New game: The Shining

Hi everyone.
This is my third game, based on Stephen King's horror novel and Stanley Kubrick's film.

i1188295_2.png

You can find it here:
https://spectrumcomputing.co.uk/entry/36149/ZX-Spectrum/The_Shining

I hope you like it. Enjoy yourselves ;)
Thanked by 1Alessandro Grussu

Comments

  • Congratulazioni per il tuo nuovo gioco e grazie per avermi inserito nei ringraziamenti! :D
    (Congratulations for your new game and thank you for including me in the acknowledgments!)

    A couple of suggestions:

    - Did you consider creating an up/down sprite for the main character?

    - Energy drain is very fast and there is no way to replenish your energy, so I'd suggest you to make it less severe by linking it to a variable. E.g.:

    IF COLLISION (sprite number)
    IF A = 0
    SUBTRACT 1 TO ENERGY
    ENDIF
    ENDIF

    and then put the cycling variable in the Main Loop, like this:

    IF A = 4
    LET A = 0
    ELSE
    ADD 1 TO A
    ENDIF

    Experiment with various maximum values of A in the first line to see how fast/slow the drain can be. The higher the value, the slower the energy loss.
  • Hi Alessandro, thanks for your suggestions.
    I chose to not supply energy to make the game more difficult, but i'll reflect about your suggestions.

    p.s. Sophia and Sophia II are very great games, i hope for a sequel...
  • Crisis wrote: »
    Hi,
    a 1 second drain time out after a drain migth be nice.
    do i see it correct that the map of the maze is part of the first part ??

Sign In or Register to comment.