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Delta's Shadow
A new mega-game from sanchez + co (castlevania, etc) and design by sinc-lair.
It's a pay title but there is a downloadable demo:
https://zxonline.net/game/deltas-shadow/
The launch event was Christmas Day; turn on captions for English translation.

It's a pay title but there is a downloadable demo:
https://zxonline.net/game/deltas-shadow/
The launch event was Christmas Day; turn on captions for English translation.

Comments
In emulators and machines with higher cpu speeds available, the adds are smoother animation and more background effects.
Write games in C using Z88DK and SP1
"Low" and "high" detail are mostly the same anyway, "high" enables vertical sync, some moving parts in the scenery and debris scattered when the Power Blade impacts with a robot or the walls. I compared the two modes on SpecEmu, since it allows the user to change the processor's frequency; I didn't do it with the Next yet - although you obtain an equally superb Next version in the same offer - but you are not losing that much really.
I am sooooo glad I dug my +2 out of my loft around two years ago now. Its just been the best journey ever with it. A computer I brought second hand as a child around 30 years ago now, and new software to play, of this high quality, is just truly magic, so long after I first brought the machine - another big thank you to everyone involved with yet another magic Spectrum release.
Spoon bending, magic, brilliant stuff as far as I am concerned :)
There is also a setup guide for the new game Delta's Shadow to play it on a clone Pentagon with Turbo Sound and 7MHz CPU.
I raise it for this game in particular, as using a joypad without this option would be extremely difficult I believe (you need shoot and jump on two different buttons, as up is defined for climbing ladders/ opening doors I believe).
I am really enjoying Delta's Shadow on my +2 using this config, so thought i'd share :)
I didn't realise on Kempston, natively it supports 2 buttons, very cool. Totally agree, would be better to have one fire button for attack/fire and the other for jump.
Kempston is only one button but modern day Kempston interfaces are often two button. The game was made for 8-button controllers like the md pad on the zx next, which reads the extra button through the kempston port. It's probably a matter of what button controls feel better with this arrangement. I think it's probably worthwhile to point out to the programmers that 2-button kempston is a thing so the option to assign better choices to the buttons along with a third button assigned to the keyboard is maybe worthwhile. I know I've seen this suggestion on fb before but the response as been it's an 8-button game.
Write games in C using Z88DK and SP1