Ad Lunam Plus

Ad Lunam was a proof of concept, designed to fit into the humble 48K. Here is its big brother, Ad Lunam Plus.

alp01.png

The game is now a 128K exclusive - although I have, as for several of my other titles, considered to make a TR-DOS version which can be run on the 48K with a DivIDE/DivMMC. and ESXDOS - and features graphics for many of its sections and AY sound for national anthems and end-of-game congratulations.

alp02.png
Will you impersonate Von Braun or Korolev?

alp04.png
The main menu

There are other tweakings and enhancements, for instance "pilots" are now aptly called "astronauts" and "cosmonauts" and you can even see their faces when selecting them for training.

alp07.png
Choose an ability to train John Glenn in

In the R&D section, you are now able to see pictures of what you are actually researching.

alp05.png
Soviet research and development main menu

alp06.png
American rockets

Facilities (previously called "structures") can also be seen now, even when they are under construction/repair.

alp10.png
The advanced training facility is being built, while launch pad 1 hosts a rocket for a planned mission

You can now follow missions from the control room.

alp08.png
Engines started, lift off

End-of-turn messages and communications will be shown as papers on a desktop.

alp09.png
The president is pleased with our work

The game is currently at version 1.0 and like its predecessor is available in Italian, English and Spanish. Please report any feedback about possible bugs/strange behavior/typos etc. here or to my email address (shown in the manual).

Enjoy!

Download

Comments

  • Thank you, it looks nice!
    Thanked by 1Alessandro Grussu
  • Look really nice!
    Thanked by 1Alessandro Grussu
  • Thanks folks!

    Meanwhile, a bug affecting pilots management and a garbled text in the English version have been fixed.

    Please download the game again.
  • Looks very slick. Great work ;)

    Regards,
    Derek.
    1985: ZX Spectrum+ 48K Interface 1 ZX81 16KB ASZMIC/SP ROM Philips 12" B/W TV Epson Dot Matrix Printer ZX Printer Now: Late 2015 iMac 5K 27" 4GHz i7 32GB RAM macOS 10.15.6 1TB Ext SSD USB C Drive Ext 4TB 3TB and 2TB USB 3 Hard Disks Ext USB 3 Blu-Ray iPad R7 32GB iPhone 6s 64GB iOS 13.6 Apple TV Gen 2
    Thanked by 1Alessandro Grussu
  • I can hear Peter Schilling playing in the background right now ;)
    You can't expect me to have lunch with a man who's favourite part of the chicken is the right wing!
    Thanked by 1Alessandro Grussu
  • edited July 10
    That's one hell of a piece of programming, congratulations Alessandro!

    I'm saying this on the strength of the graphics alone because they look really standout for a Spectrum.

    Only I can't play it online 'cos its not in the archive and I can't download it cos WIN10S won't let me download Fuse and the MicroSoft Store doesn't offer any Spectrum emulators!

    I wonder if I can get around that by using a USB stick I have with Fuse on it? Will have to try it out.
    Post edited by mik3d3nch on
    Thanked by 1Alessandro Grussu
  • mik3d3nch wrote: »
    That's one hell of a piece of programming, congratulations Alessandro!
    Thank you mik3d3nch, in fact it is the most complex game I ever produced B-)

    Meanwhile, there's a minor update:

    Corrected "MISSIONI" instead of "MISSIONS" and "MISIONES" in the mission menu screen.
  • There seems to be some bug in the final lunar mission. I'll investigate later (cannot do it right now) and then let you know about it.
  • Update: I fixed the bugs and made some more tests, things should run fine now. Phew!

    As usual, feedback is welcome :)
  • Although this is not my type of game, I'm admiring the graphics! Great use of colour, and everything looks great!
    Thanked by 1Alessandro Grussu
  • Another smallish update. I redesigned the penalties for adversaries reaching a milestone before the player and the random bonus/cut to funds as they were in Ad Lunam. The new system ended up unbalancing the game so I reverted to the old ways :)
  • edited July 14
    Hi, it looks like you forgot a CHR$ 13 or it its another typo
               secret service report
               we have been told
               that the soviets
               are designing ain medium
     carrierrocket.
    
    where carrierrocket is printed over the telephone handle

    meanwhile i was looking for a mars trip but i realize thats another episode

    btw
    research and ordering seems to count up, is that a correct view?
    Post edited by Crisis on
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • edited July 15
    can you make a key-trap for a pressed key?
    since i appear to miss mesages by having my key pressed to long.
    in basic it would be a simple
    5 pause 0: let i$=inkey$
    10 if inkey$<>"" then goto 10

    further i saw a possible typo with the mission number?
    mission0 summary
    and
    mission11 summary

    and the was a 's' stuck in the green right side picture off the 'launch' sequence after a 'auxiliar' did someting wrong

    can a titan be 232% ???
    Post edited by Crisis on
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • The issues you mentioned were present in the very first release and have been subsequently corrected.

