Hunchback is back!
Hi,
I would like to publish again an old-fashion style writing what perhaps should be valueable if we wrote 1985. Maybe somebody will try it ...
Pgyuri
HUNCHBACK is back!
DO YOU stuck on the 2nd wall at rope ?
DO YOU think the jump is too hard ?
WOULD YOUR CHILD like playing but it is unenjoyable for her or him ?
Here is the solution! Play with this modification but why don't you design your own challenge! Follow these instruction!
*** DO NOT FORGET, you have to own an original Hunchback cassette ***
First step is the hardest, type-in this program:
For around 2 years old players use these numbers:
1,32, 0,0, 0,0, 1,80, 0,0, 0,0, 1,160, 0,0, 0,0, 1,8, 0,0, 0,0, 1,4, 0,0, 1,0
For around 4 years old players use these numbers:
1,32, 0,0, 1,80, 0,0, 2,0, 0,0, 1,8, 0,0, 2,16, 0,0, 4,0, 0,0, 1,4, 4,64, 4,0
For players who wants enjoy better the original version:
1,8, 8,0, 2,0, 4,0, 4,32, 2,4, 8,0, 4,20, 16,8, 2,65, 2,10, 4,65, 4,10, 16,68, 4, 10
For extreme hard players:
1,88, 1,82, 2,164, 8,80, 1,90, 4,161, 16,68, 16,129, 2,85, 4,85, 8,80, 1,0, 1,0, 1,170, 8,0
Or design your way!
If you type well your program code will be saved automatically. Use an empty cassette to record it for later time if you want to change later.
Reset your computer (or use NEW command) and insert your original HUNCHBACK cassette to prepare the game.
Type CLEAR 24698
Type LOAD "" CODE 16384 and start the tape. If the screen is OK, stop the tape.
Type LOAD "" CODE and start the tape. If the load is OK, stop the tape.
Type LOAD "HBCODE" CODE 24998 and load your earlier saved code.
Only some pokes and you will play!
Type the following commands. Don't forget, press Enter after every POKE command.
You can save the full modified game (avoid type-in again) with
SAVE "1" CODE 24700,36300
command and load & play later with
CLEAR 24698
LOAD "1" CODE
RAMNDOMIZE USR 24700
commands.
Now, let the game begins, type RANDOMIZE USR 24700 to start the game!
We guarentee you will enjoy the challenge!
I would like to publish again an old-fashion style writing what perhaps should be valueable if we wrote 1985. Maybe somebody will try it ...
Pgyuri
HUNCHBACK is back!
DO YOU stuck on the 2nd wall at rope ?
DO YOU think the jump is too hard ?
WOULD YOUR CHILD like playing but it is unenjoyable for her or him ?
Here is the solution! Play with this modification but why don't you design your own challenge! Follow these instruction!
*** DO NOT FORGET, you have to own an original Hunchback cassette ***
First step is the hardest, type-in this program:
10 CLS 20 PRINT "TYPE:" 30 PRINT " 1 = flat wall" 40 PRINT " 2 = wall with 3 holes" 50 PRINT " 4 = wall with 3 guards" 60 PRINT " 8 = ditch with rope" 70 PRINT " 16 = ditch with 4 poles" 80 PRINT 90 PRINT "FIRE:" 100 PRINT " 1 = arrow from bottom-left" 110 PRINT " 2 = fireball from bottom-left" 120 PRINT " 4 = arrow from bottom-right" 130 PRINT " 8 = fireball from bottom-right" 140 PRINT " 16 = arrow from upper-right" 150 PRINT " 32 = fireball from upper-right" 160 PRINT " 64 = arrow from upper-left" 170 PRINT "128 = fireball from upper-left" 180 PRINT 190 PRINT "Add values to each other making" 200 PRINT "more arrow or fireball." 