Docking in Elite
This is a pretty complicated game, but I want to learn how to play it since some people think it's the best game of all time. I've got the insructions from this site, but it doesn't explain what you do to "dock" in the game. Say I warp to another planet, and I shoot a craft and pick up the money. I can then see a white ball in the distance which I assume is the planet, and there is also a transparent white outlined circle too, the purpose of which I don't know. If I want to trade with that planet, what do I do next?
Post edited by Spector on
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On one side of that is a rectangular entrance. You have to line your ship up with it, spinning at the same rate and then just fly into the rectangle.
The transparent white circle is the planet. Look at the scanner, to the right. You can see a circle with a dot in it. That dot, when filled, means that you're pointing at the planet. If it's un-filled, you're pointing away from the planet.
So orientate your ship to point at the centre of the planet and then accelerate to full speed. Hit J to use the jump drive (gets you there quicker). If another ship wanders along, kill it. Or let it go. Up to you, unless it attacks in which case you kill it.
When you get close enough to the planet, the jump drive will shut down. Now look for a stationary dot somewhere around the circle, possibly an inch or so away from the edge of the planet.
Head for a point directly between the dot and the planet, but a point that's at right-angles to the planet's surface (IYSWIM).
When you're close enough, the S will appear on your scanner, and the small target circle will start tracking the station.
The station should appear in your main scanner. keep heading towards that point between the planet and the station, until the station is dead left/right of you. Then come to a full stop, and rotate the station into view.
Now accelerate towards the station (not too fast) and when you get close enough to see the docking bay, correct your course so you're centralised. Then start rotating your ship to match the station's rotation.
In no time at all, you'll be docked. Just take your time on the final approach.
You can find the full BBC elite manual (that's the one that came with my speccy copy btw) on my site as a high quality PDF by my good self :-)
http://homepage.ntlworld.com/paul.dunn4/elitegl.zip
which has the OpenGL-PC version bundled in with it. It's 4.7mb, but well worth the download.
D.
I never found out how to do anything, and from what I remember I was even starting the game without any cargo, but by God I was enjoying playing it, and chasing down and shooting ships, avoiding rockets etc etc
Rock on Tommy... oops... Elite//////
_________________
edit - missed those last two posts..
I was gonna ask someone to do an Rzx of just some of the game, but thought it seemed cheeky, since I hadn`t put much effort into `learning` it myself....
[ This Message was edited by: CKay on 2004-11-17 23:57 ]
Thanks guys, ill try that out Dunny. :)
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There is very interesting bug with docking in this great game. For example: you bought your merchandise and want quickly get to other planet. Select your destination system and depart from station. Fly some distance away. Turn around (180 degrees) and begin docking procedure. when you will be close enough to the station begin hyperspace jump, so that countdown not finish until you fly in docking corridor. When docking complete - ho, you are on the planet of your choice (of course within 7 light years - your hyperspace range). This is rather boring, but can be helpful in the beginning, when your weaponry is not good enough, or you have problems with docking and have not money for 'Docking Computer'.
Approach docking bay, without rotating, very slowly until the door fills the view and then stop. The door rotates in front of you and just before the door is horizontal, hit accelerate and you are docked. Worked every time and no need to match any rotating speed.
But you have to try out one of the 'X' games from www.egosoft.com
Imagine Elite for the PC with amazing graphics and totally non-linear.
Dont wish to sound like Victor Kiam about it but it really is excellent. X2 beyond the frontier you can pick up quite cheap nowadays.
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D.
Elite is an all time classic. Nuff said.
I remember buying it Friday after school and playing it through the night into 8:00am Saturday morning non stop. Happy dayz :)
Rapunzel
Saw those weird adverts in Crash!, you know the ones 'this granny is dangerous', 'this skinhead is harmless' etc.
Tried playing the game (Got that lenslock was a 'mare) and then suddenly i was SOOOO hooked.
Didnt really try with the main missions, just loved blasting pirates and doing my ship up. Amazing game once you got into it back then.
In fact the first time I managed to save enough for a docking computer I was well disappointed with the results. After hours of turning and swivelling my ship into place then charging into the opening......what do you get?! Hit the D button and whoosh you're already charging into the docking tunnel :(
For some mad reason, quite beyond the ram limited capabilities of the speccy, I thought the ship would go into automatic mode and you sit back whilst the ship is guided, as you watch, into the docking station :)
But no :( Press D, whoosh, Docked. hmm....anyway still FAB game
Wasn't it C you pressed to activate the docking comp?
The BBC (B) version does this :) (as does the Archimedes version, which is generally considered to be the best version of the original Elite).
BBC (B)
C64
Spectrum
NES
BBC Master Compact
Archimdes
PC Remake
such a great game. :)
its just too damn complicated / too many keys / too fiddly / and too much time spent not actually doing a lot
I moved from Fighter Pilot to Elite, and so the dogfights in space came more naturally.
and so, kept trying to atack it, even getting some distance then coming in full speed lasers thwacking away, launching a rocket or whatever and just missing it... then after about a week I press 2 as soon as game start, and realised I was coming outa it... duuuhhhhh...
I still don`t have a clue (also on Elite), but find it very playable for me just for the dogfights, chasing ships down and trying to get away once I`ve picked a fight, which is very hard... also on Elite...
I've only seriously played Elite on a Speccy and Atari 520ST and I would say the Elite version was much better for me.
Give us some details...better sound...better graphics......more music.....u get the idea ;)
Howdy, my first post here...
Alright. The Archimedes version is supposedly better because it not only has superior graphics and sound, but the player isn't always the centre of attention. That is, occasionally you'll come across a dogfight between pirates and someone else! You can also buy new ships, and there's a bunch of other features that sound very nice.
Sadly I can't personally verify this because I can't make Red Squirrel (a Archi emulator, surprise surprise) work at all.
Thks mate I gotta get me a Archimedes emulator.
http://www.btinternet.com/~robert.pfeifer/elite/afefaq.htm#3.20
Which is also a damn fine encyclopedia of everything you ever wanted to know about Elite but were too afraid to ask.
And glElite is the hardest implementation ever. I've got a ECM, Military Laser, Extra Energy Unit, and *still* can't get to Riedquat.
D.
BTW, a rzx would be interesting, considering the game is infinite after the 6 missions... :lol: