! Standby alert !
“There are four lights!”
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb!
Looking forward to summer in Somerset later in the year :)
! Standby alert !
“There are four lights!”
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb!
Looking forward to summer in Somerset later in the year :)
I'm not really sure it would work very well on the Spectrum as games like that rely on pixel-perfect inertia scrolling.
While Thrust and Thrust II were pretty good on the Spectrum, they were let down by the jerk-o-vision scrolling, which only kicked in when you moved towards the edge of the screen. The actual pixel-perfect movement was mostly acheieved using the ship sprite.
Firefly probably has the best multi-directional scrolling in a Spectrum game, but I think that's achieved more by the movement of individual background objects, whereas Oids would need scrolling of whole landscape outlines.
Comments
I do rather like Oids :)
Mark
Repair Guides. Spanish Hardware site.
WoS - can't download? Info here...
former Meulie Spectrum Archive but no longer available :-(
Spectranet: the TNFS directory thread
! Standby alert !
“There are four lights!”
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb!
Looking forward to summer in Somerset later in the year :)
Mark
Repair Guides. Spanish Hardware site.
WoS - can't download? Info here...
former Meulie Spectrum Archive but no longer available :-(
Spectranet: the TNFS directory thread
! Standby alert !
“There are four lights!”
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb!
Looking forward to summer in Somerset later in the year :)
While Thrust and Thrust II were pretty good on the Spectrum, they were let down by the jerk-o-vision scrolling, which only kicked in when you moved towards the edge of the screen. The actual pixel-perfect movement was mostly acheieved using the ship sprite.
Firefly probably has the best multi-directional scrolling in a Spectrum game, but I think that's achieved more by the movement of individual background objects, whereas Oids would need scrolling of whole landscape outlines.