Yeah, it’s very cool. Some of it is applicable to Z80 if you feel like translating, but some of the algorithms use higher level stuff like multiplication and division.
I used to have three volumes of Don Knuth, they were fascinating.
Matters Computational by Jörg Arndt is very nice too, in a similar vein to the OPs link:
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Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Member of the team that discovered, analyzed, and detailed the floating bus behavior on the ZX Spectrum +2A/+3.
A few Spectrum game fixes.
I used to have three volumes of Don Knuth, they were fascinating.
Matters Computational by Jörg Arndt is very nice too, in a similar vein to the OPs link:
https://www.jjj.de/fxt/fxtbook.pdf (5MB download)
SevenFFF / Threetwosevensixseven / colonel32
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