    Anyway, here is...

    Version 1.1

    - Some specifications have been changed (see user manual for details).
    - The initial funds amount for easy, medium and hard difficulty changes from 150, 120 and 90 to 170, 135 and 100 respectively.
    - Initial prestige for easy, medium and hard difficulty changes from 90, 80 and 70 to 105, 90 and 75 respectively.
    - Calculation of funds assigned every year according to prestige is slightly more favorable.
    - Possible extra funds/budget cuts at the end of a turn do not depend upon difficulty anymore and are fixed at +20/-20.
    - Various corrections and optimizations in the game code and messages.
    - New “Tips” section in the user manual.[/list]

    Download link as usual.

    Enjoy!
  • The issues you mentioned were present in the very first release and have been subsequently corrected.

    Anyway, here is...

    Version 1.1

    Download link as usual.

    Enjoy!

    OK
    aperently i opened the wrong one?
    but v1.1 is easy to spot
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • I think you probably downloaded the first version and missed the "builds" which corrected some bugs before 1.1 was released.

    In the meantime:
    - a user confirmed that he went through the whole game (playing as the Soviets);
    - another user found that under some circumstances, a critical failure in manned missions could crash the game. The cause was due to a discrepancy in variables used in two linked subroutines. After several tests, the bug did not surface anymore.

    The .ZIP file has already been updated.
  • probably i did and didn't, but now i have v1.1
    I found a little gap in the word astronaut after NOT having a free astronaut since the all (5) train and its for the titan with mercury and answered 1 on manned mission?
    1 astronaut required
    astr onaut unavailable

    further i think the decline off the 'explorer' efficetie is very steep
    at luanch and in the shop it goes from 98% in 2 or 3 turns to 11% yet in the r&d it stays 98% effic.
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
    Thanked by 1Alessandro Grussu
  • Nice graphics... congrats!
    Thanked by 1Alessandro Grussu
  • Crisis wrote: »
    probably i did and didn't, but now i have v1.1
    I found a little gap in the word astronaut after NOT having a free astronaut since the all (5) train and its for the titan with mercury and answered 1 on manned mission?
    1 astronaut required
    astr onaut unavailable
    Thanks for that; I have fixed it now.
    Crisis wrote: »
    further i think the decline off the 'explorer' efficetie is very steep
    at luanch and in the shop it goes from 98% in 2 or 3 turns to 11% yet in the r&d it stays 98% effic.
    98% is the maximum efficiency reachable for the Explorer satellite. Maximum R&D is 95%. This means you can research the spacecraft only up to 95% R&D, which determines the efficiency up to that amount. The rest must be gained through missions - +2% efficiency per successful mission until the maximum efficiency is reached. The same goes for every other item in the game.

    Research does not carry on automatically. Each turn, you must continue researching an item you previously researched by allocating 1-5 technicians to it as before. Naturally, the item must not have reached its maximum R&D and you must have enough funds to research it at least with one technician. Furthermore, efficiency only drops in case of a malfunction during a mission; the worse the problem, the stronger the drop.
    alchemist wrote: »
    Nice graphics... congrats!
    Thanks, I hope you like the game as well! :)
  • fabulous ..... love the depth and graphically its very nice
    Thanked by 1Alessandro Grussu
  • Two more updates today - phew!

    1) The service modules were checked if available but not taken into account in a lunar orbit mission with a 2/3-seat capsule, therefore their efficiency did not rise after a successful mission and their quantity was not deducted from the stores. This has been corrected.
    2) Spanish version only: the new funds and prestige amounts of version 1.1 had not been applied at game start; now they are.
  • Hi, off topic, on your site you have severall turboloaders.
    did you make a turbo-save routine as well or is it a common save routine? if the latter which one do you use?
    my old website http://home.hccnet.nl/c.born/ has changed to http://www.cborn.nl/zxfiles/ so just click it and select a file
  • Are you referring to http://www.alessandrogrussu.it/loading/schemes/Schemes.html ? It is a copy of Andy Barker's custom loaders collection, which disappeared from the web years ago and, to my knowledge, is only partially accessible through the Internet Archive. Some of those schemes come with a save routine as well. However these days using save routines is pointless. The loading routine only is used, by itself or within a loader, and the necessary alterations - pilot length, sync1, sync2 etc. - are applied directly to data blocks with programs like Tapir (also copied on my website: http://www.alessandrogrussu.it/tapir/index.html ) or ZX-Blockeditor. This is the reason why my own SetoLOAD custom loader comes as a loading routine only.
  • A new build (hopefully, the last! :D ) has been released today.

    Savegames from the previous two builds (15.07.2020 and 17.07.2020) are compatible with this one. If you have a game in progress, save it and load the savegame in the new build.

    What's new:
    - The criteria for the calculation of the final score have been modified.
    - (English version only) Deleted a superfluous dot in a secret service report.
Sign In or Register to comment.