300 REM * INPUT CASTLE DATA * 310 LET C=33555 320 DIM A(15) 330 DIM B(15) 340 FOR F=1 to 15 350 INPUT (STR$(F)+". WALL TYPE: ");A(F) 360 IF A(F)<0 OR A(F)>255 THEN GO TO 350 370 LET C=C+A(F) 380 INPUT (STR$(F);". ARROWS AND FIREBALLS: ");B(F) 390 IF B(F)<0 OR B(F)>255 THEN GO TO 380 400 LET C=C+B(F) 410 NEXT F 500 REM * SAVE YOUR HUNCHBACK * 510 FOR F=1 TO 330 520 READ A 530 POKE 22527+F,A 540 LET C=C-A 550 NEXT F 560 IF C=0 THEN GO TO 590 570 PRINT "CHECKSUM ERROR" 580 STOP 590 SAVE "HBCODE"CODE 22528,330 1000 REM * PROGRAM CODE * 1010 DATA 175,50,144,101,50,148,101,50,197,112,58,160,96,254,15,210 1020 DATA 240,98,205,33,98,123,30,15,187,56,1,123,50,160,96,187 1030 DATA 32,8,175,221,33,86,151,205,202,154,58,160,96,205,33,98 1040 DATA 123,135,135,198,9,30,69,187,56,1,123,50,207,96,94,35 1050 DATA 203,126,196,174,98,203,118,196,184,98,203,110,196,190,98,203 1060 DATA 102,196,200,98,203,94,196,142,98,203,86,196,152,98,203,78 1070 DATA 196,158,98,203,70,196,168,98,175,203,67,32,30,203,75,32 1080 DATA 40,203,83,32,50,203,91,32,81,24,94,22,0,95,33,204 1090 DATA 98,25,25,126,183,192,28,35,35,24,248,221,33,184,136,205 1100 DATA 76,154,58,160,96,50,197,112,201,221,33,120,137,205,76,154 1110 DATA 221,33,89,146,195,202,154,221,33,216,137,205,76,154,221,33 1120 DATA 163,146,205,202,154,62,1,50,176,96,201,221,33,24,137,205 1130 DATA 76,154,221,33,126,146,205,202,154,201,205,97,98,62,1,50 1140 DATA 177,96,33,208,7,34,13,103,201,205,97,98,62,1,50,196 1150 DATA 96,58,160,96,50,144,101,201,62,21,50,138,96,62,3,50 1160 DATA 135,96,62,1,50,155,96,201,62,29,50,143,96,62,3,50 1170 DATA 140,96,62,1,50,156,96,201,62,29,50,148,96,62,3,50 1180 DATA 145,96,62,1,50,157,96,201,62,21,50,153,96,62,3,50 1190 DATA 150,96,62,1,50,158,96,201 1200 DATA A(1),B(1),A(2),B(2),A(3),B(3) 1210 DATA A(4),B(4),A(5),B(5),A(6),B(6) 1220 DATA A(7),B(7),A(8),B(8),A(9),B(9) 1230 DATA A(10),B(10),A(11),B(11),A(12),B(12) 1240 DATA A(13),B(13),A(14),B(14),A(15),B(15) 1250 DATA 255,8,0,0RUN your program and decide how to play!
For around 2 years old players use these numbers:
1,32, 0,0, 0,0, 1,80, 0,0, 0,0, 1,160, 0,0, 0,0, 1,8, 0,0, 0,0, 1,4, 0,0, 1,0
For around 4 years old players use these numbers:
1,32, 0,0, 1,80, 0,0, 2,0, 0,0, 1,8, 0,0, 2,16, 0,0, 4,0, 0,0, 1,4, 4,64, 4,0
For players who wants enjoy better the original version:
1,8, 8,0, 2,0, 4,0, 4,32, 2,4, 8,0, 4,20, 16,8, 2,65, 2,10, 4,65, 4,10, 16,68, 4, 10
For extreme hard players:
1,88, 1,82, 2,164, 8,80, 1,90, 4,161, 16,68, 16,129, 2,85, 4,85, 8,80, 1,0, 1,0, 1,170, 8,0
Or design your way!
If you type well your program code will be saved automatically. Use an empty cassette to record it for later time if you want to change later.
Reset your computer (or use NEW command) and insert your original HUNCHBACK cassette to prepare the game.
Type CLEAR 24698
Type LOAD "" CODE 16384 and start the tape. If the screen is OK, stop the tape.
Type LOAD "" CODE and start the tape. If the load is OK, stop the tape.
Type LOAD "HBCODE" CODE 24998 and load your earlier saved code.
Only some pokes and you will play!
Type the following commands. Don't forget, press Enter after every POKE command.
for a little higher jump POKE 26350,32 for correct rope taking POKE 25834,0 POKE 25835,95 POKE 25837,13 POKE 25838,2 POKE 25844,187 POKE 25845,0 POKE 25849,0 POKE 25850,0 for correct fireball POKE 28926,58 POKE 28941,96 POKE 28927,130 POKE 28942,254 POKE 28928,96 POKE 28943,1 POKE 28929,214 POKE 28944,204 POKE 28930,8 POKE 28945,40 POKE 28931,56 POKE 28946,113 POKE 28932,3 POKE 28947,205 POKE 28933,4 POKE 28948,32 POKE 28934,24 POKE 28949,104 POKE 28935,249 POKE 28950,254 POKE 28936,205 POKE 28951,3 POKE 28937,33 POKE 28952,202 POKE 28938,113 POKE 28953,26 POKE 28939,58 POKE 28954,104 POKE 28940,132FINISHED, good work!
You can save the full modified game (avoid type-in again) with
SAVE "1" CODE 24700,36300
command and load & play later with
CLEAR 24698
LOAD "1" CODE
RAMNDOMIZE USR 24700
commands.
Now, let the game begins, type RANDOMIZE USR 24700 to start the game!
We guarentee you will enjoy the challenge!