Game (C&VG) was published as a series of articles, each adding extra features. Unfortunately only 3 parts were published - it was never finished. He had some other big type-ins in C&VG which were complete: Treachery, Interstellar Intrigue, Manhattan Invasion.

    Wizard of Tallyron and Tallyron 2: Beneath the Wold were two big type-in adventures also published in C&VG.

    The longest running "expanding" type-in program was probably Light Screen Designer by Toni Baker wich was published in ZX Computing in 13 parts over two years (June'84-June'86).
  • Wow! 13 parts but looks like it is not a game ... but great, I will check it in the mags! Thx!
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