bug - Crystal of Power (TXT Adv)
You can explore about 20 locations, but game crashes if you go from start:
E, E, S, S, S.
To same location (bug) you can go on alternative route:
E, E, E, NE, SE.
Maybe bugfix is not hard to find? Can anyone try to "patch" this?
Both, Z80 and TZX, had same "feature".
E, E, S, S, S.
To same location (bug) you can go on alternative route:
E, E, E, NE, SE.
Maybe bugfix is not hard to find? Can anyone try to "patch" this?
Both, Z80 and TZX, had same "feature".
Post edited by Alex_Lux on
Comments
I was hoping it was quilled (not difficult to fix usually iirc) but then thought it was Quill+Illustrator+Patch/Press but I'm not 100% sure it is, attempting after I'd turned it into both a .tap then a .sna to extract it to its raw source failed, does not think its a Quill game. I don't think its GAC based.
Put $CD value to $EE2F memory address and play well :) It was a bad byte ...
Pgyuri
Excellent thanks. I can expand on this a fraction :) $EE2F = 60975 / $CD = 205 , so:
Don't renumber! Load/type in/run that, then the main tape .tzx
Hopefully that is also a little bit helpful.
spider, thanks for help too!
Thanks to you guys, now we can try to find a solution for the game :)
(titles from that publisher are not so hard and not so long for playing - CASA is waiting for us ) ;)
I have a 'little' problem with this byte:
Loaded value: $CF 11001111
Corrected value: $CD 11001101
You can see only one bit made the mistake!
But how did it happen ?
* we can declare it was not the TZX maker's miss, the parity byte is correct (no R Tape loading error).
* we can declare the master tape was perfect (unfortunately with the naughty byte).
Fantasy made the game. Loaded into a Spectrum (oops, one bit mess). Saved master copy.
Did they have only bad luck? Just an injured cassette? Okay, I understand nobody used verify command too much but no 3 times checking before sending the master tape?
Hmmmm...
Pgyuri